diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UCovers.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 28 | ||||
-rw-r--r-- | Game/Code/Classes/UGraphicClasses.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 10 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics_bak.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 3 | ||||
-rw-r--r-- | Game/Code/Classes/USingScores.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UTextClasses.pas | 13 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 21 | ||||
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UVisualizer.pas | 2 |
13 files changed, 56 insertions, 35 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 5b37228e..5b114669 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -13,7 +13,7 @@ interface {$ENDIF}
uses
- OpenGL12,
+ gl,
SDL,
UTexture,
Classes,
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas index 0e9ad689..478264b9 100644 --- a/Game/Code/Classes/UCovers.pas +++ b/Game/Code/Classes/UCovers.pas @@ -8,7 +8,7 @@ interface {$I switches.inc} -uses OpenGL12, +uses gl, {$IFDEF win32} windows, {$ENDIF} diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 679c6df1..53508baf 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -60,7 +60,7 @@ const implementation
uses
- OpenGL12,
+ gl,
UGraphic,
SysUtils,
UMusic,
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index cc34b18d..0be862c7 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -10,7 +10,8 @@ interface uses SDL, - OpenGL12, + gl, + glext, UTexture, TextGL, ULog, @@ -397,15 +398,26 @@ begin Log.LogStatus('Loading Textures - Done', 'LoadTextures'); end; +(* + * Load OpenGL extensions. Must be called after SDL_SetVideoMode() and each + * time the pixel-format or render-context (RC) changes. + *) +procedure LoadOpenGLExtensions; +begin + // Load OpenGL 1.2 extensions for OpenGL 1.2 compatibility + if (not Load_GL_version_1_2()) then + begin + Log.LogCritical('Failed loading OpenGL 1.2', 'UGraphic.Initialize3D'); + end; + + // Other extensions e.g. OpenGL 1.3-2.0 or Framebuffer-Object might be loaded here + // ... +end; + procedure Initialize3D (Title: string); var Icon: PSDL_Surface; begin - Log.LogStatus('LoadOpenGL', 'UGraphic.Initialize3D'); - //Log.BenchmarkStart(2); - - LoadOpenGL; - Log.LogStatus('SDL_Init', 'UGraphic.Initialize3D'); if ( SDL_InitSubSystem(SDL_INIT_VIDEO) = -1 ) then begin @@ -420,6 +432,8 @@ begin SDL_WM_SetCaption(PChar(Title), nil); + //Log.BenchmarkStart(2); + InitializeScreen; //Log.BenchmarkEnd(2); @@ -592,6 +606,8 @@ begin exit; end; + LoadOpenGLExtensions(); + // clear screen once window is being shown glClearColor(1, 1, 1, 1); glClear(GL_COLOR_BUFFER_BIT); diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas index 629a92e5..b7792cc1 100644 --- a/Game/Code/Classes/UGraphicClasses.pas +++ b/Game/Code/Classes/UGraphicClasses.pas @@ -89,7 +89,7 @@ var GoldenRec : TEffectManager; implementation
uses sysutils,
- OpenGl12,
+ gl,
UIni,
UMain,
UThemes,
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index b11b39e2..38bc1e7a 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -8,10 +8,12 @@ interface {$I switches.inc}
-uses OpenGL12,
- UTexture,
- UThemes,
- UMusic;
+uses
+ gl,
+ glext,
+ UTexture,
+ UThemes,
+ UMusic;
type
TLyricWord = record
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas index c4ce0e1b..c99b846f 100644 --- a/Game/Code/Classes/ULyrics_bak.pas +++ b/Game/Code/Classes/ULyrics_bak.pas @@ -9,7 +9,7 @@ interface {$I switches.inc} uses SysUtils, - OpenGL12, + gl, UMusic, UTexture; diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index c9eacfdd..52f78ae9 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -21,7 +21,7 @@ uses ULyrics, UScreenSing, USong, - OpenGL12, + gl, UThemes; type @@ -352,7 +352,6 @@ begin // call an uninitialize routine for every initialize step // or at least use the corresponding Free-Methods - UnloadOpenGL; //TTF_quit(); SDL_Quit(); diff --git a/Game/Code/Classes/USingScores.pas b/Game/Code/Classes/USingScores.pas index 56d2cd69..07ef2e40 100644 --- a/Game/Code/Classes/USingScores.pas +++ b/Game/Code/Classes/USingScores.pas @@ -9,7 +9,7 @@ interface {$I switches.inc} uses UThemes, - OpenGl12, + gl, UTexture; ////////////////////////////////////////////////////////////// diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas index 42c206a9..9dce207e 100644 --- a/Game/Code/Classes/UTextClasses.pas +++ b/Game/Code/Classes/UTextClasses.pas @@ -4,12 +4,13 @@ interface {$I switches.inc}
-uses OpenGL12,
- SDL,
- UTexture,
- Classes,
- SDL_ttf,
- ULog;
+uses
+ gl,
+ SDL,
+ UTexture,
+ Classes,
+ SDL_ttf,
+ ULog;
{
// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index b88300d4..148d5514 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -10,15 +10,18 @@ interface {$I switches.inc} -uses OpenGL12, - Math, - Classes, - SysUtils, - UCommon, - UImage, - SDL, - sdlutils, - SDL_Image; +uses + gl, + glu, + glext, + Math, + Classes, + SysUtils, + UCommon, + UImage, + SDL, + sdlutils, + SDL_Image; type TTexture = record diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 55f710f1..f0f710a2 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -41,7 +41,7 @@ uses SDL, swscale,
{$ENDIF}
math,
- OpenGL12,
+ gl,
SysUtils,
{$ifdef DebugDisplay}
{$ifdef win32}
diff --git a/Game/Code/Classes/UVisualizer.pas b/Game/Code/Classes/UVisualizer.pas index 906ade65..de117f20 100644 --- a/Game/Code/Classes/UVisualizer.pas +++ b/Game/Code/Classes/UVisualizer.pas @@ -21,7 +21,7 @@ uses UGraphicClasses, textgl, math, - OpenGL12, + gl, SysUtils, UIni, projectM, |