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-rw-r--r--Game/Code/Classes/TextGL.pas2
-rw-r--r--Game/Code/Classes/UMain.pas14
-rw-r--r--Game/Code/Classes/UTextClasses.pas2
3 files changed, 9 insertions, 9 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 2e186793..3521c5be 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -17,7 +17,7 @@ uses
SDL,
UTexture,
Classes,
- SDL_ttf,
+// SDL_ttf,
ULog;
procedure BuildFont; // build our bitmap font
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index d045ee34..d9440144 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -125,7 +125,7 @@ uses
math,
UCommandLine,
ULanguage,
- SDL_ttf,
+// SDL_ttf,
USkins,
UCovers,
UCatCovers,
@@ -194,11 +194,11 @@ begin
Log.LogBenchmark('Loading Language', 1);
// SDL_ttf
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize SDL_ttf', 'Initialization');
- TTF_Init();
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing SDL_ttf', 1);
+// Log.BenchmarkStart(1);
+// Log.LogStatus('Initialize SDL_ttf', 'Initialization');
+// TTF_Init();
+// Log.BenchmarkEnd(1);
+// Log.LogBenchmark('Initializing SDL_ttf', 1);
// Skin
Log.BenchmarkStart(1);
@@ -356,7 +356,7 @@ begin
FinalizeMedia();
- TTF_Quit();
+// TTF_Quit();
SDL_Quit();
(*
diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas
index fb74f34e..9a12e1f5 100644
--- a/Game/Code/Classes/UTextClasses.pas
+++ b/Game/Code/Classes/UTextClasses.pas
@@ -9,7 +9,7 @@ uses
SDL,
UTexture,
Classes,
- SDL_ttf,
+// SDL_ttf,
ULog;
{