diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 9688fe76..ac8a0f6e 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -731,7 +731,7 @@ begin // drum machine (* - TempBeat := LineState.CurrentBeat;// + 2; + TempBeat := LyricsState.CurrentBeat;// + 2; if (TempBeat mod 8 = 0) then Music.PlayDrum; if (TempBeat mod 8 = 4) then Music.PlayClap; //if (TempBeat mod 4 = 2) then Music.PlayHihat; @@ -814,7 +814,7 @@ begin // add some noise // TODO: do we need this? - //LineState.Tone := LineState.Tone + Round(Random(3)) - 1; + //LyricsState.Tone := LyricsState.Tone + Round(Random(3)) - 1; // add note if possible if (CurrentSound.ToneValid and NoteAvailable) then |