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-rw-r--r--Game/Code/Classes/UAudioDecoder_FFMpeg.pas8
-rw-r--r--Game/Code/Classes/UAudioPlayback_SoftMixer.pas12
-rw-r--r--Game/Code/Classes/ULog.pas2
3 files changed, 11 insertions, 11 deletions
diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
index f4c22254..18d6c03b 100644
--- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
+++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
@@ -17,7 +17,7 @@ interface
{$MODE Delphi}
{$ENDIF}
-{$I ../switches.inc}
+{$I switches.inc}
//{$DEFINE DebugFFMpegDecode}
@@ -109,9 +109,9 @@ type
audio_buf_size : cardinal;
audio_buf : TAudioBuffer;
- procedure Lock(); inline;
- procedure Unlock(); inline;
- function GetLockMutex(): PSDL_Mutex; inline;
+ procedure Lock(); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure Unlock(); {$IFDEF HasInline}inline;{$ENDIF}
+ function GetLockMutex(): PSDL_Mutex; {$IFDEF HasInline}inline;{$ENDIF}
procedure ParseAudio();
function DecodeFrame(var buffer: TAudioBuffer; bufSize: integer): integer;
diff --git a/Game/Code/Classes/UAudioPlayback_SoftMixer.pas b/Game/Code/Classes/UAudioPlayback_SoftMixer.pas
index 1dc28dcd..e145587c 100644
--- a/Game/Code/Classes/UAudioPlayback_SoftMixer.pas
+++ b/Game/Code/Classes/UAudioPlayback_SoftMixer.pas
@@ -39,8 +39,8 @@ type
class function ConvertAudioFormatToSDL(fmt: TAudioSampleFormat): UInt16;
function InitFormatConversion(): boolean;
- procedure Lock(); inline;
- procedure Unlock(); inline;
+ procedure Lock(); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure Unlock(); {$IFDEF HasInline}inline;{$ENDIF}
public
constructor Create(Engine: TAudioPlayback_SoftMixer);
destructor Destroy(); override;
@@ -75,8 +75,8 @@ type
_volume: integer;
- procedure Lock(); inline;
- procedure Unlock(); inline;
+ procedure Lock(); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure Unlock(); {$IFDEF HasInline}inline;{$ENDIF}
function GetVolume(): integer;
procedure SetVolume(volume: integer);
@@ -100,7 +100,7 @@ type
function InitializeAudioPlaybackEngine(): boolean; virtual; abstract;
function StartAudioPlaybackEngine(): boolean; virtual; abstract;
procedure StopAudioPlaybackEngine(); virtual; abstract;
- procedure AudioCallback(buffer: PChar; size: integer); inline;
+ procedure AudioCallback(buffer: PChar; size: integer); {$IFDEF HasInline}inline;{$ENDIF}
public
function GetName: String; virtual; abstract;
@@ -130,7 +130,7 @@ type
// Interface for Visualizer
function GetPCMData(var data: TPCMData): Cardinal;
- function GetMixer(): TAudioMixerStream; inline;
+ function GetMixer(): TAudioMixerStream; {$IFDEF HasInline}inline;{$ENDIF}
function GetAudioFormatInfo(): TAudioFormatInfo;
// Sounds
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index 15c590ae..6380b10a 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -52,7 +52,7 @@ type
procedure LogBuffer(const buf : Pointer; const bufLength : Integer; filename : string);
end;
-procedure SafeWriteLn(const msg: string); inline;
+procedure SafeWriteLn(const msg: string); {$IFDEF HasInline}inline;{$ENDIF}
var
Log: TLog;