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-rw-r--r--Game/Code/Classes/TextGL.pas21
1 files changed, 4 insertions, 17 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index c228b40a..14f81a9b 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -78,15 +78,12 @@ procedure BuildFont; // Build Our Bitmap Font
var
Rejestr: TResourceStream;
begin
- {$IFNDEF FPC}
-
Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
Rejestr.Read(Fonts[ aID ].Width, 256);
finally
Rejestr.Free;
end;
- {$ENDIF}
end;
var
@@ -129,20 +126,10 @@ begin
- {$IFDEF FPC}
- loadfont( 0, 'DAT', 'eurostar_regular' );
- loadfont( 1, 'DAT', 'eurostar_regular_bold' );
- loadfont( 2, 'DAT', 'Outline 1' );
- loadfont( 3, 'DAT', 'Outline 2' );
- {$ELSE}
- loadfont( 0, 'FNT', 'Font' );
- loadfont( 1, 'FNT', 'FontB' );
- loadfont( 2, 'FNT', 'FontO' );
- loadfont( 3, 'FNT', 'FontO2' );
- {$ENDIF}
-
-
-
+ loadfont( 0, 'FNT', 'Font' );
+ loadfont( 1, 'FNT', 'FontB' );
+ loadfont( 2, 'FNT', 'FontO' );
+ loadfont( 3, 'FNT', 'FontO2' );
{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
Rejestr.Read(Fonts[4].Width, 256);