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-rw-r--r--Game/Code/Classes/UAudioInput_Portaudio.pas6
-rw-r--r--Game/Code/Classes/UAudioPlayback_Portaudio.pas2
-rw-r--r--Game/Code/Classes/UMusic.pas2
3 files changed, 1 insertions, 9 deletions
diff --git a/Game/Code/Classes/UAudioInput_Portaudio.pas b/Game/Code/Classes/UAudioInput_Portaudio.pas
index c969a1b3..753c69f6 100644
--- a/Game/Code/Classes/UAudioInput_Portaudio.pas
+++ b/Game/Code/Classes/UAudioInput_Portaudio.pas
@@ -191,25 +191,20 @@ const
begin
result := false;
- writeln('0');
-
err := Pa_Initialize();
if(err <> paNoError) then begin
Log.LogError('Portaudio.InitializeRecord: ' + Pa_GetErrorText(err));
Exit;
end;
- writeln('1');
apiIndex := GetPreferredApiIndex();
apiInfo := Pa_GetHostApiInfo(apiIndex);
SC := 0;
- writeln('2');
// init array-size to max. input-devices count
SetLength(AudioInputProcessor.Device, apiInfo^.deviceCount);
for i:= 0 to High(AudioInputProcessor.Device) do
begin
- writeln('25');
// convert API-specific device-index to global index
deviceIndex := Pa_HostApiDeviceIndexToDeviceIndex(apiIndex, i);
deviceInfo := Pa_GetDeviceInfo(deviceIndex);
@@ -303,7 +298,6 @@ begin
Inc(SC);
end;
- writeln('3');
// adjust size to actual input-device count
SetLength(AudioInputProcessor.Device, SC);
diff --git a/Game/Code/Classes/UAudioPlayback_Portaudio.pas b/Game/Code/Classes/UAudioPlayback_Portaudio.pas
index 2743fa86..59571d3d 100644
--- a/Game/Code/Classes/UAudioPlayback_Portaudio.pas
+++ b/Game/Code/Classes/UAudioPlayback_Portaudio.pas
@@ -411,7 +411,7 @@ begin
playback := TAudioPlayback_Portaudio(userdata);
with playback do
begin
- //MixerStream.ReadData(stream, len);
+ MixerStream.ReadData(stream, len);
end;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 27ab86e1..b06e226d 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -444,13 +444,11 @@ begin
//Log.BenchmarkStart(4);
Start := AudioPlayback.OpenSound(SoundPath + 'Common start.mp3');
- (*
Back := AudioPlayback.OpenSound(SoundPath + 'Common back.mp3');
Swoosh := AudioPlayback.OpenSound(SoundPath + 'menu swoosh.mp3');
Change := AudioPlayback.OpenSound(SoundPath + 'select music change music 50.mp3');
Option := AudioPlayback.OpenSound(SoundPath + 'option change col.mp3');
Click := AudioPlayback.OpenSound(SoundPath + 'rimshot022b.mp3');
- *)
//Drum := AudioPlayback.OpenSound(SoundPath + 'bassdrumhard076b.mp3');
//Hihat := AudioPlayback.OpenSound(SoundPath + 'hihatclosed068b.mp3');