diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UCovers.pas | 511 | ||||
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 5 | ||||
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 3 |
4 files changed, 266 insertions, 255 deletions
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas index 094fe43c..966277cd 100644 --- a/Game/Code/Classes/UCovers.pas +++ b/Game/Code/Classes/UCovers.pas @@ -1,248 +1,263 @@ -unit UCovers; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses OpenGL12, - {$IFDEF win32} - windows, - {$ENDIF} - Math, - Classes, - SysUtils, - {$IFNDEF FPC} - Graphics, - {$ENDIF} - UThemes, - UTexture; - -type - TCover = record - Name: string; - W: word; - H: word; - Size: integer; - Position: integer; // position of picture in the cache file -// Data: array of byte; - end; - - TCovers = class - Cover: array of TCover; - W: word; - H: word; - Size: integer; - Data: array of byte; - WritetoFile: Boolean; - - constructor Create; - procedure Load; - procedure Save; - procedure AddCover(Name: string); - function CoverExists(Name: string): boolean; - function CoverNumber(Name: string): integer; - procedure PrepareData(Name: string); - end; - -var - Covers: TCovers; - -implementation - -uses UMain, - // UFiles, - ULog, - DateUtils; - -constructor TCovers.Create; -begin - W := 128; - H := 128; - Size := W*H*3; - Load; - WritetoFile := True; -end; - -procedure TCovers.Load; -var - F: File; - C: integer; // cover number - W: word; - H: word; - Bits: byte; - NLen: word; - Name: string; -// Data: array of byte; -begin - if FileExists(GamePath + 'covers.cache') then - begin - AssignFile(F, GamePath + 'covers.cache'); - Reset(F, 1); - - WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache'); - - SetLength(Cover, 0); - - while not EOF(F) do - begin - SetLength(Cover, Length(Cover)+1); - - BlockRead(F, W, 2); - Cover[High(Cover)].W := W; - - BlockRead(F, H, 2); - Cover[High(Cover)].H := H; - - BlockRead(F, Bits, 1); - - Cover[High(Cover)].Size := W * H * (Bits div 8); - - // test - // W := 128; - // H := 128; - // Bits := 24; - // Seek(F, FilePos(F) + 3); - - BlockRead(F, NLen, 2); - SetLength(Name, NLen); - - BlockRead(F, Name[1], NLen); - Cover[High(Cover)].Name := Name; - - Cover[High(Cover)].Position := FilePos(F); - Seek(F, FilePos(F) + W*H*(Bits div 8)); - - // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8)); - // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8)); - - end; // While - - CloseFile(F); - end; // fileexists -end; - -procedure TCovers.Save; -var - F: File; - C: integer; // cover number - W: word; - H: word; - NLen: word; - Bits: byte; -begin -{ AssignFile(F, GamePath + 'covers.cache'); - Rewrite(F, 1); - - Bits := 24; - for C := 0 to High(Cover) do begin - W := Cover[C].W; - H := Cover[C].H; - - BlockWrite(F, W, 2); - BlockWrite(F, H, 2); - BlockWrite(F, Bits, 1); - - NLen := Length(Cover[C].Name); - BlockWrite(F, NLen, 2); - BlockWrite(F, Cover[C].Name[1], NLen); - BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8)); - end; - - CloseFile(F);} -end; - -procedure TCovers.AddCover(Name: string); -var - B: integer; - F: File; - C: integer; // cover number - NLen: word; - Bits: byte; -begin - if not CoverExists(Name) then begin - SetLength(Cover, Length(Cover)+1); - Cover[High(Cover)].Name := Name; - - Cover[High(Cover)].W := W; - Cover[High(Cover)].H := H; - Cover[High(Cover)].Size := Size; - - // do not copy data. write them directly to file -// SetLength(Cover[High(Cover)].Data, Size); -// for B := 0 to Size-1 do -// Cover[High(Cover)].Data[B] := CacheMipmap[B]; - - if WritetoFile then - begin - AssignFile(F, GamePath + 'covers.cache'); - if FileExists(GamePath + 'covers.cache') then begin - Reset(F, 1); - Seek(F, FileSize(F)); - end else - Rewrite(F, 1); - - Bits := 24; - - BlockWrite(F, W, 2); - BlockWrite(F, H, 2); - BlockWrite(F, Bits, 1); - - NLen := Length(Name); - BlockWrite(F, NLen, 2); - BlockWrite(F, Name[1], NLen); - - Cover[High(Cover)].Position := FilePos(F); - BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8)); - - CloseFile(F); - end; - end - else - Cover[High(Cover)].Position := 0; -end; - -function TCovers.CoverExists(Name: string): boolean; -var - C: integer; // cover -begin - Result := false; - C := 0; - while (C <= High(Cover)) and (Result = false) do begin - if Cover[C].Name = Name then Result := true; - Inc(C); - end; -end; - -function TCovers.CoverNumber(Name: string): integer; -var - C: integer; -begin - Result := -1; - C := 0; - while (C <= High(Cover)) and (Result = -1) do begin - if Cover[C].Name = Name then Result := C; - Inc(C); - end; -end; - -procedure TCovers.PrepareData(Name: string); -var - F: File; - C: integer; -begin - if FileExists(GamePath + 'covers.cache') then begin - AssignFile(F, GamePath + 'covers.cache'); - Reset(F, 1); - - C := CoverNumber(Name); - SetLength(Data, Cover[C].Size); - if Length(Data) < 6 then beep; - Seek(F, Cover[C].Position); - BlockRead(F, Data[0], Cover[C].Size); - CloseFile(F); - end; -end; - -end. +unit UCovers;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses OpenGL12,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ Math,
+ Classes,
+ SysUtils,
+ {$IFNDEF FPC}
+ Graphics,
+ {$ENDIF}
+ UThemes,
+ UTexture;
+
+type
+ TCover = record
+ Name: string;
+ W: word;
+ H: word;
+ Size: integer;
+ Position: integer; // position of picture in the cache file
+// Data: array of byte;
+ end;
+
+ TCovers = class
+ Cover: array of TCover;
+ W: word;
+ H: word;
+ Size: integer;
+ Data: array of byte;
+ WritetoFile: Boolean;
+
+ constructor Create;
+ procedure Load;
+ procedure Save;
+ procedure AddCover(Name: string);
+ function CoverExists(Name: string): boolean;
+ function CoverNumber(Name: string): integer;
+ procedure PrepareData(Name: string);
+ end;
+
+var
+ Covers: TCovers;
+
+implementation
+
+uses UMain,
+ // UFiles,
+ ULog,
+ DateUtils;
+
+constructor TCovers.Create;
+begin
+ W := 128;
+ H := 128;
+ Size := W*H*3;
+ Load;
+ WritetoFile := True;
+end;
+
+procedure TCovers.Load;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ Bits: byte;
+ NLen: word;
+ Name: string;
+// Data: array of byte;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache');
+
+ SetLength(Cover, 0);
+
+ while not EOF(F) do
+ begin
+ SetLength(Cover, Length(Cover)+1);
+
+ BlockRead(F, W, 2);
+ Cover[High(Cover)].W := W;
+
+ BlockRead(F, H, 2);
+ Cover[High(Cover)].H := H;
+
+ BlockRead(F, Bits, 1);
+
+ Cover[High(Cover)].Size := W * H * (Bits div 8);
+
+ // test
+ // W := 128;
+ // H := 128;
+ // Bits := 24;
+ // Seek(F, FilePos(F) + 3);
+
+ BlockRead(F, NLen, 2);
+ SetLength(Name, NLen);
+
+ BlockRead(F, Name[1], NLen);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].Position := FilePos(F);
+ Seek(F, FilePos(F) + W*H*(Bits div 8));
+
+ // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8));
+ // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8));
+
+ end; // While
+
+ CloseFile(F);
+ end; // fileexists
+end;
+
+procedure TCovers.Save;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ NLen: word;
+ Bits: byte;
+begin
+{ AssignFile(F, GamePath + 'covers.cache');
+ Rewrite(F, 1);
+
+ Bits := 24;
+ for C := 0 to High(Cover) do begin
+ W := Cover[C].W;
+ H := Cover[C].H;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Cover[C].Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Cover[C].Name[1], NLen);
+ BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8));
+ end;
+
+ CloseFile(F);}
+end;
+
+procedure TCovers.AddCover(Name: string);
+var
+ B: integer;
+ F: File;
+ C: integer; // cover number
+ NLen: word;
+ Bits: byte;
+begin
+ if not CoverExists(Name) then
+ begin
+ SetLength(Cover, Length(Cover)+1);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].W := W;
+ Cover[High(Cover)].H := H;
+ Cover[High(Cover)].Size := Size;
+
+ // do not copy data. write them directly to file
+// SetLength(Cover[High(Cover)].Data, Size);
+// for B := 0 to Size-1 do
+// Cover[High(Cover)].Data[B] := CacheMipmap[B];
+
+ if WritetoFile then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ Reset(F, 1);
+ Seek(F, FileSize(F));
+ end
+ else
+ begin
+ Rewrite(F, 1);
+ end;
+
+ Bits := 24;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Name[1], NLen);
+
+ Cover[High(Cover)].Position := FilePos(F);
+ BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8));
+
+ CloseFile(F);
+ end;
+ end
+ else
+ Cover[High(Cover)].Position := 0;
+end;
+
+function TCovers.CoverExists(Name: string): boolean;
+var
+ C: integer; // cover
+begin
+ Result := false;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = false) do
+ begin
+ if Cover[C].Name = Name then
+ Result := true;
+
+ Inc(C);
+ end;
+end;
+
+function TCovers.CoverNumber(Name: string): integer;
+var
+ C: integer;
+begin
+ Result := -1;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = -1) do
+ begin
+ if Cover[C].Name = Name then
+ Result := C;
+
+ Inc(C);
+ end;
+end;
+
+procedure TCovers.PrepareData(Name: string);
+var
+ F: File;
+ C: integer;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ C := CoverNumber(Name);
+ SetLength(Data, Cover[C].Size);
+ if Length(Data) < 6 then beep;
+ Seek(F, Cover[C].Position);
+ BlockRead(F, Data[0], Cover[C].Size);
+ CloseFile(F);
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 6ea89c0f..44c068a0 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -312,9 +312,6 @@ begin Log.LogStatus('Loading Textures - C', 'LoadTextures');
- {$IFNDEF FPC}
- // TODO : jb_FPC why does this cause lazarus build, to have runtime error..
- // TODO : jb_FPC - START HERE !!
//Line Bonus PopUp
for P := 0 to 8 do
begin
@@ -357,8 +354,6 @@ begin Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', 'Colorized', Col);
end;
- {$ENDIF}
-
Log.LogStatus('Loading Textures - D', 'LoadTextures');
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index b9ed47b4..b9f93b29 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -233,7 +233,7 @@ begin if not BASS_Init(1, 44100, 0, fHWND, nil) then
begin
{$IFNDEF FPC}
- // TODO : JB_lazarus find a way to do this nice..
+ // TODO : JB_linux find a way to do this nice..
Application.MessageBox ('Could not initialize BASS', 'Error');
{$ENDIF}
Exit;
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 76eab676..eb01b4c4 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -980,7 +980,8 @@ begin // use cache texture
C := Covers.CoverNumber(Name);
- if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then begin
+ if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then
+ begin
// load texture
Covers.PrepareData(Name);
TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24);
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