diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 276 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics_bak.pas | 12 |
2 files changed, 144 insertions, 144 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 4d8b814d..d77a06a3 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -17,16 +17,16 @@ procedure SingModiDraw (PlayerInfo: TPlayerInfo); procedure SingDrawBackground; procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer); procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer); -procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrCzesci: integer); -procedure SingDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer); -procedure SingDrawPlayerCzesc(X, Y, W: real; NrGracza: integer; Space: integer); -procedure SingDrawPlayerBGCzesc(Left, Top, Right: real; NrCzesci, NrGracza: integer; Space: integer); +procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer); +procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); +procedure SingDrawPlayerLine(X, Y, W: real; NrGracza: integer; Space: integer); +procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, NrGracza: integer; Space: integer); // TimeBar procedure SingDrawTimeBar(); //Draw Editor NoteLines -procedure EditDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer); +procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); type @@ -184,44 +184,44 @@ end; procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer); var - Pet: integer; + Count: integer; begin glEnable(GL_BLEND); glColor4f(Skin_P1_LinesR, Skin_P1_LinesG, Skin_P1_LinesB, 0.4); glBegin(GL_LINES); - for Pet := 0 to 9 do begin - glVertex2f(Left, Top + Pet * Space); - glVertex2f(Right, Top + Pet * Space); + for Count := 0 to 9 do begin + glVertex2f(Left, Top + Count * Space); + glVertex2f(Right, Top + Count * Space); end; glEnd; glDisable(GL_BLEND); end; -procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrCzesci: integer); +procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer); var - Pet: integer; + Count: integer; TempR: real; begin - TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start); + TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); glEnable(GL_BLEND); glBegin(GL_LINES); - for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start to Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ do begin - if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then + for Count := Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start to Lines[NrLines].Line[Lines[NrLines].Current].End_ do begin + if (Count mod Lines[NrLines].Resolution) = Lines[NrLines].NotesGAP then glColor4f(0, 0, 0, 1) else glColor4f(0, 0, 0, 0.3); - glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start), Top); - glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start), Top + 135); + glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top); + glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top + 135); end; glEnd; glDisable(GL_BLEND); end; // draw blank Notebars -procedure SingDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer); +procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); var Rec: TRecR; - Pet: integer; + Count: integer; TempR: real; R,G,B: real; @@ -232,13 +232,13 @@ var lTmpA , lTmpB : real; begin -// We actually don't have a playernumber in this procedure, it should reside in NrCzesci - but it's always set to zero -// So we exploit this behavior a bit - we give NrCzesci the playernumber, keep it in playernumber - and then we set NrCzesci to zero +// We actually don't have a playernumber in this procedure, it should reside in NrLines - but it's always set to zero +// So we exploit this behavior a bit - we give NrLines the playernumber, keep it in playernumber - and then we set NrLines to zero // This could also come quite in handy when we do the duet mode, cause just the notes for the player that has to sing should be drawn then // BUT this is not implemented yet, all notes are drawn! :D - PlayerNumber := NrCzesci + 1; // Player 1 is 0 - NrCzesci := 0; + PlayerNumber := NrLines + 1; // Player 1 is 0 + NrLines := 0; // exploit done @@ -248,7 +248,7 @@ begin glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); lTmpA := (Right-Left); - lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start); + lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); if ( lTmpA > 0 ) AND ( lTmpB > 0 ) THEN @@ -261,9 +261,9 @@ begin end; - with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin - for Pet := 0 to HighNote do begin - with Note[Pet] do begin + with Lines[NrLines].Line[Lines[NrLines].Current] do begin + for Count := 0 to HighNote do begin + with Note[Count] do begin if NoteType <> ntFreestyle then begin @@ -279,7 +279,7 @@ begin glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself // Czesci == teil, element == piece, element | koniec == end / ending // lewa czesc - left part - Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; + Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; Rec.Right := Rec.Left + NotesW; Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH; Rec.Bottom := Rec.Top + 2 * NotesH; @@ -297,7 +297,7 @@ begin // srodkowa czesc - middle part Rec.Left := Rec.Right; - Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length + Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); @@ -338,7 +338,7 @@ end; // draw sung notes -procedure SingDrawPlayerCzesc(X, Y, W: real; NrGracza: integer; Space: integer); +procedure SingDrawPlayerLine(X, Y, W: real; NrGracza: integer; Space: integer); var TempR: real; Rec: TRecR; @@ -460,10 +460,10 @@ var end; //draw Note glow -procedure SingDrawPlayerBGCzesc(Left, Top, Right: real; NrCzesci, NrGracza: integer; Space: integer); +procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, NrGracza: integer; Space: integer); var Rec: TRecR; - Pet: integer; + Count: integer; TempR: real; R,G,B: real; X1, X2, X3, X4: real; @@ -480,7 +480,7 @@ begin lTmpA := (Right-Left); - lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start); + lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); if ( lTmpA > 0 ) AND @@ -493,19 +493,19 @@ begin TempR := 0; end; - with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin - for Pet := 0 to HighNote do begin - with Note[Pet] do begin + with Lines[NrLines].Line[Lines[NrLines].Current] do begin + for Count := 0 to HighNote do begin + with Note[Count] do begin if NoteType <> ntFreestyle then begin // begin: 14, 20 // easy: 6, 11 W := NotesW * 2 + 2; H := NotesH * 1.5 + 3.5; - X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie + X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie X1 := X2-W; - X3 := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie + X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie X4 := X3+W; // left @@ -558,7 +558,7 @@ end; procedure SingDraw; var - Pet: integer; + Count: integer; Pet2: integer; TempR: real; Rec: TRecR; @@ -718,65 +718,65 @@ begin // Draw the Notes if PlayersPlay = 1 then begin - SingDrawPlayerBGCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor - SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); // imho the sung notes + SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); // imho the sung notes end; if (PlayersPlay = 2) then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); - SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); - SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15); + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); end; if PlayersPlay = 3 then begin NotesW := NotesW * 0.8; NotesH := NotesH * 0.8; - SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); - SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); - SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 1, 12); - SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 2, 12); + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); end; if PlayersPlay = 4 then begin if ScreenAct = 1 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); end; if ScreenAct = 2 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15); - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15); end; if ScreenAct = 1 then begin - SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); - SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15); + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15); end; if ScreenAct = 2 then begin - SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 2, 15); - SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 3, 15); + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 2, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 3, 15); end; if ScreenAct = 1 then begin - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); end; if ScreenAct = 2 then begin - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15); end; end; @@ -785,36 +785,36 @@ begin NotesH := NotesH * 0.8; if ScreenAct = 1 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); end; if ScreenAct = 2 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12); end; if ScreenAct = 1 then begin - SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); - SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 1, 12); - SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 2, 12); + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12); end; if ScreenAct = 2 then begin - SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 3, 12); - SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 4, 12); - SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 5, 12); + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 3, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 4, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 5, 12); end; if ScreenAct = 1 then begin - SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); end; if ScreenAct = 2 then begin - SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12); + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12); end; end; glDisable(GL_BLEND); @@ -824,7 +824,7 @@ end; // q'n'd for using the game mode dll's procedure SingModiDraw (PlayerInfo: TPlayerInfo); var - Pet: integer; + Count: integer; Pet2: integer; TempR: real; Rec: TRecR; @@ -982,23 +982,23 @@ begin if (DLLMAn.Selected.ShowNotes And DLLMan.Selected.LoadSong) then begin if (PlayersPlay = 1) And PlayerInfo.Playerinfo[0].Enabled then begin - SingDrawPlayerBGCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); - SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); end; if (PlayersPlay = 2) then begin if PlayerInfo.Playerinfo[0].Enabled then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); - SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); end; if PlayerInfo.Playerinfo[1].Enabled then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); - SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); end; end; @@ -1009,46 +1009,46 @@ begin if PlayerInfo.Playerinfo[0].Enabled then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); - SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); end; if PlayerInfo.Playerinfo[1].Enabled then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); - SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 0, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); end; if PlayerInfo.Playerinfo[2].Enabled then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); - SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 0, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); end; end; if PlayersPlay = 4 then begin if ScreenAct = 1 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); end; if ScreenAct = 2 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15); - SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15); end; - SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); - SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); if ScreenAct = 1 then begin - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); end; if ScreenAct = 2 then begin - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15); - SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15); end; end; @@ -1057,29 +1057,29 @@ begin NotesH := NotesH * 0.8; if ScreenAct = 1 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); end; if ScreenAct = 2 then begin - SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12); - SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12); end; - SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); - SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 0, 12); - SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12); if ScreenAct = 1 then begin - SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); end; if ScreenAct = 2 then begin - SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12); - SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12); + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12); end; end; end; @@ -1225,20 +1225,20 @@ end; // 1. It don't look good when you Draw the Golden Note Star Effect in the Editor // 2. You can see the Freestyle Notes in the Editor SemiTransparent // 3. Its easier and Faster then changing the old Procedure -procedure EditDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer); +procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); var Rec: TRecR; - Pet: integer; + Count: integer; TempR: real; begin glColor3f(1, 1, 1); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start); - with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin - for Pet := 0 to HighNote do begin - with Note[Pet] do begin + TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); + with Lines[NrLines].Line[Lines[NrLines].Current] do begin + for Count := 0 to HighNote do begin + with Note[Count] do begin // Golden Note Patch case NoteType of @@ -1250,7 +1250,7 @@ begin // lewa czesc - left part - Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; + Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; Rec.Right := Rec.Left + NotesW; Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH; Rec.Bottom := Rec.Top + 2 * NotesH; @@ -1264,7 +1264,7 @@ begin // srodkowa czesc - middle part Rec.Left := Rec.Right; - Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; + Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum); glBegin(GL_QUADS); diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas index e44800d6..c4ce0e1b 100644 --- a/Game/Code/Classes/ULyrics_bak.pas +++ b/Game/Code/Classes/ULyrics_bak.pas @@ -86,7 +86,7 @@ type constructor Create; procedure AddWord(Text: string); - procedure AddCzesc(NrCzesci: integer); + procedure AddLine(NrLine: integer); function SelectedLetter: integer; // LCD function SelectedLength: integer; // LCD @@ -259,15 +259,15 @@ begin Refresh; end; -procedure TLyric.AddCzesc(NrCzesci: integer); +procedure TLyric.AddLine(NrLine: integer); var N: integer; begin Clear; - for N := 0 to Lines[0].Line[NrCzesci].HighNote do begin - Italic := Lines[0].Line[NrCzesci].Note[N].NoteType = ntFreestyle; - AddWord(Lines[0].Line[NrCzesci].Note[N].Text); - Text := Text + Lines[0].Line[NrCzesci].Note[N].Text; + for N := 0 to Lines[0].Line[NrLine].HighNote do begin + Italic := Lines[0].Line[NrLine].Note[N].NoteType = ntFreestyle; + AddWord(Lines[0].Line[NrLine].Note[N].Text); + Text := Text + Lines[0].Line[NrLine].Note[N].Text; end; Selected := -1; end; |