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-rw-r--r--Game/Code/Classes/UDraw.pas276
-rw-r--r--Game/Code/Classes/ULyrics_bak.pas12
2 files changed, 144 insertions, 144 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 4d8b814d..d77a06a3 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -17,16 +17,16 @@ procedure SingModiDraw (PlayerInfo: TPlayerInfo);
procedure SingDrawBackground;
procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer);
procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
-procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrCzesci: integer);
-procedure SingDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer);
-procedure SingDrawPlayerCzesc(X, Y, W: real; NrGracza: integer; Space: integer);
-procedure SingDrawPlayerBGCzesc(Left, Top, Right: real; NrCzesci, NrGracza: integer; Space: integer);
+procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer);
+procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
+procedure SingDrawPlayerLine(X, Y, W: real; NrGracza: integer; Space: integer);
+procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, NrGracza: integer; Space: integer);
// TimeBar
procedure SingDrawTimeBar();
//Draw Editor NoteLines
-procedure EditDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer);
+procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
type
@@ -184,44 +184,44 @@ end;
procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
var
- Pet: integer;
+ Count: integer;
begin
glEnable(GL_BLEND);
glColor4f(Skin_P1_LinesR, Skin_P1_LinesG, Skin_P1_LinesB, 0.4);
glBegin(GL_LINES);
- for Pet := 0 to 9 do begin
- glVertex2f(Left, Top + Pet * Space);
- glVertex2f(Right, Top + Pet * Space);
+ for Count := 0 to 9 do begin
+ glVertex2f(Left, Top + Count * Space);
+ glVertex2f(Right, Top + Count * Space);
end;
glEnd;
glDisable(GL_BLEND);
end;
-procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrCzesci: integer);
+procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer);
var
- Pet: integer;
+ Count: integer;
TempR: real;
begin
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
+ TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start to Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ do begin
- if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then
+ for Count := Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start to Lines[NrLines].Line[Lines[NrLines].Current].End_ do begin
+ if (Count mod Lines[NrLines].Resolution) = Lines[NrLines].NotesGAP then
glColor4f(0, 0, 0, 1)
else
glColor4f(0, 0, 0, 0.3);
- glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start), Top);
- glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start), Top + 135);
+ glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top);
+ glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top + 135);
end;
glEnd;
glDisable(GL_BLEND);
end;
// draw blank Notebars
-procedure SingDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer);
+procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
var
Rec: TRecR;
- Pet: integer;
+ Count: integer;
TempR: real;
R,G,B: real;
@@ -232,13 +232,13 @@ var
lTmpA ,
lTmpB : real;
begin
-// We actually don't have a playernumber in this procedure, it should reside in NrCzesci - but it's always set to zero
-// So we exploit this behavior a bit - we give NrCzesci the playernumber, keep it in playernumber - and then we set NrCzesci to zero
+// We actually don't have a playernumber in this procedure, it should reside in NrLines - but it's always set to zero
+// So we exploit this behavior a bit - we give NrLines the playernumber, keep it in playernumber - and then we set NrLines to zero
// This could also come quite in handy when we do the duet mode, cause just the notes for the player that has to sing should be drawn then
// BUT this is not implemented yet, all notes are drawn! :D
- PlayerNumber := NrCzesci + 1; // Player 1 is 0
- NrCzesci := 0;
+ PlayerNumber := NrLines + 1; // Player 1 is 0
+ NrLines := 0;
// exploit done
@@ -248,7 +248,7 @@ begin
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
+ lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
if ( lTmpA > 0 ) AND
( lTmpB > 0 ) THEN
@@ -261,9 +261,9 @@ begin
end;
- with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin
- for Pet := 0 to HighNote do begin
- with Note[Pet] do begin
+ with Lines[NrLines].Line[Lines[NrLines].Current] do begin
+ for Count := 0 to HighNote do begin
+ with Note[Count] do begin
if NoteType <> ntFreestyle then begin
@@ -279,7 +279,7 @@ begin
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
// Czesci == teil, element == piece, element | koniec == end / ending
// lewa czesc - left part
- Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
+ Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
@@ -297,7 +297,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
+ Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -338,7 +338,7 @@ end;
// draw sung notes
-procedure SingDrawPlayerCzesc(X, Y, W: real; NrGracza: integer; Space: integer);
+procedure SingDrawPlayerLine(X, Y, W: real; NrGracza: integer; Space: integer);
var
TempR: real;
Rec: TRecR;
@@ -460,10 +460,10 @@ var
end;
//draw Note glow
-procedure SingDrawPlayerBGCzesc(Left, Top, Right: real; NrCzesci, NrGracza: integer; Space: integer);
+procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, NrGracza: integer; Space: integer);
var
Rec: TRecR;
- Pet: integer;
+ Count: integer;
TempR: real;
R,G,B: real;
X1, X2, X3, X4: real;
@@ -480,7 +480,7 @@ begin
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
+ lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
if ( lTmpA > 0 ) AND
@@ -493,19 +493,19 @@ begin
TempR := 0;
end;
- with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin
- for Pet := 0 to HighNote do begin
- with Note[Pet] do begin
+ with Lines[NrLines].Line[Lines[NrLines].Current] do begin
+ for Count := 0 to HighNote do begin
+ with Note[Count] do begin
if NoteType <> ntFreestyle then begin
// begin: 14, 20
// easy: 6, 11
W := NotesW * 2 + 2;
H := NotesH * 1.5 + 3.5;
- X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
+ X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
X1 := X2-W;
- X3 := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
X4 := X3+W;
// left
@@ -558,7 +558,7 @@ end;
procedure SingDraw;
var
- Pet: integer;
+ Count: integer;
Pet2: integer;
TempR: real;
Rec: TRecR;
@@ -718,65 +718,65 @@ begin
// Draw the Notes
if PlayersPlay = 1 then begin
- SingDrawPlayerBGCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor
- SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); // imho the sung notes
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor
+ SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); // imho the sung notes
end;
if (PlayersPlay = 2) then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15);
+ SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
+ SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
end;
if PlayersPlay = 3 then begin
NotesW := NotesW * 0.8;
NotesH := NotesH * 0.8;
- SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
- SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 1, 12);
- SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 2, 12);
+ SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
+ SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12);
+ SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
end;
if PlayersPlay = 4 then begin
if ScreenAct = 1 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
end;
if ScreenAct = 1 then begin
- SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15);
+ SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
+ SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15);
end;
if ScreenAct = 2 then begin
- SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 2, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 3, 15);
+ SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 2, 15);
+ SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 3, 15);
end;
if ScreenAct = 1 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
end;
end;
@@ -785,36 +785,36 @@ begin
NotesH := NotesH * 0.8;
if ScreenAct = 1 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
end;
if ScreenAct = 1 then begin
- SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 1, 12);
- SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 2, 12);
+ SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
+ SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12);
+ SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12);
end;
if ScreenAct = 2 then begin
- SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 3, 12);
- SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 4, 12);
- SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 5, 12);
+ SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 3, 12);
+ SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 4, 12);
+ SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 5, 12);
end;
if ScreenAct = 1 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
end;
end;
glDisable(GL_BLEND);
@@ -824,7 +824,7 @@ end;
// q'n'd for using the game mode dll's
procedure SingModiDraw (PlayerInfo: TPlayerInfo);
var
- Pet: integer;
+ Count: integer;
Pet2: integer;
TempR: real;
Rec: TRecR;
@@ -982,23 +982,23 @@ begin
if (DLLMAn.Selected.ShowNotes And DLLMan.Selected.LoadSong) then
begin
if (PlayersPlay = 1) And PlayerInfo.Playerinfo[0].Enabled then begin
- SingDrawPlayerBGCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15);
+ SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15);
end;
if (PlayersPlay = 2) then begin
if PlayerInfo.Playerinfo[0].Enabled then
begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
+ SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
end;
if PlayerInfo.Playerinfo[1].Enabled then
begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
end;
end;
@@ -1009,46 +1009,46 @@ begin
if PlayerInfo.Playerinfo[0].Enabled then
begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
+ SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
end;
if PlayerInfo.Playerinfo[1].Enabled then
begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
+ SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
end;
if PlayerInfo.Playerinfo[2].Enabled then
begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
- SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
end;
end;
if PlayersPlay = 4 then begin
if ScreenAct = 1 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
- SingDrawPlayerBGCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
+ SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
end;
- SingDrawCzesc(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawCzesc(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
+ SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
+ SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
if ScreenAct = 1 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
- SingDrawPlayerCzesc(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
+ SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
end;
end;
@@ -1057,29 +1057,29 @@ begin
NotesH := NotesH * 0.8;
if ScreenAct = 1 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerBGCzesc(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
- SingDrawPlayerBGCzesc(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
+ SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
end;
- SingDrawCzesc(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawCzesc(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
- SingDrawCzesc(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
+ SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
+ SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
+ SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
if ScreenAct = 1 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
end;
if ScreenAct = 2 then begin
- SingDrawPlayerCzesc(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
- SingDrawPlayerCzesc(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
+ SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
end;
end;
end;
@@ -1225,20 +1225,20 @@ end;
// 1. It don't look good when you Draw the Golden Note Star Effect in the Editor
// 2. You can see the Freestyle Notes in the Editor SemiTransparent
// 3. Its easier and Faster then changing the old Procedure
-procedure EditDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer);
+procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
var
Rec: TRecR;
- Pet: integer;
+ Count: integer;
TempR: real;
begin
glColor3f(1, 1, 1);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
- with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin
- for Pet := 0 to HighNote do begin
- with Note[Pet] do begin
+ TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
+ with Lines[NrLines].Line[Lines[NrLines].Current] do begin
+ for Count := 0 to HighNote do begin
+ with Note[Count] do begin
// Golden Note Patch
case NoteType of
@@ -1250,7 +1250,7 @@ begin
// lewa czesc - left part
- Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
+ Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
@@ -1264,7 +1264,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
glBegin(GL_QUADS);
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas
index e44800d6..c4ce0e1b 100644
--- a/Game/Code/Classes/ULyrics_bak.pas
+++ b/Game/Code/Classes/ULyrics_bak.pas
@@ -86,7 +86,7 @@ type
constructor Create;
procedure AddWord(Text: string);
- procedure AddCzesc(NrCzesci: integer);
+ procedure AddLine(NrLine: integer);
function SelectedLetter: integer; // LCD
function SelectedLength: integer; // LCD
@@ -259,15 +259,15 @@ begin
Refresh;
end;
-procedure TLyric.AddCzesc(NrCzesci: integer);
+procedure TLyric.AddLine(NrLine: integer);
var
N: integer;
begin
Clear;
- for N := 0 to Lines[0].Line[NrCzesci].HighNote do begin
- Italic := Lines[0].Line[NrCzesci].Note[N].NoteType = ntFreestyle;
- AddWord(Lines[0].Line[NrCzesci].Note[N].Text);
- Text := Text + Lines[0].Line[NrCzesci].Note[N].Text;
+ for N := 0 to Lines[0].Line[NrLine].HighNote do begin
+ Italic := Lines[0].Line[NrLine].Note[N].NoteType = ntFreestyle;
+ AddWord(Lines[0].Line[NrLine].Note[N].Text);
+ Text := Text + Lines[0].Line[NrLine].Note[N].Text;
end;
Selected := -1;
end;