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-rw-r--r--Game/Code/Classes/ULyrics.pas37
1 files changed, 20 insertions, 17 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index c6b42940..0d709eef 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -543,6 +543,10 @@ begin
glTexCoord2f(Line^.Width/512, 1); glVertex2f(LyricX2, Y);
glEnd;
}
+
+ // this is actually a bit more than the real font size
+ // it helps adjusting the "zoom-center"
+ realfontsize:=30 * (Line^.Size/10)+16;
// draw sentence up to current word
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, Line^.Tex);
@@ -550,8 +554,8 @@ begin
glColorRGB(LineColor_act);
glBegin(GL_QUADS);
glTexCoord2f(0, 1); glVertex2f(LyricX, Y);
- glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64);
- glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64);
+ glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize);
+ glTexCoord2f(CurWordStartTx, 1-realfontsize/64); glVertex2f(LyricX+CurWordStart, Y + realfontsize);
glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y);
glEnd;
@@ -573,23 +577,22 @@ begin
}
// draw active word - type 2: zoom + farbwechsel - HoverEffect=4 ???
-// realfontsize:=30 * (Line^.Size/10);
glPushMatrix;
- glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+32,0);
+ glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+realfontsize/2,0);
glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0);
glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress);
glBegin(GL_QUADS);
- glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -32);
- glTexCoord2f(CurWordStartTx+0.0001, 0); glVertex2f(-(CurWordEnd-CurWordStart)/2, + 32);
- glTexCoord2f(CurWordEndTx-0.0001, 0); glVertex2f((CurWordEnd-CurWordStart)/2, + 32);
- glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -32);
+ glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2);
+ glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2);
+ glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2);
+ glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2);
glEnd;
glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1);
glBegin(GL_QUADS);
- glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -32);
- glTexCoord2f(CurWordStartTx+0.0001, 0); glVertex2f(-(CurWordEnd-CurWordStart)/2, + 32);
- glTexCoord2f(CurWordEndTx-0.0001, 0); glVertex2f((CurWordEnd-CurWordStart)/2, + 32);
- glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -32);
+ glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2);
+ glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2);
+ glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2);
+ glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2);
glEnd;
glPopMatrix;
@@ -597,8 +600,8 @@ begin
glColorRGB(LineColor_en);
glBegin(GL_QUADS);
glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y);
- glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64);
- glTexCoord2f(Line^.Width/1024, 0); glVertex2f(LyricX2, Y + 64);
+ glTexCoord2f(CurWordEndTx, 1-realfontsize/64); glVertex2f(LyricX+CurWordEnd, Y + realfontsize);
+ glTexCoord2f(Line^.Width/1024, 1-realfontsize/64); glVertex2f(LyricX2, Y + realfontsize);
glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y);
glEnd;
@@ -628,13 +631,13 @@ begin
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, Line^.Tex);
-// realfontsize:=30 * (Line^.Size/10);
+ realfontsize:=30 * (Line^.Size/10)+16;
glColorRGB(LineColor_dis);
glBegin(GL_QUADS);
glTexCoord2f(0, 1); glVertex2f(LyricX, Y);
- glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64);
- glTexCoord2f(Line^.Width/1024, 0); glVertex2f(LyricX2, Y + 64);
+ glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize);
+ glTexCoord2f(Line^.Width/1024, 1-realfontsize/64); glVertex2f(LyricX2, Y + realfontsize);
glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y);
glEnd;