diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UAudioInput_Portaudio.pas | 6 | ||||
-rw-r--r-- | Game/Code/Classes/UAudioPlayback_Portaudio.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 2 |
3 files changed, 1 insertions, 9 deletions
diff --git a/Game/Code/Classes/UAudioInput_Portaudio.pas b/Game/Code/Classes/UAudioInput_Portaudio.pas index c969a1b3..753c69f6 100644 --- a/Game/Code/Classes/UAudioInput_Portaudio.pas +++ b/Game/Code/Classes/UAudioInput_Portaudio.pas @@ -191,25 +191,20 @@ const begin result := false; - writeln('0'); - err := Pa_Initialize(); if(err <> paNoError) then begin Log.LogError('Portaudio.InitializeRecord: ' + Pa_GetErrorText(err)); Exit; end; - writeln('1'); apiIndex := GetPreferredApiIndex(); apiInfo := Pa_GetHostApiInfo(apiIndex); SC := 0; - writeln('2'); // init array-size to max. input-devices count SetLength(AudioInputProcessor.Device, apiInfo^.deviceCount); for i:= 0 to High(AudioInputProcessor.Device) do begin - writeln('25'); // convert API-specific device-index to global index deviceIndex := Pa_HostApiDeviceIndexToDeviceIndex(apiIndex, i); deviceInfo := Pa_GetDeviceInfo(deviceIndex); @@ -303,7 +298,6 @@ begin Inc(SC); end; - writeln('3'); // adjust size to actual input-device count SetLength(AudioInputProcessor.Device, SC); diff --git a/Game/Code/Classes/UAudioPlayback_Portaudio.pas b/Game/Code/Classes/UAudioPlayback_Portaudio.pas index 2743fa86..59571d3d 100644 --- a/Game/Code/Classes/UAudioPlayback_Portaudio.pas +++ b/Game/Code/Classes/UAudioPlayback_Portaudio.pas @@ -411,7 +411,7 @@ begin playback := TAudioPlayback_Portaudio(userdata); with playback do begin - //MixerStream.ReadData(stream, len); + MixerStream.ReadData(stream, len); end; end; diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index 27ab86e1..b06e226d 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -444,13 +444,11 @@ begin //Log.BenchmarkStart(4);
Start := AudioPlayback.OpenSound(SoundPath + 'Common start.mp3');
- (*
Back := AudioPlayback.OpenSound(SoundPath + 'Common back.mp3');
Swoosh := AudioPlayback.OpenSound(SoundPath + 'menu swoosh.mp3');
Change := AudioPlayback.OpenSound(SoundPath + 'select music change music 50.mp3');
Option := AudioPlayback.OpenSound(SoundPath + 'option change col.mp3');
Click := AudioPlayback.OpenSound(SoundPath + 'rimshot022b.mp3');
- *)
//Drum := AudioPlayback.OpenSound(SoundPath + 'bassdrumhard076b.mp3');
//Hihat := AudioPlayback.OpenSound(SoundPath + 'hihatclosed068b.mp3');
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