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-rw-r--r--Game/Code/Classes/UAudioDecoder_FFMpeg.pas10
-rw-r--r--Game/Code/Classes/UAudioPlayback_Portaudio.pas6
2 files changed, 13 insertions, 3 deletions
diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
index c81e4be1..7ea9dd6a 100644
--- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
+++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
@@ -271,6 +271,7 @@ var
stream: TFFMpegDecodeStream;
seekTarget: int64;
eofState: boolean;
+ pbIOCtx: PByteIOContext;
begin
stream := TFFMpegDecodeStream(streamPtr);
eofState := false;
@@ -333,14 +334,19 @@ begin
if(av_read_frame(stream.pFormatCtx, packet) < 0) then
begin
// check for end-of-file (eof is not an error)
- if(url_feof(@stream.pFormatCtx^.pb) <> 0) then
+ {$IF (LIBAVFORMAT_VERSION >= 52)}
+ pbIOCtx := stream.pFormatCtx^.pb;
+ {$ELSE}
+ pbIOCtx := @stream.pFormatCtx^.pb;
+ {$IFEND}
+ if(url_feof(pbIOCtx) <> 0) then
begin
eofState := true;
continue;
end;
// check for errors
- if(url_ferror(@stream.pFormatCtx^.pb) = 0) then
+ if(url_ferror(pbIOCtx) = 0) then
begin
// no error -> wait for user input
SDL_Delay(100);
diff --git a/Game/Code/Classes/UAudioPlayback_Portaudio.pas b/Game/Code/Classes/UAudioPlayback_Portaudio.pas
index c1abd0eb..5f4a8cde 100644
--- a/Game/Code/Classes/UAudioPlayback_Portaudio.pas
+++ b/Game/Code/Classes/UAudioPlayback_Portaudio.pas
@@ -226,7 +226,7 @@ begin
decodeStream.Position := 0;
end;
status := sPlaying;
- mixerStream.AddStream(Self);
+ //mixerStream.AddStream(Self);
end;
procedure TPortaudioPlaybackStream.Pause();
@@ -444,6 +444,8 @@ var
begin
decodeStream := AudioDecoder.Open(Filename);
MusicStream := TPortaudioPlaybackStream.Create(decodeStream);
+ // FIXME: remove this line
+ mixerStream.AddStream(MusicStream);
if(MusicStream.IsLoaded()) then
begin
@@ -619,6 +621,8 @@ begin
end;
playbackStream := TPortaudioPlaybackStream.Create(decodeStream);
+ // FIXME: remove this line
+ mixerStream.AddStream(playbackStream);
//Add CustomSound
csIndex := High(CustomSounds) + 1;