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-rw-r--r--Game/Code/Classes/UGraphicClasses.pas2
-rw-r--r--Game/Code/Classes/UMusic.pas1
2 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas
index 5f0b0b4e..032830b9 100644
--- a/Game/Code/Classes/UGraphicClasses.pas
+++ b/Game/Code/Classes/UGraphicClasses.pas
@@ -286,7 +286,7 @@ begin
// move around
X := X + mX;
Y := Y + mY;
- mY:=mY+1.5;
+ mY:=mY+1.8;
// mX:=mX/2;
end;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 3fcd2a21..4e647ed3 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -407,6 +407,7 @@ procedure TMusic.Play;
begin
if Loaded then begin
// MediaPlayer.Play;
+ if Loop then BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TMusic Class
BASS_ChannelPlay(Bass, False); // for setting position before playing
end;
end;