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-rw-r--r--Game/Code/Classes/UCovers.pas511
-rw-r--r--Game/Code/Classes/UGraphic.pas5
-rw-r--r--Game/Code/Classes/UMusic.pas2
-rw-r--r--Game/Code/Classes/UTexture.pas3
4 files changed, 266 insertions, 255 deletions
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas
index 094fe43c..966277cd 100644
--- a/Game/Code/Classes/UCovers.pas
+++ b/Game/Code/Classes/UCovers.pas
@@ -1,248 +1,263 @@
-unit UCovers;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-uses OpenGL12,
- {$IFDEF win32}
- windows,
- {$ENDIF}
- Math,
- Classes,
- SysUtils,
- {$IFNDEF FPC}
- Graphics,
- {$ENDIF}
- UThemes,
- UTexture;
-
-type
- TCover = record
- Name: string;
- W: word;
- H: word;
- Size: integer;
- Position: integer; // position of picture in the cache file
-// Data: array of byte;
- end;
-
- TCovers = class
- Cover: array of TCover;
- W: word;
- H: word;
- Size: integer;
- Data: array of byte;
- WritetoFile: Boolean;
-
- constructor Create;
- procedure Load;
- procedure Save;
- procedure AddCover(Name: string);
- function CoverExists(Name: string): boolean;
- function CoverNumber(Name: string): integer;
- procedure PrepareData(Name: string);
- end;
-
-var
- Covers: TCovers;
-
-implementation
-
-uses UMain,
- // UFiles,
- ULog,
- DateUtils;
-
-constructor TCovers.Create;
-begin
- W := 128;
- H := 128;
- Size := W*H*3;
- Load;
- WritetoFile := True;
-end;
-
-procedure TCovers.Load;
-var
- F: File;
- C: integer; // cover number
- W: word;
- H: word;
- Bits: byte;
- NLen: word;
- Name: string;
-// Data: array of byte;
-begin
- if FileExists(GamePath + 'covers.cache') then
- begin
- AssignFile(F, GamePath + 'covers.cache');
- Reset(F, 1);
-
- WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache');
-
- SetLength(Cover, 0);
-
- while not EOF(F) do
- begin
- SetLength(Cover, Length(Cover)+1);
-
- BlockRead(F, W, 2);
- Cover[High(Cover)].W := W;
-
- BlockRead(F, H, 2);
- Cover[High(Cover)].H := H;
-
- BlockRead(F, Bits, 1);
-
- Cover[High(Cover)].Size := W * H * (Bits div 8);
-
- // test
- // W := 128;
- // H := 128;
- // Bits := 24;
- // Seek(F, FilePos(F) + 3);
-
- BlockRead(F, NLen, 2);
- SetLength(Name, NLen);
-
- BlockRead(F, Name[1], NLen);
- Cover[High(Cover)].Name := Name;
-
- Cover[High(Cover)].Position := FilePos(F);
- Seek(F, FilePos(F) + W*H*(Bits div 8));
-
- // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8));
- // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8));
-
- end; // While
-
- CloseFile(F);
- end; // fileexists
-end;
-
-procedure TCovers.Save;
-var
- F: File;
- C: integer; // cover number
- W: word;
- H: word;
- NLen: word;
- Bits: byte;
-begin
-{ AssignFile(F, GamePath + 'covers.cache');
- Rewrite(F, 1);
-
- Bits := 24;
- for C := 0 to High(Cover) do begin
- W := Cover[C].W;
- H := Cover[C].H;
-
- BlockWrite(F, W, 2);
- BlockWrite(F, H, 2);
- BlockWrite(F, Bits, 1);
-
- NLen := Length(Cover[C].Name);
- BlockWrite(F, NLen, 2);
- BlockWrite(F, Cover[C].Name[1], NLen);
- BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8));
- end;
-
- CloseFile(F);}
-end;
-
-procedure TCovers.AddCover(Name: string);
-var
- B: integer;
- F: File;
- C: integer; // cover number
- NLen: word;
- Bits: byte;
-begin
- if not CoverExists(Name) then begin
- SetLength(Cover, Length(Cover)+1);
- Cover[High(Cover)].Name := Name;
-
- Cover[High(Cover)].W := W;
- Cover[High(Cover)].H := H;
- Cover[High(Cover)].Size := Size;
-
- // do not copy data. write them directly to file
-// SetLength(Cover[High(Cover)].Data, Size);
-// for B := 0 to Size-1 do
-// Cover[High(Cover)].Data[B] := CacheMipmap[B];
-
- if WritetoFile then
- begin
- AssignFile(F, GamePath + 'covers.cache');
- if FileExists(GamePath + 'covers.cache') then begin
- Reset(F, 1);
- Seek(F, FileSize(F));
- end else
- Rewrite(F, 1);
-
- Bits := 24;
-
- BlockWrite(F, W, 2);
- BlockWrite(F, H, 2);
- BlockWrite(F, Bits, 1);
-
- NLen := Length(Name);
- BlockWrite(F, NLen, 2);
- BlockWrite(F, Name[1], NLen);
-
- Cover[High(Cover)].Position := FilePos(F);
- BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8));
-
- CloseFile(F);
- end;
- end
- else
- Cover[High(Cover)].Position := 0;
-end;
-
-function TCovers.CoverExists(Name: string): boolean;
-var
- C: integer; // cover
-begin
- Result := false;
- C := 0;
- while (C <= High(Cover)) and (Result = false) do begin
- if Cover[C].Name = Name then Result := true;
- Inc(C);
- end;
-end;
-
-function TCovers.CoverNumber(Name: string): integer;
-var
- C: integer;
-begin
- Result := -1;
- C := 0;
- while (C <= High(Cover)) and (Result = -1) do begin
- if Cover[C].Name = Name then Result := C;
- Inc(C);
- end;
-end;
-
-procedure TCovers.PrepareData(Name: string);
-var
- F: File;
- C: integer;
-begin
- if FileExists(GamePath + 'covers.cache') then begin
- AssignFile(F, GamePath + 'covers.cache');
- Reset(F, 1);
-
- C := CoverNumber(Name);
- SetLength(Data, Cover[C].Size);
- if Length(Data) < 6 then beep;
- Seek(F, Cover[C].Position);
- BlockRead(F, Data[0], Cover[C].Size);
- CloseFile(F);
- end;
-end;
-
-end.
+unit UCovers;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses OpenGL12,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ Math,
+ Classes,
+ SysUtils,
+ {$IFNDEF FPC}
+ Graphics,
+ {$ENDIF}
+ UThemes,
+ UTexture;
+
+type
+ TCover = record
+ Name: string;
+ W: word;
+ H: word;
+ Size: integer;
+ Position: integer; // position of picture in the cache file
+// Data: array of byte;
+ end;
+
+ TCovers = class
+ Cover: array of TCover;
+ W: word;
+ H: word;
+ Size: integer;
+ Data: array of byte;
+ WritetoFile: Boolean;
+
+ constructor Create;
+ procedure Load;
+ procedure Save;
+ procedure AddCover(Name: string);
+ function CoverExists(Name: string): boolean;
+ function CoverNumber(Name: string): integer;
+ procedure PrepareData(Name: string);
+ end;
+
+var
+ Covers: TCovers;
+
+implementation
+
+uses UMain,
+ // UFiles,
+ ULog,
+ DateUtils;
+
+constructor TCovers.Create;
+begin
+ W := 128;
+ H := 128;
+ Size := W*H*3;
+ Load;
+ WritetoFile := True;
+end;
+
+procedure TCovers.Load;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ Bits: byte;
+ NLen: word;
+ Name: string;
+// Data: array of byte;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache');
+
+ SetLength(Cover, 0);
+
+ while not EOF(F) do
+ begin
+ SetLength(Cover, Length(Cover)+1);
+
+ BlockRead(F, W, 2);
+ Cover[High(Cover)].W := W;
+
+ BlockRead(F, H, 2);
+ Cover[High(Cover)].H := H;
+
+ BlockRead(F, Bits, 1);
+
+ Cover[High(Cover)].Size := W * H * (Bits div 8);
+
+ // test
+ // W := 128;
+ // H := 128;
+ // Bits := 24;
+ // Seek(F, FilePos(F) + 3);
+
+ BlockRead(F, NLen, 2);
+ SetLength(Name, NLen);
+
+ BlockRead(F, Name[1], NLen);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].Position := FilePos(F);
+ Seek(F, FilePos(F) + W*H*(Bits div 8));
+
+ // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8));
+ // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8));
+
+ end; // While
+
+ CloseFile(F);
+ end; // fileexists
+end;
+
+procedure TCovers.Save;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ NLen: word;
+ Bits: byte;
+begin
+{ AssignFile(F, GamePath + 'covers.cache');
+ Rewrite(F, 1);
+
+ Bits := 24;
+ for C := 0 to High(Cover) do begin
+ W := Cover[C].W;
+ H := Cover[C].H;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Cover[C].Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Cover[C].Name[1], NLen);
+ BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8));
+ end;
+
+ CloseFile(F);}
+end;
+
+procedure TCovers.AddCover(Name: string);
+var
+ B: integer;
+ F: File;
+ C: integer; // cover number
+ NLen: word;
+ Bits: byte;
+begin
+ if not CoverExists(Name) then
+ begin
+ SetLength(Cover, Length(Cover)+1);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].W := W;
+ Cover[High(Cover)].H := H;
+ Cover[High(Cover)].Size := Size;
+
+ // do not copy data. write them directly to file
+// SetLength(Cover[High(Cover)].Data, Size);
+// for B := 0 to Size-1 do
+// Cover[High(Cover)].Data[B] := CacheMipmap[B];
+
+ if WritetoFile then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ Reset(F, 1);
+ Seek(F, FileSize(F));
+ end
+ else
+ begin
+ Rewrite(F, 1);
+ end;
+
+ Bits := 24;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Name[1], NLen);
+
+ Cover[High(Cover)].Position := FilePos(F);
+ BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8));
+
+ CloseFile(F);
+ end;
+ end
+ else
+ Cover[High(Cover)].Position := 0;
+end;
+
+function TCovers.CoverExists(Name: string): boolean;
+var
+ C: integer; // cover
+begin
+ Result := false;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = false) do
+ begin
+ if Cover[C].Name = Name then
+ Result := true;
+
+ Inc(C);
+ end;
+end;
+
+function TCovers.CoverNumber(Name: string): integer;
+var
+ C: integer;
+begin
+ Result := -1;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = -1) do
+ begin
+ if Cover[C].Name = Name then
+ Result := C;
+
+ Inc(C);
+ end;
+end;
+
+procedure TCovers.PrepareData(Name: string);
+var
+ F: File;
+ C: integer;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ C := CoverNumber(Name);
+ SetLength(Data, Cover[C].Size);
+ if Length(Data) < 6 then beep;
+ Seek(F, Cover[C].Position);
+ BlockRead(F, Data[0], Cover[C].Size);
+ CloseFile(F);
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 6ea89c0f..44c068a0 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -312,9 +312,6 @@ begin
Log.LogStatus('Loading Textures - C', 'LoadTextures');
- {$IFNDEF FPC}
- // TODO : jb_FPC why does this cause lazarus build, to have runtime error..
- // TODO : jb_FPC - START HERE !!
//Line Bonus PopUp
for P := 0 to 8 do
begin
@@ -357,8 +354,6 @@ begin
Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', 'Colorized', Col);
end;
- {$ENDIF}
-
Log.LogStatus('Loading Textures - D', 'LoadTextures');
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index b9ed47b4..b9f93b29 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -233,7 +233,7 @@ begin
if not BASS_Init(1, 44100, 0, fHWND, nil) then
begin
{$IFNDEF FPC}
- // TODO : JB_lazarus find a way to do this nice..
+ // TODO : JB_linux find a way to do this nice..
Application.MessageBox ('Could not initialize BASS', 'Error');
{$ENDIF}
Exit;
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 76eab676..eb01b4c4 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -980,7 +980,8 @@ begin
// use cache texture
C := Covers.CoverNumber(Name);
- if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then begin
+ if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then
+ begin
// load texture
Covers.PrepareData(Name);
TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24);