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-rw-r--r--Game/Code/Classes/TextGL.pas32
-rw-r--r--Game/Code/Classes/UCommandLine.pas2
-rw-r--r--Game/Code/Classes/UFiles.pas18
-rw-r--r--Game/Code/Classes/UMain.pas114
-rw-r--r--Game/Code/Classes/UMusic.pas2
-rw-r--r--Game/Code/Classes/USong.pas86
6 files changed, 127 insertions, 127 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index f6c04b3a..c29648c3 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -109,14 +109,14 @@ procedure BuildFont; // Build Our Bitmap Font
{$ELSE}
var
- Rejestr: TResourceStream;
+ Reg: TResourceStream;
begin
try
- Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
+ Reg := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
- Rejestr.Read(Fonts[ aID ].Width, 256);
+ Reg.Read(Fonts[ aID ].Width, 256);
finally
- Rejestr.Free;
+ Reg.Free;
end;
{$ENDIF}
@@ -126,7 +126,7 @@ procedure BuildFont; // Build Our Bitmap Font
end;
var
- Pet: integer;
+ Count: integer;
begin
ActFont := 0;
@@ -175,21 +175,21 @@ begin
loadfont( 2, 'FNT', 'FontO' );
loadfont( 3, 'FNT', 'FontO2' );
-{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
- Rejestr.Read(Fonts[4].Width, 256);
- Rejestr.Free;}
+{ Reg := TResourceStream.Create(HInstance, 'FontO', 'FNT');
+ Reg.Read(Fonts[4].Width, 256);
+ Reg.Free;}
- for Pet := 0 to 255 do
- Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2;
+ for Count := 0 to 255 do
+ Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2;
- for Pet := 0 to 255 do
- Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2;
+ for Count := 0 to 255 do
+ Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2;
- for Pet := 0 to 255 do
- Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1;
+ for Count := 0 to 255 do
+ Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1;
-{ for Pet := 0 to 255 do
- Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;}
+{ for Count := 0 to 255 do
+ Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;}
end;
diff --git a/Game/Code/Classes/UCommandLine.pas b/Game/Code/Classes/UCommandLine.pas
index 55dfc6ce..92163f89 100644
--- a/Game/Code/Classes/UCommandLine.pas
+++ b/Game/Code/Classes/UCommandLine.pas
@@ -11,7 +11,7 @@ interface
type
//-----------
- // TCMDParams - Class Reaads Infos from ParamStr and set some easy Interface Variables
+ // TCMDParams - Class Reads Infos from ParamStr and set some easy Interface Variables
//-----------
TCMDParams = class
private
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index def74c70..8d3a1c42 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -38,17 +38,17 @@ uses TextGL,
//--------------------
procedure ResetSingTemp;
var
- Pet: integer;
+ Count: integer;
begin
SetLength(Lines, Length(Player));
- for Pet := 0 to High(Player) do begin
- SetLength(Lines[Pet].Line, 1);
- SetLength(Lines[Pet].Line[0].Note, 0);
- Lines[Pet].Line[0].Lyric := '';
- Lines[Pet].Line[0].LyricWidth := 0;
- Player[pet].Score := 0;
- Player[pet].IlNut := 0;
- Player[pet].HighNote := -1;
+ for Count := 0 to High(Player) do begin
+ SetLength(Lines[Count].Line, 1);
+ SetLength(Lines[Count].Line[0].Note, 0);
+ Lines[Count].Line[0].Lyric := '';
+ Lines[Count].Line[0].LyricWidth := 0;
+ Player[Count].Score := 0;
+ Player[Count].IlNut := 0;
+ Player[Count].HighNote := -1;
end;
(* FIXME
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index dc76429d..67690706 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -56,13 +56,13 @@ type
//Meter: real;
HighNote: integer;
- IlNut: integer;
+ IlNut: integer;
Note: array of record
- Start: integer;
+ Start: integer;
Lenght: integer;
- Detekt: real; // accurate place, detected in the note
- Tone: real;
- Perfect: boolean; // true if the note matches the original one, lit the star
+ Detekt: real; // accurate place, detected in the note
+ Tone: real;
+ Perfect: boolean; // true if the note matches the original one, lit the star
// Half size Notes Patch
Hit: boolean; // true if the note Hits the Line
@@ -676,11 +676,11 @@ end;
procedure Sing(Sender: TScreenSing);
var
- Pet: integer;
- PetGr: integer;
- CP: integer;
- Done: real;
- N: integer;
+ Count: integer;
+ CountGr: integer;
+ CP: integer;
+ Done: real;
+ N: integer;
begin
LineState.CurrentTime := LineState.CurrentTime + TimeSkip;
@@ -702,17 +702,17 @@ begin
LineState.FracBeatD := Frac(LineState.MidBeatD);
// sentences routines
- for PetGr := 0 to 0 do //High(Gracz)
+ for CountGr := 0 to 0 do //High(Gracz)
begin;
- CP := PetGr;
+ CP := CountGr;
// ustawianie starej parts
LineState.OldLine := Lines[CP].Current;
// wybieranie aktualnej parts
- for Pet := 0 to Lines[CP].High do
+ for Count := 0 to Lines[CP].High do
begin
- if LineState.CurrentBeat >= Lines[CP].Line[Pet].Start then
- Lines[CP].Current := Pet;
+ if LineState.CurrentBeat >= Lines[CP].Line[Count].Start then
+ Lines[CP].Current := Count;
end;
// czysczenie nut gracza, gdy to jest nowa plansza
@@ -720,7 +720,7 @@ begin
if Lines[CP].Current <> LineState.OldLine then
NewSentence(Sender);
- end; // for PetGr
+ end; // for CountGr
// wykonuje operacje raz na beat
if (LineState.CurrentBeat >= 0) and (LineState.OldBeat <> LineState.CurrentBeat) then
@@ -803,17 +803,17 @@ end;
procedure NewBeat(Sender: TScreenSing);
var
- Pet: integer;
+ Count: integer;
// TempBeat: integer;
begin
// ustawia zaznaczenie tekstu
// SingScreen.LyricMain.Selected := -1;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeat) then
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeat) then
begin
// operates on currently beated note
//Todo: Lyrics
- //Sender.LyricMain.Selected := Pet;
+ //Sender.LyricMain.Selected := Count;
// LCD.MoveCursor(1, ScreenSing.LyricMain.SelectedLetter);
// LCD.ShowCursor;
@@ -825,7 +825,7 @@ end;
procedure NewBeatC;
var
- Pet: integer;
+ Count: integer;
// LPT_1: integer;
// LPT_2: integer;
begin
@@ -853,9 +853,9 @@ begin
Light.LightOne(1, 150)}
end;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
begin
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeatC) then
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeatC) then
begin
// click assist
if Ini.ClickAssist = 1 then
@@ -898,9 +898,9 @@ var
SMin: integer;
SMax: integer;
SDet: integer; // temporary: sentence of detected note
- Pet: integer;
+ Count: integer;
Mozna: boolean;
- Nowa: boolean;
+ New: boolean;
Range: integer;
NoteHit:boolean;
begin
@@ -932,12 +932,12 @@ begin
SDet:=SMin;
for S := SMin to SMax do
begin
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if ((Lines[0].Line[S].Note[Pet].Start <= LineState.CurrentBeatD)
- and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Lenght - 1 >= LineState.CurrentBeatD))
- and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
- and (Lines[0].Line[S].Note[Pet].Lenght > 0) then // and make sure the note lenghts is at least 1
+ if ((Lines[0].Line[S].Note[Count].Start <= LineState.CurrentBeatD)
+ and (Lines[0].Line[S].Note[Count].Start + Lines[0].Line[S].Note[Count].Lenght - 1 >= LineState.CurrentBeatD))
+ and (not Lines[0].Line[S].Note[Count].FreeStyle) // but don't allow when it's FreeStyle note
+ and (Lines[0].Line[S].Note[Count].Lenght > 0) then // and make sure the note lenghts is at least 1
begin
SDet := S;
Mozna := true;
@@ -951,23 +951,23 @@ begin
//Czas.SzczytJest := true;
//Czas.Tone := 27;
- // gdy moze, to dodaje nute
+ // gdy moze, to dodaje nute - When Mozna, it adds note (?)
if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
begin
// operowanie na ostatniej nucie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start <= LineState.OldBeatD+1) and
- (Lines[0].Line[S].Note[Pet].Start +
- Lines[0].Line[S].Note[Pet].Lenght > LineState.OldBeatD+1) then
+ if (Lines[0].Line[S].Note[Count].Start <= LineState.OldBeatD+1) and
+ (Lines[0].Line[S].Note[Count].Start +
+ Lines[0].Line[S].Note[Count].Lenght > LineState.OldBeatD+1) then
begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone > 6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone > 6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone < -6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone < -6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
// Half size Notes Patch
@@ -978,9 +978,9 @@ begin
//if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Lines[0].Line[S].Note[Pet].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
+ if abs(Lines[0].Line[S].Note[Count].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
begin
- AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Tone;
+ AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Count].Tone;
// Half size Notes Patch
NoteHit := true;
@@ -988,21 +988,21 @@ begin
if (Ini.LineBonus = 0) then
begin
// add points without LineBonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end
else
begin
// add points with Line Bonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end;
@@ -1018,26 +1018,26 @@ begin
// sprawdzanie czy to nowa nuta, czy przedluzenie
if S = SMax then
begin
- Nowa := true;
+ New := true;
// jezeli ostatnia ma ten sam Tone
if (Player[CP].IlNut > 0 ) and
(Player[CP].Note[Player[CP].HighNote].Tone = AudioInputProcessor.Sound[CP].Tone) and
(Player[CP].Note[Player[CP].HighNote].Start + Player[CP].Note[Player[CP].HighNote].Lenght = LineState.CurrentBeatD) then
begin
- Nowa := false;
+ New := false;
end;
// jezeli jest jakas nowa nuta na sprawdzanym beacie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = LineState.CurrentBeatD) then
- Nowa := true;
+ if (Lines[0].Line[S].Note[Count].Start = LineState.CurrentBeatD) then
+ New := true;
end;
// dodawanie nowej nuty
- if Nowa then
+ if New then
begin
- // nowa nuta
+ // New Note
Player[CP].IlNut := Player[CP].IlNut + 1;
Player[CP].HighNote := Player[CP].HighNote + 1;
SetLength(Player[CP].Note, Player[CP].IlNut);
@@ -1049,7 +1049,7 @@ begin
// Half Note Patch
Player[CP].Note[Player[CP].HighNote].Hit := NoteHit;
- //Log.LogStatus('Nowa Nuta ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
+ //Log.LogStatus('New Note ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
end
else
begin
@@ -1058,11 +1058,11 @@ begin
end;
// check for perfect note and then lit the star (on Draw)
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNote].Start) and
- (Lines[0].Line[S].Note[Pet].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
- (Lines[0].Line[S].Note[Pet].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
+ if (Lines[0].Line[S].Note[Count].Start = Player[CP].Note[Player[CP].HighNote].Start) and
+ (Lines[0].Line[S].Note[Count].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
+ (Lines[0].Line[S].Note[Count].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
begin
Player[CP].Note[Player[CP].HighNote].Perfect := true;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 956e0372..699cfa23 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -51,7 +51,7 @@ type
TLines = record
Current: integer; // for drawing of current line
High: integer;
- Ilosc: integer; // (TODO: Ilosc = Number/Count)
+ Number: integer;
Resolution: integer;
NotesGAP: integer;
NoteType: integer;
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas
index a97ea1c9..1196e995 100644
--- a/Game/Code/Classes/USong.pas
+++ b/Game/Code/Classes/USong.pas
@@ -50,8 +50,8 @@ type
TSong = class
FileLineNo : integer; //Line which is readed at Last, for error reporting
- procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
- procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+ procedure ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+ procedure NewSentence(LineNumberP: integer; Param1, Param2: integer);
function ReadTXTHeader( const aFileName : WideString ): boolean;
public
@@ -114,7 +114,7 @@ implementation
uses
TextGL,
UIni,
- UMusic, // needed for Lines .. ( whatever that is )
+ UMusic, //needed for Lines
UMain; //needed for Player
constructor TSong.create( const aFileName : WideString );
@@ -160,9 +160,9 @@ function TSong.LoadSong(): boolean;
var
TempC: char;
- Tekst: string;
+ Text: string;
CP: integer; // Current Player (0 or 1)
- Pet: integer;
+ Count: integer;
Both: boolean;
Param1: integer;
Param2: integer;
@@ -209,7 +209,7 @@ begin
FileLineNo := 0;
//Search for Note Begining
repeat
- ReadLn(SongFile, Tekst);
+ ReadLn(SongFile, Text);
Inc(FileLineNo);
if (EoF(SongFile)) then
@@ -223,19 +223,19 @@ begin
until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
SetLength(Lines, 2);
- for Pet := 0 to High(Lines) do begin
- SetLength(Lines[Pet].Line, 1);
- Lines[Pet].High := 0;
- Lines[Pet].Ilosc := 1;
- Lines[Pet].Current := 0;
- Lines[Pet].Resolution := self.Resolution;
- Lines[Pet].NotesGAP := self.NotesGAP;
- Lines[Pet].Line[0].IlNut := 0;
- Lines[Pet].Line[0].HighNote := -1;
+ for Count := 0 to High(Lines) do begin
+ SetLength(Lines[Count].Line, 1);
+ Lines[Count].High := 0;
+ Lines[Count].Number := 1;
+ Lines[Count].Current := 0;
+ Lines[Count].Resolution := self.Resolution;
+ Lines[Count].NotesGAP := self.NotesGAP;
+ Lines[Count].Line[0].IlNut := 0;
+ Lines[Count].Line[0].HighNote := -1;
end;
// TempC := ':';
- // TempC := Tekst[1]; // read from backup variable, don't use default ':' value
+ // TempC := Text[1]; // read from backup variable, don't use default ':' value
while (TempC <> 'E') AND (not EOF(SongFile)) do
begin
@@ -281,8 +281,8 @@ begin
Read(SongFile, self.BPM[High(self.BPM)].StartBeat);
self.BPM[High(self.BPM)].StartBeat := self.BPM[High(self.BPM)].StartBeat + Rel[0];
- Read(SongFile, Tekst);
- self.BPM[High(self.BPM)].BPM := StrToFloat(Tekst);
+ Read(SongFile, Text);
+ self.BPM[High(self.BPM)].BPM := StrToFloat(Text);
self.BPM[High(self.BPM)].BPM := self.BPM[High(self.BPM)].BPM * Mult * MultBPM;
end;
@@ -299,14 +299,14 @@ begin
end;
//Total Notes Patch End
end else begin
- for Pet := 0 to High(Lines) do begin
- Lines[Pet].Line[Lines[Pet].High].BaseNote := Base[Pet];
- Lines[Pet].Line[Lines[Pet].High].LyricWidth := glTextWidth(PChar(Lines[Pet].Line[Lines[Pet].High].Lyric));
+ for Count := 0 to High(Lines) do begin
+ Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count];
+ Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(PChar(Lines[Count].Line[Lines[Count].High].Lyric));
//Total Notes Patch
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
- for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
+ Lines[Count].Line[Lines[Count].High].TotalNotes := 0;
+ for I := low(Lines[Count].Line[Lines[Count].High].Note) to high(Lines[Count].Line[Lines[Count].High].Note) do
begin
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Lenght * Lines[Pet].Line[Lines[Pet].High].Note[I].NoteType;
+ Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Lenght * Lines[Count].Line[Lines[Count].High].Note[I].NoteType;
end;
//Total Notes Patch End
end;
@@ -535,7 +535,7 @@ begin
end;
-procedure TSong.ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+procedure TSong.ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
var
Space: boolean;
begin
@@ -578,7 +578,7 @@ begin
end;
end; // case
- with Lines[NrCzesci].Line[Lines[NrCzesci].High] do begin
+ with Lines[LineNumber].Line[Lines[LineNumber].High] do begin
SetLength(Note, Length(Note) + 1);
IlNut := IlNut + 1;
HighNote := HighNote + 1;
@@ -587,7 +587,7 @@ begin
Note[HighNote].Start := StartP;
if IlNut = 1 then begin
StartNote := Note[HighNote].Start;
- if Lines[NrCzesci].Ilosc = 1 then
+ if Lines[LineNumber].Number = 1 then
Start := -100;
// Start := Note[HighNote].Start;
end;
@@ -602,10 +602,10 @@ begin
'*': Note[HighNote].NoteType := 2;
end;
- Lines[NrCzesci].NoteType := Lines[NrCzesci].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
+ Lines[LineNumber].NoteType := Lines[LineNumber].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
Note[HighNote].Tone := NoteP;
- if Note[HighNote].Tone < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Tone;
+ if Note[HighNote].Tone < Base[LineNumber] then Base[LineNumber] := Note[HighNote].Tone;
Note[HighNote].ToneGamus := Note[HighNote].ToneGamus mod 12;
Note[HighNote].Text := Copy(LyricS, 2, 100);
@@ -618,39 +618,39 @@ begin
end; // with
end;
-procedure TSong.NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+procedure TSong.NewSentence(LineNumberP: integer; Param1, Param2: integer);
var
I: Integer;
begin
// stara czesc //Alter Satz //Update Old Part
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].BaseNote := Base[NrCzesciP];
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Lyric));
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP];
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(PChar(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric));
//Total Notes Patch
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
- for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0;
+ for I := low(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) to high(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) do
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Lenght * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].NoteType;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Lenght * Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType;
end;
//Total Notes Patch End
// nowa czesc //Neuer Satz //Update New Part
- SetLength(Lines[NrCzesciP].Line, Lines[NrCzesciP].Ilosc + 1);
- Lines[NrCzesciP].High := Lines[NrCzesciP].High + 1;
- Lines[NrCzesciP].Ilosc := Lines[NrCzesciP].Ilosc + 1;
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].HighNote := -1;
+ SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1);
+ Lines[LineNumberP].High := Lines[LineNumberP].High + 1;
+ Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote := -1;
if self.Relative then
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
- Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
+ Rel[LineNumberP] := Rel[LineNumberP] + Param2;
end
else
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
- Base[NrCzesciP] := 100; // high number
+ Base[LineNumberP] := 100; // high number
end;
procedure TSong.clear();