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-rw-r--r--Game/Code/Classes/UGraphic.pas47
-rw-r--r--Game/Code/Classes/UThemes.pas4
2 files changed, 49 insertions, 2 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index f774a899..32d7d304 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -157,8 +157,20 @@ var
//End PhrasenBonus - Line Bonus Mod
//ScoreBG Texs
- Tex_ScoreBG: array [0..5] of TTexture;
+ Tex_ScoreBG: array [1..6] of TTexture;
+ //Score Screen Textures
+ Tex_Score_NoteBarLevel_Dark : array [1..6] of TTexture;
+ Tex_Score_NoteBarRound_Dark : array [1..6] of TTexture;
+
+ Tex_Score_NoteBarLevel_Light : array [1..6] of TTexture;
+ Tex_Score_NoteBarRound_Light : array [1..6] of TTexture;
+
+ Tex_Score_NoteBarLevel_Lightest : array [1..6] of TTexture;
+ Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture;
+
+ Tex_Score_Ratings : array [0..6] of TTexture;
+
const
Skin_BGColorR = 1;
Skin_BGColorG = 1;
@@ -348,14 +360,45 @@ begin
Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', 'Colorized', Col);
end;
- //Score BG Textures
+//## backgrounds for the scores ##
for P := 0 to 5 do begin
LoadColor(R, G, B, 'P' + IntToStr(P+1) + 'Light');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', 'Colorized', Col);
end;
+
Log.LogStatus('Loading Textures - D', 'LoadTextures');
+
+// ######################
+// Score screen textures
+// ######################
+
+//## the bars that visualize the score ##
+ for P := 1 to 6 do begin
+//NoteBar ScoreBar
+ LoadColor(R, G, B, 'P' + IntToStr(P) + 'Dark');
+ Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
+ Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), 'PNG', 'Colorized', Col);
+ Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), 'PNG', 'Colorized', Col);
+//LineBonus ScoreBar
+ LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
+ Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
+ Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), 'PNG', 'Colorized', Col);
+ Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), 'PNG', 'Colorized', Col);
+//GoldenNotes ScoreBar
+ LoadColor(R, G, B, 'P' + IntToStr(P) + 'Lightest');
+ Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
+ Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), 'PNG', 'Colorized', Col);
+ Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), 'PNG', 'Colorized', Col);
+ end;
+
+//## rating pictures that show a picture according to your rate ##
+ for P := 0 to 6 do begin
+ Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), 'PNG', 'Transparent', 0);
+ end;
+
+ Log.LogStatus('Loading Textures - Done', 'LoadTextures');
end;
procedure Initialize3D (Title: string);
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index f7b08479..1c731ce0 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -343,6 +343,8 @@ type
StaticBoxLight: array[1..6] of TThemeStatic;
StaticBoxDark: array[1..6] of TThemeStatic;
+ StaticRatings: array[1..6] of TThemeStatic;
+
StaticBackLevel: array[1..6] of TThemeStatic;
StaticBackLevelRound: array[1..6] of TThemeStatic;
StaticLevel: array[1..6] of TThemeStatic;
@@ -1082,6 +1084,8 @@ begin
ThemeLoadStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
ThemeLoadStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
ThemeLoadStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
+
+ ThemeLoadStatic(Score.StaticRatings[I], 'ScoreStaticRatingPicture' + IntToStr(I));
end;
// Top5