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-rw-r--r--Game/Code/Classes/UVideo.pas61
1 files changed, 31 insertions, 30 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index fbe3ec32..d29b713b 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -47,6 +47,7 @@ uses
{$ENDIF}
math,
gl,
+ glext,
SysUtils,
UCommon,
UConfig,
@@ -255,36 +256,36 @@ begin
if (errnum < 0) then
begin
// failed to read a frame, check reason
-
- {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)}
- pbIOCtx := VideoFormatContext^.pb;
- {$ELSE}
- pbIOCtx := @VideoFormatContext^.pb;
- {$IFEND}
-
- // check for end-of-file (eof is not an error)
- if (url_feof(pbIOCtx) <> 0) then
- begin
- EOF := true;
- Exit;
- end;
-
- // check for errors
- if (url_ferror(pbIOCtx) <> 0) then
- Exit;
-
+
+ {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)}
+ pbIOCtx := VideoFormatContext^.pb;
+ {$ELSE}
+ pbIOCtx := @VideoFormatContext^.pb;
+ {$IFEND}
+
+ // check for end-of-file (eof is not an error)
+ if (url_feof(pbIOCtx) <> 0) then
+ begin
+ EOF := true;
+ Exit;
+ end;
+
+ // check for errors
+ if (url_ferror(pbIOCtx) <> 0) then
+ Exit;
+
// url_feof() does not detect an EOF for some mov-files (e.g. deluxe.mov)
// so we have to do it this way.
if ((VideoFormatContext^.file_size <> 0) and
(pbIOCtx^.pos >= VideoFormatContext^.file_size)) then
begin
EOF := true;
- Exit;
+ Exit;
end;
// no error -> wait for user input
- SDL_Delay(100);
- continue;
+ SDL_Delay(100);
+ continue;
end;
// if we got a packet from the video stream, then decode it
@@ -654,15 +655,15 @@ begin
end;
// set debug options
- VideoCodecContext^.debug_mv := 0;
- VideoCodecContext^.debug := 0;
-
- // detect bug-workarounds automatically
- VideoCodecContext^.workaround_bugs := FF_BUG_AUTODETECT;
- // error resilience strategy (careful/compliant/agressive/very_aggressive)
- //VideoCodecContext^.error_resilience := FF_ER_CAREFUL; //FF_ER_COMPLIANT;
- // allow non spec compliant speedup tricks.
- //VideoCodecContext^.flags2 := VideoCodecContext^.flags2 or CODEC_FLAG2_FAST;
+ VideoCodecContext^.debug_mv := 0;
+ VideoCodecContext^.debug := 0;
+
+ // detect bug-workarounds automatically
+ VideoCodecContext^.workaround_bugs := FF_BUG_AUTODETECT;
+ // error resilience strategy (careful/compliant/agressive/very_aggressive)
+ //VideoCodecContext^.error_resilience := FF_ER_CAREFUL; //FF_ER_COMPLIANT;
+ // allow non spec compliant speedup tricks.
+ //VideoCodecContext^.flags2 := VideoCodecContext^.flags2 or CODEC_FLAG2_FAST;
errnum := avcodec_open(VideoCodecContext, VideoCodec);
if (errnum < 0) then