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-rw-r--r--Game/Code/Classes/UTime.pas11
1 files changed, 11 insertions, 0 deletions
diff --git a/Game/Code/Classes/UTime.pas b/Game/Code/Classes/UTime.pas
index d06628cc..c197a70f 100644
--- a/Game/Code/Classes/UTime.pas
+++ b/Game/Code/Classes/UTime.pas
@@ -43,6 +43,17 @@ uses
// who knows how fast or slow that function is !
// but this gets a compile for now .. :)
+(*
+msec( )
+{
+ struct timeval tv;
+ gettimeofday( &tv, NULL );
+ return (int64_t)tv.tv_sec * (int64_t)1000000 + (int64_t)tv.tv_usec;
+}
+
+*)
+
+
constructor TTime.Create;
begin
CountSkipTimeSet;