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-rw-r--r--Game/Code/Classes/UThemes.pas18
1 files changed, 9 insertions, 9 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 1d632073..e9aa2141 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -780,6 +780,15 @@ begin
Song.Equalizer.Bands := ThemeIni.ReadInteger('SongEqualizer', 'Bands', 5);
Song.Equalizer.Length := ThemeIni.ReadInteger('SongEqualizer', 'Length', 12);
+ //Color
+ I := ColorExists(ThemeIni.ReadString('SongEqualizer', 'Color', 'Black'));
+ if I >= 0 then begin
+ Song.Equalizer.ColR := Color[I].RGB.R;
+ Song.Equalizer.ColG := Color[I].RGB.G;
+ Song.Equalizer.ColB := Color[I].RGB.B;
+ end;
+ //Load Equalizer Pos and Size from Theme Mod End
+
//Party Mode
ThemeLoadStatic(Song.StaticTeam1Joker1, 'SongStaticTeam1Joker1');
ThemeLoadStatic(Song.StaticTeam1Joker2, 'SongStaticTeam1Joker2');
@@ -799,15 +808,6 @@ begin
ThemeLoadStatic(Song.StaticTeam3Joker4, 'SongStaticTeam3Joker4');
ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5');
- //Color
- I := ColorExists(ThemeIni.ReadString('SongEqualizer', 'Color', 'Black'));
- if I >= 0 then begin
- Song.Equalizer.ColR := Color[I].RGB.R;
- Song.Equalizer.ColG := Color[I].RGB.G;
- Song.Equalizer.ColB := Color[I].RGB.B;
- end;
- //Load Equalizer Pos and Size from Theme Mod End
-
// Sing
ThemeLoadBasic(Sing, 'Sing');