diff options
Diffstat (limited to 'Game/Code/Classes/UTexture.pas')
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 34 |
1 files changed, 24 insertions, 10 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 6895a250..7f0b85c0 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -321,6 +321,10 @@ var begin
{$IFNDEF FPC} // TODO : JB eeeew this is a nasty one...
// but lazarus implementation scanlines is different :(
+ // need to implement as per
+ // http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&p=18512
+ // http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&p=10797
+ // http://wiki.lazarus.freepascal.org/Developing_with_Graphics
Log.BenchmarkStart(4);
Mipmapping := true;
@@ -344,36 +348,46 @@ begin if FromRegistry or ((not FromRegistry) and FileExists(Identifier)) then begin
TextureB := TBitmap.Create;
- if Format = 'BMP' then begin
- if FromRegistry then TextureB.LoadFromStream(Res)
- else TextureB.LoadFromFile(Identifier);
+ if Format = 'BMP' then
+ begin
+ if FromRegistry then
+ TextureB.LoadFromStream(Res)
+ else
+ TextureB.LoadFromFile(Identifier);
end
-
- else if Format = 'JPG' then begin
+ else
+ if Format = 'JPG' then
+ begin
TextureJ := TJPEGImage.Create;
- if FromRegistry then TextureJ.LoadFromStream(Res)
- else begin
+
+ if FromRegistry then
+ TextureJ.LoadFromStream(Res)
+ else
+ begin
if FileExists(Identifier) then
TextureJ.LoadFromFile(Identifier)
else
Exit;
end;
+
TextureB.Assign(TextureJ);
TextureJ.Free;
end
-
else if Format = 'PNG' then
begin
{$IFNDEF FPC}
// TODO : JB - fix this for lazarus..
TexturePNG := TPNGObject.Create;
- if FromRegistry then TexturePNG.LoadFromStream(Res)
- else begin
+ if FromRegistry then
+ TexturePNG.LoadFromStream(Res)
+ else
+ begin
if FileExists(Identifier) then
TexturePNG.LoadFromFile(Identifier)
else
Exit;
end;
+
TextureB.Assign(TexturePNG);
// transparent png hack start (part 1 of 2)
if ((Typ = 'Transparent') or (Typ = 'Colorized')) and (TexturePNG.TransparencyMode = ptmPartial) then
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