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-rw-r--r--Game/Code/Classes/UTexture.pas36
1 files changed, 14 insertions, 22 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index b18724bf..5ef29316 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -37,22 +37,6 @@ uses OpenGL12,
sdlutils,
SDL_Image;
-
- {$IFDEF Win32}
-// procedure glGenTextures(n: GLsizei; var textures: GLuint); stdcall; external opengl32;
-
-(*
- {$ELSE}
- {$ifdef darwin}
- const opengl32 = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib';
- {$ELSE}
- const opengl32 = 'libGL.so' ; // YES Capital GL
- {$ENDIF}
-
- procedure glGenTextures(n: GLsizei; var textures: PGLuint); stdcall; external opengl32;
-*)
- {$ENDIF}
-
type
TTexture = record
TexNum: integer;
@@ -525,6 +509,7 @@ begin
// load texture data into memory
{$ifdef blindydebug}
+ Log.LogStatus('',' ----------------------------------------------------');
Log.LogStatus('',' LoadImage('''+Identifier+''') (called by '+Format+')');
{$endif}
TexSurface := LoadImage(Identifier);
@@ -537,6 +522,7 @@ begin
beep;
Exit;
end;
+
// convert pixel format as needed
{$ifdef blindydebug}
Log.LogStatus('',' AdjustPixelFormat');
@@ -567,7 +553,7 @@ begin
end;
{$ifdef blindydebug}
- Log.LogStatus('',' JB-1');
+ Log.LogStatus('',' JB-1 : typ='+Typ);
{$endif}
@@ -577,6 +563,10 @@ begin
// cover cache stuff
if (CreateCacheMipmap) and (Typ='Plain') then
begin
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-1 : Minimap');
+ {$endif}
+
if (Covers.W <= 256) and (Covers.H <= 256) then
begin
{$ifdef blindydebug}
@@ -645,10 +635,10 @@ begin
// prepare OpenGL texture
// JB_linux : this is causing AV's on linux... ActText seems to be nil !
- {$IFnDEF win32}
- if pointer(ActTex) = nil then
- exit;
- {$endif}
+// {$IFnDEF win32}
+// if pointer(ActTex) = nil then
+// exit;
+// {$endif}
glGenTextures(1, @ActTex);
@@ -658,7 +648,9 @@ begin
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// load data into gl texture
- if (Typ = 'Transparent') or (Typ='Colorized') then begin
+ if (Typ = 'Transparent') or
+ (Typ='Colorized') then
+ begin
glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexSurface.pixels);
end
{if Typ = 'Plain' then} else