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-rw-r--r--Game/Code/Classes/USong_TextFile.pas86
1 files changed, 0 insertions, 86 deletions
diff --git a/Game/Code/Classes/USong_TextFile.pas b/Game/Code/Classes/USong_TextFile.pas
deleted file mode 100644
index a3e605de..00000000
--- a/Game/Code/Classes/USong_TextFile.pas
+++ /dev/null
@@ -1,86 +0,0 @@
-unit USong_TextFile;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- Classes,
- SysUtils,
- USong;
-
-type
- {*******************
- Child of the new TSong class.
- implements filehandling to load a song from a text file
- *******************}
- TSong_TextFile = class(TSong)
- protected
- SongFile: TextFile;
-
- Function OpenSongFile: Boolean;
- Function IsDataAvailable: Boolean;
- Function GetNextLine(): String;
- Procedure CloseSongFile;
- end;
-
-implementation
-
-uses
- ULog;
-
-//--------
-// Open the SongFile
-//--------
-Function TSong_TextFile.OpenSongFile: Boolean;
-begin
- Result := False;
-
- if not FileExists(FilePath + FileName) then
- Log.LogError('File does not exsist', FilePath + FileName)
- else
- begin
- try
- AssignFile(SongFile, FilePath + FileName);
- Reset(SongFile);
- Result := True;
- except
- Log.LogError('Faild to open file', FilePath + FileName)
- end;
- end;
-end;
-
-//--------
-// More data in songfile available?
-//--------
-Function TSong_TextFile.IsDataAvailable: Boolean;
-begin
- Result := not eof(SongFile);
-end;
-
-//--------
-// Returns the next line from the SongFile
-//--------
-Function TSong_TextFile.GetNextLine(): String;
-begin
- ReadLn(SongFile, Result);
- Result := Trim(Result);
-end;
-
-//--------
-// Close the SongFile
-//--------
-Procedure TSong_TextFile.CloseSongFile;
-begin
- try
- CloseFile(SongFile);
- except
- Log.LogError('Error closing file', FilePath + FileName);
- end;
-end;
-
-end. \ No newline at end of file