diff options
Diffstat (limited to 'Game/Code/Classes/USkins.pas')
-rw-r--r-- | Game/Code/Classes/USkins.pas | 335 |
1 files changed, 171 insertions, 164 deletions
diff --git a/Game/Code/Classes/USkins.pas b/Game/Code/Classes/USkins.pas index a825050f..7fdbacde 100644 --- a/Game/Code/Classes/USkins.pas +++ b/Game/Code/Classes/USkins.pas @@ -1,164 +1,171 @@ -unit USkins; - -{$IFDEF FPC} - {$MODE DELPHI} -{$ENDIF} - - -interface - -type - TSkinTexture = record - Name: string; - FileName: string; - end; - - TSkinEntry = record - Theme: string; - Name: string; - Path: string; - FileName: string; - Creator: string; // not used yet - end; - - TSkin = class - Skin: array of TSkinEntry; - SkinTexture: array of TSkinTexture; - SkinPath: string; - Color: integer; - constructor Create; - procedure LoadList; - procedure ParseDir(Dir: string); - procedure LoadHeader(FileName: string); - procedure LoadSkin(Name: string); - function GetTextureFileName(TextureName: string): string; - function GetSkinNumber(Name: string): integer; - procedure onThemeChange; - end; - -var - Skin: TSkin; - -implementation - -uses IniFiles, Classes, SysUtils, ULog, UIni; - -constructor TSkin.Create; -begin - LoadList; -// LoadSkin('Lisek'); -// SkinColor := Color; -end; - -procedure TSkin.LoadList; -var - SR: TSearchRec; -// SR2: TSearchRec; -// SLen: integer; -begin - if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin - repeat - if (SR.Name <> '.') and (SR.Name <> '..') then - ParseDir('Skins'+PathDelim + SR.Name + PathDelim); - until FindNext(SR) <> 0; - end; // if - FindClose(SR); -end; - -procedure TSkin.ParseDir(Dir: string); -var - SR: TSearchRec; -// SLen: integer; -begin - if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin - repeat - if (SR.Name <> '.') and (SR.Name <> '..') then - LoadHeader(Dir + SR.Name); - //Log.LogError(SR.Name); - until FindNext(SR) <> 0; - end; -end; - -procedure TSkin.LoadHeader(FileName: string); -var - SkinIni: TMemIniFile; - S: integer; -begin - SkinIni := TMemIniFile.Create(FileName); - - S := Length(Skin); - SetLength(Skin, S+1); - Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName)); - Skin[S].FileName := ExtractFileName(FileName); - Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', ''); - Skin[S].Name := SkinIni.ReadString('Skin', 'Name', ''); - Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', ''); - - SkinIni.Free; -end; - -procedure TSkin.LoadSkin(Name: string); -var - SkinIni: TMemIniFile; - SL: TStringList; - T: integer; - S: integer; -begin - S := GetSkinNumber(Name); - SkinPath := Skin[S].Path; - - SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName); - - SL := TStringList.Create; - SkinIni.ReadSection('Textures', SL); - - SetLength(SkinTexture, SL.Count); - for T := 0 to SL.Count-1 do begin - SkinTexture[T].Name := SL.Strings[T]; - SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], ''); - end; - - SL.Free; - SkinIni.Free; -end; - -function TSkin.GetTextureFileName(TextureName: string): string; -var - T: integer; -begin - Result := ''; - for T := 0 to High(SkinTexture) do - if SkinTexture[T].Name = TextureName then Result := SkinPath + SkinTexture[T].FileName; - -{ Result := SkinPath + 'Bar.jpg'; - if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp'; - if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp'; - if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';} -end; - -function TSkin.GetSkinNumber(Name: string): integer; -var - S: integer; -begin - Result := 0; // set default to the first available skin - for S := 0 to High(Skin) do - if Skin[S].Name = Name then Result := S; -end; - -procedure TSkin.onThemeChange; -var - S: integer; - Name: String; -begin - Ini.SkinNo:=0; - SetLength(ISkin, 0); - Name := Uppercase(ITheme[Ini.Theme]); - for S := 0 to High(Skin) do - if Name = Uppercase(Skin[S].Theme) then begin - SetLength(ISkin, Length(ISkin)+1); - ISkin[High(ISkin)] := Skin[S].Name; - end; - -end; - -end. +unit USkins;
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
+interface
+
+type
+ TSkinTexture = record
+ Name: string;
+ FileName: string;
+ end;
+
+ TSkinEntry = record
+ Theme: string;
+ Name: string;
+ Path: string;
+ FileName: string;
+ Creator: string; // not used yet
+ end;
+
+ TSkin = class
+ Skin: array of TSkinEntry;
+ SkinTexture: array of TSkinTexture;
+ SkinPath: string;
+ Color: integer;
+ constructor Create;
+ procedure LoadList;
+ procedure ParseDir(Dir: string);
+ procedure LoadHeader(FileName: string);
+ procedure LoadSkin(Name: string);
+ function GetTextureFileName(TextureName: string): string;
+ function GetSkinNumber(Name: string): integer;
+ procedure onThemeChange;
+ end;
+
+var
+ Skin: TSkin;
+
+implementation
+
+uses IniFiles, Classes, SysUtils, ULog, UIni;
+
+constructor TSkin.Create;
+begin
+ LoadList;
+// LoadSkin('Lisek');
+// SkinColor := Color;
+end;
+
+procedure TSkin.LoadList;
+var
+ SR: TSearchRec;
+// SR2: TSearchRec;
+// SLen: integer;
+begin
+ if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin
+ repeat
+ if (SR.Name <> '.') and (SR.Name <> '..') then
+ ParseDir('Skins'+PathDelim + SR.Name + PathDelim);
+ until FindNext(SR) <> 0;
+ end; // if
+ FindClose(SR);
+end;
+
+procedure TSkin.ParseDir(Dir: string);
+var
+ SR: TSearchRec;
+// SLen: integer;
+begin
+ if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
+ repeat
+ if (SR.Name <> '.') and (SR.Name <> '..') then
+ LoadHeader(Dir + SR.Name);
+ //Log.LogError(SR.Name);
+ until FindNext(SR) <> 0;
+ end;
+end;
+
+procedure TSkin.LoadHeader(FileName: string);
+var
+ SkinIni: TMemIniFile;
+ S: integer;
+begin
+ SkinIni := TMemIniFile.Create(FileName);
+
+ S := Length(Skin);
+ SetLength(Skin, S+1);
+ Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName));
+ Skin[S].FileName := ExtractFileName(FileName);
+ Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
+ Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
+ Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
+
+ SkinIni.Free;
+end;
+
+procedure TSkin.LoadSkin(Name: string);
+var
+ SkinIni: TMemIniFile;
+ SL: TStringList;
+ T: integer;
+ S: integer;
+begin
+ S := GetSkinNumber(Name);
+ SkinPath := Skin[S].Path;
+
+ SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName);
+
+ SL := TStringList.Create;
+ SkinIni.ReadSection('Textures', SL);
+
+ SetLength(SkinTexture, SL.Count);
+ for T := 0 to SL.Count-1 do begin
+ SkinTexture[T].Name := SL.Strings[T];
+ SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], '');
+ end;
+
+ SL.Free;
+ SkinIni.Free;
+end;
+
+function TSkin.GetTextureFileName(TextureName: string): string;
+var
+ T: integer;
+begin
+ Result := '';
+
+ for T := 0 to High(SkinTexture) do
+ begin
+ if ( SkinTexture[T].Name = TextureName ) AND
+ ( SkinTexture[T].FileName <> '' ) then
+ begin
+ Result := SkinPath + SkinTexture[T].FileName;
+ end;
+ end;
+
+{ Result := SkinPath + 'Bar.jpg';
+ if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp';
+ if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp';
+ if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';}
+end;
+
+function TSkin.GetSkinNumber(Name: string): integer;
+var
+ S: integer;
+begin
+ Result := 0; // set default to the first available skin
+ for S := 0 to High(Skin) do
+ if Skin[S].Name = Name then Result := S;
+end;
+
+procedure TSkin.onThemeChange;
+var
+ S: integer;
+ Name: String;
+begin
+ Ini.SkinNo:=0;
+ SetLength(ISkin, 0);
+ Name := Uppercase(ITheme[Ini.Theme]);
+ for S := 0 to High(Skin) do
+ if Name = Uppercase(Skin[S].Theme) then begin
+ SetLength(ISkin, Length(ISkin)+1);
+ ISkin[High(ISkin)] := Skin[S].Name;
+ end;
+
+end;
+
+end.
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