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Diffstat (limited to 'Game/Code/Classes/URingBuffer.pas')
-rw-r--r-- | Game/Code/Classes/URingBuffer.pas | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/Game/Code/Classes/URingBuffer.pas b/Game/Code/Classes/URingBuffer.pas new file mode 100644 index 00000000..ce51e209 --- /dev/null +++ b/Game/Code/Classes/URingBuffer.pas @@ -0,0 +1,128 @@ +unit URingBuffer; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SysUtils; + +type + TRingBuffer = class + private + RingBuffer: PChar; + BufferCount: integer; + BufferSize: integer; + WritePos: integer; + ReadPos: integer; + public + constructor Create(Size: integer); + destructor Destroy; override; + function Read(Buffer: PChar; Count: integer): integer; + function Write(Buffer: PChar; Count: integer): integer; + procedure Flush(); + end; + +implementation + +uses + Math; + +constructor TRingBuffer.Create(Size: integer); +begin + BufferSize := Size; + + GetMem(RingBuffer, Size); + if (RingBuffer = nil) then + raise Exception.Create('No memory'); +end; + +destructor TRingBuffer.Destroy; +begin + FreeMem(RingBuffer); +end; + +function TRingBuffer.Read(Buffer: PChar; Count: integer): integer; +var + PartCount: integer; +begin + // adjust output count + if (Count > BufferCount) then + begin + //DebugWriteln('Read too much: ' + inttostr(count) +',count:'+ inttostr(BufferCount) + '/size:' + inttostr(BufferSize)); + Count := BufferCount; + end; + + // check if there is something to do + if (Count <= 0) then + begin + Result := Count; + Exit; + end; + + // copy data to output buffer + + // first step: copy from the area between the read-position and the end of the buffer + PartCount := Min(Count, BufferSize - ReadPos); + Move(RingBuffer[ReadPos], Buffer[0], PartCount); + + // second step: if we need more data, copy from the beginning of the buffer + if (PartCount < Count) then + Move(RingBuffer[0], Buffer[0], Count-PartCount); + + // mark the copied part of the buffer as free + BufferCount := BufferCount - Count; + ReadPos := (ReadPos + Count) mod BufferSize; + + Result := Count; +end; + +function TRingBuffer.Write(Buffer: PChar; Count: integer): integer; +var + PartCount: integer; +begin + // check for a reasonable request + if (Count <= 0) then + begin + Result := Count; + Exit; + end; + + // skip input data if the input buffer is bigger than the ring-buffer + if (Count > BufferSize) then + begin + //DebugWriteln('Write skip data:' + inttostr(count) +',count:'+ inttostr(BufferCount) + '/size:' + inttostr(BufferSize)); + Buffer := @Buffer[Count - BufferSize]; + Count := BufferSize; + end; + + // first step: copy to the area between the write-position and the end of the buffer + PartCount := Min(Count, BufferSize - WritePos); + Move(Buffer[0], RingBuffer[WritePos], PartCount); + + // second step: copy data to front of buffer + if (PartCount < Count) then + Move(Buffer[PartCount], RingBuffer[0], Count-PartCount); + + // update info + BufferCount := Min(BufferCount + Count, BufferSize); + WritePos := (WritePos + Count) mod BufferSize; + // if the buffer is full, we have to reposition the read-position + if (BufferCount = BufferSize) then + ReadPos := WritePos; + + Result := Count; +end; + +procedure TRingBuffer.Flush(); +begin + ReadPos := 0; + WritePos := 0; + BufferCount := 0; +end; + +end.
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