diff options
Diffstat (limited to 'Game/Code/Classes/URecord.pas')
-rw-r--r-- | Game/Code/Classes/URecord.pas | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas index 87aa6ea3..9adfebb0 100644 --- a/Game/Code/Classes/URecord.pas +++ b/Game/Code/Classes/URecord.pas @@ -193,12 +193,12 @@ begin // and adjust it because capture buffers are always mono Sound.AudioFormat.Channels := 1; DeviceCfg := @Ini.InputDeviceConfig[CfgIndex]; -// TODO: make this an ini-var, e.g. VoicePassthrough, VoiceRepeat or LiveVoice -{$IFDEF VOICE_PASSTHROUGH} +//{$IFDEF VOICE_PASSTHROUGH} + if (Ini.VoicePassthrough = 1) then // create a voice-stream for passthrough // TODO: map odd players to the left and even players to the right speaker Sound.VoiceStream := AudioPlayback.CreateVoiceStream(CHANNELMAP_FRONT, AudioFormat); -{$ENDIF} +//{$ENDIF} end; // replace old with new buffer (Note: Sound might be nil) |