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+unit UPlatformMacOSX;
+
+// Note on directories (by eddie):
+// We use subfolders of the application directory on tha mac, because:
+// 1. Installation on the mac works as follows: Extract and copy an application
+// and if you don't like or need the application anymore you move the folder
+// to the trash - and you're done.
+// 2. If we would use subfolders of the home directory we would have to spread our
+// files to many directories - these directories are defined by Apple, but the
+// average user doesn't know them, beacuse he or she doesn't need to know them.
+// But for UltraStar the user must at least know the songs directory...
+//
+// Creating a subfolder directly under the home directory is not acceptable.
+//
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses Classes, UPlatform;
+
+type
+
+ TPlatformMacOSX = class( TInterfacedObject, IPlatform)
+ public
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+ procedure halt();
+ function GetLogPath : WideString;
+ function GetGameSharedPath : WideString;
+ function GetGameUserPath : WideString;
+ function FindSongFile(Dir, Mask: widestring): widestring;
+ end;
+
+implementation
+
+uses SysUtils, baseunix;
+
+// Mac applications are packaged in directories.
+// We have to cut the last two directories
+// to get the application directory.
+Function GetBundlePath : WideString;
+var
+ x,
+ i : integer;
+begin
+ Result := ExtractFilePath(ParamStr(0));
+ for x := 0 to 2 do begin
+ i := Length(Result);
+ repeat
+ Delete( Result, i, 1);
+ i := Length(Result);
+ until (i = 0) or (Result[i] = '/');
+ end;
+end;
+
+function TPlatformMacOSX.GetLogPath : WideString;
+begin
+ // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
+ Result := GetBundlePath + '/Logs';
+end;
+
+function TPlatformMacOSX.GetGameSharedPath : WideString;
+begin
+ // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
+ Result := GetBundlePath;
+end;
+
+function TPlatformMacOSX.GetGameUserPath : WideString;
+begin
+ // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
+ Result := GetBundlePath;
+end;
+
+Function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+var
+ i : Integer;
+ TheDir : pdir;
+ ADirent : pDirent;
+ lAttrib : integer;
+begin
+ i := 0;
+ Filter := LowerCase(Filter);
+
+ TheDir := FPOpenDir(Dir);
+ if Assigned(TheDir) then
+ repeat
+ ADirent := FPReadDir(TheDir);
+
+ If Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then
+ begin
+ lAttrib := FileGetAttr(Dir + ADirent^.d_name);
+ if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
+ begin
+ SetLength( Result, i + 1);
+ Result[i].Name := ADirent^.d_name;
+ Result[i].IsDirectory := true;
+ Result[i].IsFile := false;
+ i := i + 1;
+ end
+ else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then
+ begin
+ SetLength( Result, i + 1);
+ Result[i].Name := ADirent^.d_name;
+ Result[i].IsDirectory := false;
+ Result[i].IsFile := true;
+ i := i + 1;
+ end;
+ end;
+ Until ADirent = nil;
+
+ FPCloseDir(TheDir);
+end;
+
+function TPlatformMacOSX.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+begin
+ result := false;
+end;
+
+
+procedure TPlatformMacOSX.halt;
+begin
+ halt;
+end;
+
+function TPlatformMacOSX.FindSongFile(Dir, Mask: widestring): widestring;
+var
+ SR: TSearchRec; // for parsing song directory
+begin
+ Result := '';
+ if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin
+ Result := SR.Name;
+ end; // if
+ SysUtils.FindClose(SR);
+end;
+
+
+end.