diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UPlatformMacOSX.pas | 60 |
1 files changed, 45 insertions, 15 deletions
diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas index f12f5254..b6ced926 100644 --- a/Game/Code/Classes/UPlatformMacOSX.pas +++ b/Game/Code/Classes/UPlatformMacOSX.pas @@ -1,17 +1,40 @@ unit UPlatformMacOSX; -// Note on directories (by eddie): -// We use subfolders of the application directory on tha mac, because: -// 1. Installation on the mac works as follows: Extract and copy an application -// and if you don't like or need the application anymore you move the folder -// to the trash - and you're done. -// 2. If we would use subfolders of the home directory we would have to spread our -// files to many directories - these directories are defined by Apple, but the -// average user doesn't know them, beacuse he or she doesn't need to know them. -// But for UltraStar the user must at least know the songs directory... -// -// Creating a subfolder directly under the home directory is not acceptable. -// +{ + Note on directories (by eddie): + We use subfolders of the application directory on tha mac, because: + 1. Installation on the mac works as follows: Extract and copy an application + and if you don't like or need the application anymore you move the folder + to the trash - and you're done. + 2. If we would use subfolders of the home directory we would have to spread our + files to many directories - these directories are defined by Apple, but the + average user doesn't know them, beacuse he or she doesn't need to know them. + But for UltraStar the user must at least know the songs directory... + + Creating a subfolder directly under the home directory is not acceptable. + + More on this from KMS aka mischi + + Handling of resources and folders should follow these lines. + + Acceptable places for files are folders named UltraStarDeluxe either in + /Library/Application Support/ + or + ~/Library/Application Support/ + + Then + GetGameSharedPath could return + /Library/Application Support/UltraStarDeluxe/Resources/ + GetGameUserPath could return + ~/Library/Application Support/UltraStarDeluxe/Resources/ + + USDX checks, whether GetGameUserPath exists. If not, USDX creates its. + The existance of needed files is then checked and if a file is missing + it is copied to there from within the Resources folder in the Application + bundle, which contains the default files. USDX should not delete files or + folders in Application Support/UltraStarDeluxe automatically or without + user confirmation. +} interface @@ -59,22 +82,29 @@ begin end; end; +function GetApplicationSupportPath : WideString; +const + PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources'; +begin + Result := GetEnvironmentVariable('HOME') + PathName + '/'; +end; + function TPlatformMacOSX.GetLogPath : WideString; begin // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. - Result := GetBundlePath + 'Contents/Resources/Logs'; + Result := GetApplicationSupportPath + 'Logs'; end; function TPlatformMacOSX.GetGameSharedPath : WideString; begin // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. - Result := GetBundlePath + 'Contents/Resources/'; + Result := GetApplicationSupportPath; end; function TPlatformMacOSX.GetGameUserPath : WideString; begin // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. - Result := GetBundlePath + 'Contents/Resources/'; + Result := GetApplicationSupportPath; end; function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : boolean) : TDirectoryEntryArray; |