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-rw-r--r--Game/Code/Classes/UParty.pas757
1 files changed, 381 insertions, 376 deletions
diff --git a/Game/Code/Classes/UParty.pas b/Game/Code/Classes/UParty.pas
index 4f351dc5..36a40858 100644
--- a/Game/Code/Classes/UParty.pas
+++ b/Game/Code/Classes/UParty.pas
@@ -1,376 +1,381 @@
-unit UParty;
-
-interface
-
-{$I switches.inc}
-
-uses ModiSDK;
-
-type
- TRoundInfo = record
- Plugin: Word;
- Winner: Byte;
- end;
-
- TeamOrderEntry = record
- Teamnum: Byte;
- Score: Byte;
- end;
-
- TeamOrderArray = Array[0..5] of Byte;
-
- TParty_Session = class
- private
- function GetRandomPlayer(Team: Byte): Byte;
- function IsWinner(Player, Winner: Byte): boolean;
- procedure GenScores;
- public
- Teams: TTeamInfo;
- Rounds: array of TRoundInfo;
- CurRound: Byte;
-
- constructor Create;
-
- procedure StartNewParty(NumRounds: Byte);
- procedure StartRound;
- procedure EndRound;
- function GetTeamOrder: TeamOrderArray;
- function GetWinnerString(Round: Byte): String;
- end;
-
-var
- PartySession: TParty_Session;
-
-implementation
-
-uses UDLLManager, UGraphic, UMain, ULanguage, ULog;
-
-//----------
-//Constructor - Prepares the Class
-//----------
-constructor TParty_Session.Create;
-begin
-// - Nothing in here atm
-end;
-
-//----------
-//StartNewParty - Clears the Class and Prepares for new Party
-//----------
-procedure TParty_Session.StartNewParty(NumRounds: Byte);
-var
- Plugins: Array of record
- ID: Byte;
- TimesPlayed: Byte;
- end;
- TeamMode: Boolean;
- Len: Integer;
- I, J: Integer;
-
- function GetRandomPlugin: Byte;
- var
- LowestTP: Byte;
- NumPwithLTP: Word;
- I: Integer;
- R: Word;
- begin
- LowestTP := high(Byte);
- NumPwithLTP := 0;
-
- //Search for Plugins not often played yet
- For I := 0 to high(Plugins) do
- begin
- if (Plugins[I].TimesPlayed < lowestTP) then
- begin
- lowestTP := Plugins[I].TimesPlayed;
- NumPwithLTP := 1;
- end
- else if (Plugins[I].TimesPlayed = lowestTP) then
- begin
- Inc(NumPwithLTP);
- end;
- end;
-
- //Create Random No
- R := Random(NumPwithLTP);
-
- //Search for Random Plugin
- For I := 0 to high(Plugins) do
- begin
- if Plugins[I].TimesPlayed = lowestTP then
- begin
- //Plugin Found
- if (R = 0) then
- begin
- Result := Plugins[I].ID;
- Inc(Plugins[I].TimesPlayed);
- Break;
- end;
-
- Dec(R);
- end;
- end;
- end;
-begin
- //Set cur Round to Round 1
- CurRound := 255;
-
- PlayersPlay := Teams.NumTeams;
-
- //Get Teammode and Set Joker, also set TimesPlayed
- TeamMode := True;
- For I := 0 to Teams.NumTeams-1 do
- begin
- if Teams.Teaminfo[I].NumPlayers < 2 then
- begin
- TeamMode := False;
- end;
- //Set Player Attributes
- For J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
- begin
- Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
- end;
- Teams.Teaminfo[I].Joker := Round(NumRounds*0.7);
- Teams.Teaminfo[I].Score := 0;
- end;
-
- //Fill Plugin Array
- SetLength(Plugins, 0);
- For I := 0 to high(DLLMan.Plugins) do
- begin
- if TeamMode or (Not DLLMan.Plugins[I].TeamModeOnly) then
- begin //Add only Plugins Playable with cur. PlayerConfiguration
- Len := Length(Plugins);
- SetLength(Plugins, Len + 1);
- Plugins[Len].ID := I;
- Plugins[Len].TimesPlayed := 0;
- end;
- end;
-
- //Set Rounds
- If (Length(Plugins) >= 1) then
- begin
- SetLength (Rounds, NumRounds);
- For I := 0 to NumRounds-1 do
- begin
- PartySession.Rounds[I].Plugin := GetRandomPlugin;
- PartySession.Rounds[I].Winner := 255;
- end;
- end
- else SetLength (Rounds, 0);
-end;
-
-//----------
-//GetRandomPlayer - Gives back a Random Player to Play next Round
-//----------
-function TParty_Session.GetRandomPlayer(Team: Byte): Byte;
-var
- I, R: Integer;
- lowestTP: Byte;
- NumPwithLTP: Byte;
-begin
- LowestTP := high(Byte);
- NumPwithLTP := 0;
- Result := 0;
-
- //Search for Players that have not often played yet
- For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
- begin
- lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
- NumPwithLTP := 1;
- end
- else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
- begin
- Inc(NumPwithLTP);
- end;
- end;
-
- //Create Random No
- R := Random(NumPwithLTP);
-
- //Search for Random Player
- For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
- begin
- //Player Found
- if (R = 0) then
- begin
- Result := I;
- Break;
- end;
-
- Dec(R);
- end;
- end;
- {//Get lowest TimesPlayed
- lowestTP := high(Byte);
- J := -1;
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
- begin
- lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
- J := I;
- end
- else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
- begin
- J := -1;
- end;
- end;
-
- //If more than one Person has lowestTP then Select Random Player
- if (J < 0) then
- repeat
- Result := Random(Teams.Teaminfo[Team].NumPlayers);
- until (Teams.Teaminfo[Team].Playerinfo[Result].TimesPlayed = lowestTP)
- else //Else Select the one with lowest TP
- Result:= J;}
-end;
-
-//----------
-//StartNextRound - Prepares ScreenSingModi for Next Round And Load Plugin
-//----------
-procedure TParty_Session.StartRound;
-var
- I: Integer;
-begin
- if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
- begin
- //Increase Current Round
- Inc (CurRound);
-
- Rounds[CurRound].Winner := 255;
- DllMan.LoadPlugin(Rounds[CurRound].Plugin);
-
- //Select Players
- for I := 0 to Teams.NumTeams-1 do
- Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
-
- //Set ScreenSingModie Variables
- ScreenSingModi.TeamInfo := Teams;
-
- //Set
- end;
-end;
-
-//----------
-//IsWinner - Returns True if the Players Bit is set in the Winner Byte
-//----------
-function TParty_Session.IsWinner(Player, Winner: Byte): boolean;
-var
- Bit: Byte;
-begin
- Case Player of
- 0: Bit := 1;
- 1: Bit := 2;
- 2: Bit := 4;
- 3: Bit := 8;
- 4: Bit := 16;
- 5: Bit := 32;
- end;
-
- Result := ((Winner AND Bit) = Bit);
-end;
-
-//----------
-//GenScores - Inc Scores for Cur. Round
-//----------
-procedure TParty_Session.GenScores;
-var
- I: Byte;
-begin
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[CurRound].Winner) then
- Inc(Teams.Teaminfo[I].Score);
- end;
-end;
-
-//----------
-//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
-//----------
-function TParty_Session.GetWinnerString(Round: Byte): String;
-var
- Winners: Array of String;
- I: Integer;
-begin
- Result := Language.Translate('PARTY_NOBODY');
-
- if (Round > High(Rounds)) then
- exit;
-
- if (Rounds[Round].Winner = 0) then
- begin
- exit;
- end;
-
- if (Rounds[Round].Winner = 255) then
- begin
- Result := Language.Translate('PARTY_NOTPLAYEDYET');
- exit;
- end;
-
- SetLength(Winners, 0);
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[Round].Winner) then
- begin
- SetLength(Winners, Length(Winners) + 1);
- Winners[high(Winners)] := Teams.TeamInfo[I].Name;
- end;
- end;
- Result := Language.Implode(Winners);
-end;
-
-//----------
-//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
-//----------
-procedure TParty_Session.EndRound;
-var
- I: Integer;
-begin
- //Copy Winner
- Rounds[CurRound].Winner := ScreenSingModi.Winner;
- //Set Scores
- GenScores;
-
- //Increase TimesPlayed 4 all Players
- For I := 0 to Teams.NumTeams-1 do
- Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);
-
-end;
-
-//----------
-//GetTeamOrder - Gives back the Placing of eacb Team [First Position of Array is Teamnum of first placed Team, ...]
-//----------
-function TParty_Session.GetTeamOrder: TeamOrderArray;
-var
- I, J: Integer;
- ATeams: array [0..5] of TeamOrderEntry;
- TempTeam: TeamOrderEntry;
-begin
- //Fill Team Array
- For I := 0 to Teams.NumTeams-1 do
- begin
- ATeams[I].Teamnum := I;
- ATeams[I].Score := Teams.Teaminfo[I].Score;
- end;
-
- //Sort Teams
- for J := 0 to Teams.NumTeams-1 do
- for I := 1 to Teams.NumTeams-1 do
- if ATeams[I].Score > ATeams[I-1].Score then
- begin
- TempTeam := ATeams[I-1];
- ATeams[I-1] := ATeams[I];
- ATeams[I] := TempTeam;
- end;
-
- //Copy to Result
- For I := 0 to Teams.NumTeams-1 do
- Result[I] := ATeams[I].TeamNum;
-end;
-
-end.
+unit UParty;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+
+{$I switches.inc}
+
+uses ModiSDK;
+
+type
+ TRoundInfo = record
+ Plugin: Word;
+ Winner: Byte;
+ end;
+
+ TeamOrderEntry = record
+ Teamnum: Byte;
+ Score: Byte;
+ end;
+
+ TeamOrderArray = Array[0..5] of Byte;
+
+ TParty_Session = class
+ private
+ function GetRandomPlayer(Team: Byte): Byte;
+ function IsWinner(Player, Winner: Byte): boolean;
+ procedure GenScores;
+ public
+ Teams: TTeamInfo;
+ Rounds: array of TRoundInfo;
+ CurRound: Byte;
+
+ constructor Create;
+
+ procedure StartNewParty(NumRounds: Byte);
+ procedure StartRound;
+ procedure EndRound;
+ function GetTeamOrder: TeamOrderArray;
+ function GetWinnerString(Round: Byte): String;
+ end;
+
+var
+ PartySession: TParty_Session;
+
+implementation
+
+uses UDLLManager, UGraphic, UMain, ULanguage, ULog;
+
+//----------
+//Constructor - Prepares the Class
+//----------
+constructor TParty_Session.Create;
+begin
+// - Nothing in here atm
+end;
+
+//----------
+//StartNewParty - Clears the Class and Prepares for new Party
+//----------
+procedure TParty_Session.StartNewParty(NumRounds: Byte);
+var
+ Plugins: Array of record
+ ID: Byte;
+ TimesPlayed: Byte;
+ end;
+ TeamMode: Boolean;
+ Len: Integer;
+ I, J: Integer;
+
+ function GetRandomPlugin: Byte;
+ var
+ LowestTP: Byte;
+ NumPwithLTP: Word;
+ I: Integer;
+ R: Word;
+ begin
+ LowestTP := high(Byte);
+ NumPwithLTP := 0;
+
+ //Search for Plugins not often played yet
+ For I := 0 to high(Plugins) do
+ begin
+ if (Plugins[I].TimesPlayed < lowestTP) then
+ begin
+ lowestTP := Plugins[I].TimesPlayed;
+ NumPwithLTP := 1;
+ end
+ else if (Plugins[I].TimesPlayed = lowestTP) then
+ begin
+ Inc(NumPwithLTP);
+ end;
+ end;
+
+ //Create Random No
+ R := Random(NumPwithLTP);
+
+ //Search for Random Plugin
+ For I := 0 to high(Plugins) do
+ begin
+ if Plugins[I].TimesPlayed = lowestTP then
+ begin
+ //Plugin Found
+ if (R = 0) then
+ begin
+ Result := Plugins[I].ID;
+ Inc(Plugins[I].TimesPlayed);
+ Break;
+ end;
+
+ Dec(R);
+ end;
+ end;
+ end;
+begin
+ //Set cur Round to Round 1
+ CurRound := 255;
+
+ PlayersPlay := Teams.NumTeams;
+
+ //Get Teammode and Set Joker, also set TimesPlayed
+ TeamMode := True;
+ For I := 0 to Teams.NumTeams-1 do
+ begin
+ if Teams.Teaminfo[I].NumPlayers < 2 then
+ begin
+ TeamMode := False;
+ end;
+ //Set Player Attributes
+ For J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
+ begin
+ Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
+ end;
+ Teams.Teaminfo[I].Joker := Round(NumRounds*0.7);
+ Teams.Teaminfo[I].Score := 0;
+ end;
+
+ //Fill Plugin Array
+ SetLength(Plugins, 0);
+ For I := 0 to high(DLLMan.Plugins) do
+ begin
+ if TeamMode or (Not DLLMan.Plugins[I].TeamModeOnly) then
+ begin //Add only Plugins Playable with cur. PlayerConfiguration
+ Len := Length(Plugins);
+ SetLength(Plugins, Len + 1);
+ Plugins[Len].ID := I;
+ Plugins[Len].TimesPlayed := 0;
+ end;
+ end;
+
+ //Set Rounds
+ If (Length(Plugins) >= 1) then
+ begin
+ SetLength (Rounds, NumRounds);
+ For I := 0 to NumRounds-1 do
+ begin
+ PartySession.Rounds[I].Plugin := GetRandomPlugin;
+ PartySession.Rounds[I].Winner := 255;
+ end;
+ end
+ else SetLength (Rounds, 0);
+end;
+
+//----------
+//GetRandomPlayer - Gives back a Random Player to Play next Round
+//----------
+function TParty_Session.GetRandomPlayer(Team: Byte): Byte;
+var
+ I, R: Integer;
+ lowestTP: Byte;
+ NumPwithLTP: Byte;
+begin
+ LowestTP := high(Byte);
+ NumPwithLTP := 0;
+ Result := 0;
+
+ //Search for Players that have not often played yet
+ For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
+ begin
+ lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
+ NumPwithLTP := 1;
+ end
+ else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
+ begin
+ Inc(NumPwithLTP);
+ end;
+ end;
+
+ //Create Random No
+ R := Random(NumPwithLTP);
+
+ //Search for Random Player
+ For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
+ begin
+ //Player Found
+ if (R = 0) then
+ begin
+ Result := I;
+ Break;
+ end;
+
+ Dec(R);
+ end;
+ end;
+ {//Get lowest TimesPlayed
+ lowestTP := high(Byte);
+ J := -1;
+ for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
+ begin
+ lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
+ J := I;
+ end
+ else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
+ begin
+ J := -1;
+ end;
+ end;
+
+ //If more than one Person has lowestTP then Select Random Player
+ if (J < 0) then
+ repeat
+ Result := Random(Teams.Teaminfo[Team].NumPlayers);
+ until (Teams.Teaminfo[Team].Playerinfo[Result].TimesPlayed = lowestTP)
+ else //Else Select the one with lowest TP
+ Result:= J;}
+end;
+
+//----------
+//StartNextRound - Prepares ScreenSingModi for Next Round And Load Plugin
+//----------
+procedure TParty_Session.StartRound;
+var
+ I: Integer;
+begin
+ if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
+ begin
+ //Increase Current Round
+ Inc (CurRound);
+
+ Rounds[CurRound].Winner := 255;
+ DllMan.LoadPlugin(Rounds[CurRound].Plugin);
+
+ //Select Players
+ for I := 0 to Teams.NumTeams-1 do
+ Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
+
+ //Set ScreenSingModie Variables
+ ScreenSingModi.TeamInfo := Teams;
+
+ //Set
+ end;
+end;
+
+//----------
+//IsWinner - Returns True if the Players Bit is set in the Winner Byte
+//----------
+function TParty_Session.IsWinner(Player, Winner: Byte): boolean;
+var
+ Bit: Byte;
+begin
+ Case Player of
+ 0: Bit := 1;
+ 1: Bit := 2;
+ 2: Bit := 4;
+ 3: Bit := 8;
+ 4: Bit := 16;
+ 5: Bit := 32;
+ end;
+
+ Result := ((Winner AND Bit) = Bit);
+end;
+
+//----------
+//GenScores - Inc Scores for Cur. Round
+//----------
+procedure TParty_Session.GenScores;
+var
+ I: Byte;
+begin
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if isWinner(I, Rounds[CurRound].Winner) then
+ Inc(Teams.Teaminfo[I].Score);
+ end;
+end;
+
+//----------
+//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
+//----------
+function TParty_Session.GetWinnerString(Round: Byte): String;
+var
+ Winners: Array of String;
+ I: Integer;
+begin
+ Result := Language.Translate('PARTY_NOBODY');
+
+ if (Round > High(Rounds)) then
+ exit;
+
+ if (Rounds[Round].Winner = 0) then
+ begin
+ exit;
+ end;
+
+ if (Rounds[Round].Winner = 255) then
+ begin
+ Result := Language.Translate('PARTY_NOTPLAYEDYET');
+ exit;
+ end;
+
+ SetLength(Winners, 0);
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if isWinner(I, Rounds[Round].Winner) then
+ begin
+ SetLength(Winners, Length(Winners) + 1);
+ Winners[high(Winners)] := Teams.TeamInfo[I].Name;
+ end;
+ end;
+ Result := Language.Implode(Winners);
+end;
+
+//----------
+//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
+//----------
+procedure TParty_Session.EndRound;
+var
+ I: Integer;
+begin
+ //Copy Winner
+ Rounds[CurRound].Winner := ScreenSingModi.Winner;
+ //Set Scores
+ GenScores;
+
+ //Increase TimesPlayed 4 all Players
+ For I := 0 to Teams.NumTeams-1 do
+ Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);
+
+end;
+
+//----------
+//GetTeamOrder - Gives back the Placing of eacb Team [First Position of Array is Teamnum of first placed Team, ...]
+//----------
+function TParty_Session.GetTeamOrder: TeamOrderArray;
+var
+ I, J: Integer;
+ ATeams: array [0..5] of TeamOrderEntry;
+ TempTeam: TeamOrderEntry;
+begin
+ //Fill Team Array
+ For I := 0 to Teams.NumTeams-1 do
+ begin
+ ATeams[I].Teamnum := I;
+ ATeams[I].Score := Teams.Teaminfo[I].Score;
+ end;
+
+ //Sort Teams
+ for J := 0 to Teams.NumTeams-1 do
+ for I := 1 to Teams.NumTeams-1 do
+ if ATeams[I].Score > ATeams[I-1].Score then
+ begin
+ TempTeam := ATeams[I-1];
+ ATeams[I-1] := ATeams[I];
+ ATeams[I] := TempTeam;
+ end;
+
+ //Copy to Result
+ For I := 0 to Teams.NumTeams-1 do
+ Result[I] := ATeams[I].TeamNum;
+end;
+
+end.