diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 107 |
1 files changed, 102 insertions, 5 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index b3729e69..bdd0be83 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -41,8 +41,48 @@ type Handle : hStream; end; + IAudioPlayback = Interface + procedure InitializePlayback; + + procedure SetVolume(Volume: integer); + procedure SetMusicVolume(Volume: integer); + procedure SetLoop(Enabled: boolean); + + function Open(Name: string): boolean; // true if succeed + + procedure Play; + procedure Pause; //Pause Mod + procedure Stop; - TMusic = class + procedure Rewind; + procedure MoveTo(Time: real); + procedure Close; + + function Finished: boolean; + function Length: real; + function Position: real; + + procedure PlayStart; + procedure PlayBack; + procedure PlaySwoosh; + procedure PlayChange; + procedure PlayOption; + procedure PlayClick; + procedure PlayDrum; + procedure PlayHihat; + procedure PlayClap; + procedure PlayShuffle; + procedure StopShuffle; + + function LoadSoundFromFile(var hStream: hStream; Name: string): boolean; + + //Custom Sounds + function LoadCustomSound(const Filename: String): Cardinal; + procedure PlayCustomSound(const Index: Cardinal); + end; + + + TMusic = class( TInterfacedObject, IAudioPlayback ) private BassStart: hStream; // Wait, I've replaced this with BASS BassBack: hStream; // It has almost all features we need @@ -59,6 +99,8 @@ type CustomSounds: array of TCustomSoundEntry; + function FFMPeg_StreamCreateFile(abool : boolean; aFileName : pchar ): THandle; + Loaded: boolean; Loop: boolean; public @@ -101,7 +143,6 @@ type //Custom Sounds function LoadCustomSound(const Filename: String): Cardinal; procedure PlayCustomSound(const Index: Cardinal); - end; const @@ -202,6 +243,11 @@ uses {$IFDEF FPC} lclintf, {$ENDIF} + + avcodec, + avformat, + avutil, + UGraphic, URecord, UFiles, @@ -265,7 +311,8 @@ begin // LoadSoundFromFile(BassShuffle, SoundPath + 'Shuffle.mp3'); - Log.BenchmarkEnd(4); Log.LogBenchmark('--> Loading Sounds', 4); + Log.BenchmarkEnd(4); + Log.LogBenchmark('--> Loading Sounds', 4); end; procedure TMusic.InitializeRecord; @@ -663,14 +710,19 @@ function TMusic.LoadSoundFromFile(var hStream: hStream; Name: string): boolean; var L: Integer; begin - if FileExists(Name) then begin + if FileExists(Name) then + begin Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadSoundFromFile'); try {$IFDEF useBASS} // TODO : jb_linux replace with something other than bass hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0); + {$ELSE} + hStream := FFMPeg_StreamCreateFile(False, pchar(Name) ); {$ENDIF} + + //Add CustomSound L := High(CustomSounds) + 1; SetLength (CustomSounds, L + 1); @@ -679,7 +731,9 @@ begin except Log.LogError('Failed to open using BASS', 'LoadSoundFromFile'); end; - end else begin + end + else + begin Log.LogError('Sound not found: "' + Name + '"', 'LoadSoundFromFile'); exit; end; @@ -735,4 +789,47 @@ begin end; +{* + +Sorry guys... this is my mess :( +Im going to try and get ffmpeg to handle audio playback ( at least for linux ) +and Im going to implement it nicly along side BASS, in TMusic ( where I can ) + +http://www.dranger.com/ffmpeg/ffmpeg.html +http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html + +http://www.inb.uni-luebeck.de/~boehme/using_libavcodec.html + +*} +function TMusic.FFMPeg_StreamCreateFile(abool : boolean; aFileName : pchar ): THandle; +var + lFormatCtx : PAVFormatContext; +begin + +(* + if(SDL_OpenAudio(&wanted_spec, &spec) < 0) + begin + fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError()); + writeln( 'SDL_OpenAudio' ); + exit; + end; +*) + +(* + if ( av_open_input_file( lFormatCtx, aFileName, NULL, 0, NULL ) <> 0 ) + begin + writeln( 'Unable to open file '+ aFileName ); + exit; + end; + + // Retrieve stream information + if ( av_find_stream_info(pFormatCtx) < 0 ) + begin + writeln( 'Unable to Retrieve stream information' ); + exit; + end; +*) + +end; + end. |