diff options
Diffstat (limited to 'Game/Code/Classes/UMedia_dummy.pas')
-rw-r--r-- | Game/Code/Classes/UMedia_dummy.pas | 50 |
1 files changed, 26 insertions, 24 deletions
diff --git a/Game/Code/Classes/UMedia_dummy.pas b/Game/Code/Classes/UMedia_dummy.pas index 0752ab64..bf3ad727 100644 --- a/Game/Code/Classes/UMedia_dummy.pas +++ b/Game/Code/Classes/UMedia_dummy.pas @@ -37,9 +37,9 @@ type procedure init(); function Open( aFileName : string): boolean; // true if succeed - procedure Close;
-
- procedure Play;
+ procedure Close; + + procedure Play; procedure Pause; procedure Stop; @@ -90,7 +90,7 @@ type function Tmedia_dummy.GetName: String; begin - result := 'dummy';
+ result := 'dummy'; end; @@ -104,23 +104,23 @@ end; constructor Tmedia_dummy.create(); begin -end;
-
-procedure Tmedia_dummy.init();
+end; + +procedure Tmedia_dummy.init(); +begin +end; + + +function Tmedia_dummy.Open( aFileName : string): boolean; // true if succeed begin -end;
-
-
-function Tmedia_dummy.Open( aFileName : string): boolean; // true if succeed
-begin
result := false; -end;
-
-procedure Tmedia_dummy.Close;
+end; + +procedure Tmedia_dummy.Close; begin end; -procedure Tmedia_dummy.Play;
+procedure Tmedia_dummy.Play; begin end; @@ -138,7 +138,7 @@ end; function Tmedia_dummy.getPosition: real; begin - result := 0;
+ result := 0; end; // IAudioInput @@ -169,8 +169,8 @@ end; // IAudioPlayback procedure Tmedia_dummy.InitializePlayback; begin -end;
-
+end; + procedure Tmedia_dummy.SetVolume(Volume: integer); begin end; @@ -189,11 +189,13 @@ end; function Tmedia_dummy.Finished: boolean; begin -end;
-
+ result := false; +end; + function Tmedia_dummy.Length: real; begin -end;
+ Result := 60; +end; procedure Tmedia_dummy.PlayStart; begin @@ -267,8 +269,8 @@ initialization writeln( 'UMedia_dummy - Register dummy Video_Playback' ); AudioManager.add( IAudioInput( singleton_dummy ) ); -finalization
- AudioManager.Remove( IVideoPlayback( singleton_dummy ) );
+finalization + AudioManager.Remove( IVideoPlayback( singleton_dummy ) ); AudioManager.Remove( IAudioPlayback( singleton_dummy ) ); AudioManager.Remove( IAudioInput( singleton_dummy ) ); |