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-rw-r--r--Game/Code/Classes/UMain.pas18
1 files changed, 2 insertions, 16 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 8dd8c0a3..9b6ea3d5 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -45,7 +45,7 @@ type
//LineBonus Mod
ScoreLast: Real;//Last Line Score
- ScorePercent: integer;//Aktual Fillstate of the SingBar
+ {ScorePercent: integer;//Aktual Fillstate of the SingBar
ScorePercentTarget: integer;//Target Fillstate of the SingBar
//end Singbar Mod
@@ -63,7 +63,7 @@ type
LineBonus_TargetY: integer;
LineBonus_StartX: integer;
LineBonus_StartY: integer;
- //PhrasenBonus - Line Bonus Mod End
+ //PhrasenBonus - Line Bonus Mod End }
//PerfectLineTwinkle Mod (effect)
@@ -736,20 +736,6 @@ begin
Player[PlayerNum].ScoreGolden := 0;
Player[PlayerNum].ScoreGoldenI := 0;
Player[PlayerNum].ScoreTotalI := 0;
-
-
- //SingBar Mod
- Player[PlayerNum].ScoreLast := 0;
- Player[PlayerNum].ScorePercent := 50;// Sets to 50% when song starts
- Player[PlayerNum].ScorePercentTarget := 50;// Sets to 50% when song starts
- //end SingBar Mod
-
- //PhrasenBonus - Line Bonus Mod
- Player[PlayerNum].LineBonus_Visible := False; //Hide Line Bonus
- Player[PlayerNum].LineBonus_Alpha := 0;
- Player[PlayerNum].LineBonus_TargetX := 70 + PlayerNum*500;
- Player[PlayerNum].LineBonus_TargetY := 30;
- //PhrasenBonus - Line Bonus Mod End
end;
//--------------------