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-rw-r--r--Game/Code/Classes/UMain.pas34
1 files changed, 21 insertions, 13 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 67690706..fd0c9eb5 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -23,10 +23,10 @@ uses
USong,
OpenGL12,
{$IFDEF UseSerialPort}
- zlportio, //you can disable it and all PortWriteB calls
+ //zlportio, //you can disable it and all PortWriteB calls
{$ENDIF}
- ULCD,
- ULight,
+ //ULCD, //TODO: maybe LCD Support as Plugin?
+ //ULight, //TODO: maybe Light Support as Plugin?
UThemes;
type
@@ -225,10 +225,11 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Load Sound Settings', 1);
- // LCD
- Log.BenchmarkStart(1);
- Log.LogStatus('Load LCD', 'Initialization');
- LCD := TLCD.Create;
+ // LCD //TODO: maybe LCD Support as Plugin?
+ //Log.BenchmarkStart(1);
+ //Log.LogStatus('Load LCD', 'Initialization');
+ //LCD := TLCD.Create;
+ (*
if Ini.LPT = 1 then
begin
//LCD.HalfInterface := true;
@@ -239,8 +240,9 @@ begin
end;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading LCD', 1);
-
- // Light
+ *)
+ // Light //TODO: maybe Light Support as Plugin?
+ (*
Log.BenchmarkStart(1);
Log.LogStatus('Load Light', 'Initialization');
Light := TLight.Create;
@@ -250,7 +252,7 @@ begin
end;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Light', 1);
-
+ *)
// Theme
@@ -379,12 +381,14 @@ begin
//TTF_quit();
SDL_Quit();
+ (*
{$ifdef WIN32}
if assigned(LCD) and (Ini.LPT = 1) then
LCD.Clear;
if assigned(Light) and (Ini.LPT = 2) then
Light.TurnOff;
{$endif}
+ *)
if assigned(Log) then
begin
@@ -416,7 +420,7 @@ begin
SwapBuffers;
// light
- Light.Refresh;
+ //Light.Refresh;
// delay
CountMidTime;
@@ -795,7 +799,7 @@ begin
Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]);
end;
- Sender.UpdateLCD;
+ //Sender.UpdateLCD;
//On Sentence Change...
Sender.onSentenceChange(Lines[0].Current);
@@ -819,7 +823,7 @@ begin
// LCD.ShowCursor;
//LCD.MoveCursorBR(Sender.LyricMain.SelectedLetter);
- LCD.ShowCursor;
+ //LCD.ShowCursor;
end;
end;
@@ -842,9 +846,11 @@ begin
//LPT_1 := 0;
// Light.LightOne(0, 150);
+ (*
Light.LightOne(1, 200); // beat light
if ParamStr(1) = '-doublelights' then
Light.LightOne(0, 200); // beat light
+ *)
{ if ((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod (Lines[0].Resolution * 2) = 0) then
@@ -862,8 +868,10 @@ begin
AudioPlayback.PlaySound(SoundLib.Click);
//LPT_2 := 0;
+ (*
if ParamStr(1) <> '-doublelights' then
Light.LightOne(0, 150); //125
+ *)
// drum machine
(*