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-rw-r--r--Game/Code/Classes/UMain.pas7
1 files changed, 6 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 40b91be7..82fb92e4 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -588,9 +588,14 @@ begin
// Log.LogStatus('Beat ' + IntToStr(Czas.AktBeat) + ' HalfBeat ' + IntToStr(Czas.AktHalf), 'NewBeat');
// beep;
+ // On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas
+ if not assigned( Sound ) then // TODO : JB_Linux ... why is this now not assigned... it was fine a few hours ago..
+ exit;
+
// analizuje dla obu graczy ten sam sygnal (Sound.OneSrcForBoth)
// albo juz lepiej nie
- for CP := 0 to PlayersPlay-1 do begin
+ for CP := 0 to PlayersPlay-1 do
+ begin
// analyze buffer
Sound[CP].AnalizujBufor;