diff options
Diffstat (limited to 'Game/Code/Classes/UMain.pas')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index a68445b0..9459334d 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -502,12 +502,12 @@ begin { SDL_JOYAXISMOTION: begin - beep + // not implemented end; } SDL_JOYBUTTONDOWN: begin - beep + // not implemented end; end; // Case end; // While @@ -880,8 +880,7 @@ var Range: integer; NoteHit:boolean; begin -// Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat'); -// beep; + // Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat'); // On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas if not assigned( AudioInputProcessor.Sound ) then @@ -1043,7 +1042,7 @@ begin Player[CP].Note[Player[CP].HighNote].Perfect := true; end; end; - end;// else beep; // if S = SMax + end; // if S = SMax end; // if moze end; // for CP |