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-rw-r--r--Game/Code/Classes/UMain.pas9
1 files changed, 4 insertions, 5 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index a68445b0..9459334d 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -502,12 +502,12 @@ begin
{
SDL_JOYAXISMOTION:
begin
- beep
+ // not implemented
end;
}
SDL_JOYBUTTONDOWN:
begin
- beep
+ // not implemented
end;
end; // Case
end; // While
@@ -880,8 +880,7 @@ var
Range: integer;
NoteHit:boolean;
begin
-// Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat');
-// beep;
+ // Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat');
// On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas
if not assigned( AudioInputProcessor.Sound ) then
@@ -1043,7 +1042,7 @@ begin
Player[CP].Note[Player[CP].HighNote].Perfect := true;
end;
end;
- end;// else beep; // if S = SMax
+ end; // if S = SMax
end; // if moze
end; // for CP