diff options
Diffstat (limited to 'Game/Code/Classes/UMain.pas')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 12cd783c..21e17393 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -457,25 +457,25 @@ Begin if (Event.key.keysym.sym = SDLK_KP_ENTER) then
Event.key.keysym.sym := SDLK_RETURN;
- if (Event.key.keysym.sym = SDLK_F11 ) (*OR - (Event.key.keysym.sym = KMOD_ALT and SDLK_RETURN )*)then // toggle full screen - begin - writeln( 'Toggle FullScreen' ); + if (Event.key.keysym.sym = SDLK_F11 ) OR + (Event.key.keysym.sym = KMOD_ALT and SDLK_RETURN ) then // toggle full screen + begin Ini.FullScreen := integer( not boolean( Ini.FullScreen ) ); - if boolean( Ini.FullScreen ) then - begin - SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); - SDL_ShowCursor(0); - end - else - begin - SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); - SDL_ShowCursor(1); - end; + if boolean( Ini.FullScreen ) then + begin + SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); + SDL_ShowCursor(0); + end + else + begin + SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); + SDL_ShowCursor(1); + end; - glViewPort(0, 0, 1600, 1200); - end; + glViewPort(0, 0, ScreenW, ScreenH); + end +
else //ScreenShot hack. If Print is pressed-> Make screenshot and Save to Screenshots Path
if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then
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