diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 01ec129d..909ee835 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -266,16 +266,16 @@ var begin // lyric indicator (bar that indicates when the line start) - IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF); + IndicatorTex := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF); // ball for current word hover in ball effect - BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + BallTex := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, 0); // duet mode: load player icon For I := 0 to 5 do begin - PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][0] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][1] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0); end; // create line textures |