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-rw-r--r--Game/Code/Classes/ULight.pas116
1 files changed, 0 insertions, 116 deletions
diff --git a/Game/Code/Classes/ULight.pas b/Game/Code/Classes/ULight.pas
deleted file mode 100644
index 967d2ea1..00000000
--- a/Game/Code/Classes/ULight.pas
+++ /dev/null
@@ -1,116 +0,0 @@
-unit ULight;
-interface
-
-type
- TLight = class
- private
- Enabled: boolean;
- Light: array[0..7] of boolean;
- LightTime: array[0..7] of real; // time to stop, need to call update to change state
- LastTime: real;
- public
- constructor Create;
- procedure Enable;
- procedure SetState(State: integer);
- procedure AutoSetState;
- procedure TurnOn;
- procedure TurnOff;
- procedure LightOne(Number: integer; Time: real);
- procedure Refresh;
- end;
-
-var
- Light: TLight;
-
-const
- Data = $378; // default port address
- Status = Data + 1;
- Control = Data + 2;
-
-implementation
-
-uses
- SysUtils, zlportio, UTime;
-
-constructor TLight.Create;
-begin
- Enabled := false;
-end;
-
-procedure TLight.Enable;
-begin
- Enabled := true;
- LastTime := GetTime;
-end;
-
-procedure TLight.SetState(State: integer);
-begin
- if Enabled then
- PortWriteB($378, State);
-end;
-
-procedure TLight.AutoSetState;
-var
- State: integer;
-begin
- if Enabled then begin
- State := 0;
- if Light[0] then State := State + 2;
- if Light[1] then State := State + 1;
- // etc
- SetState(State);
- end;
-end;
-
-procedure TLight.TurnOn;
-begin
- if Enabled then
- SetState(3);
-end;
-
-procedure TLight.TurnOff;
-begin
- if Enabled then
- SetState(0);
-end;
-
-procedure TLight.LightOne(Number: integer; Time: real);
-begin
- if Enabled then begin
- if Light[Number] = false then begin
- Light[Number] := true;
- AutoSetState;
- end;
-
- LightTime[Number] := GetTime + Time/1000; // [s]
- end;
-end;
-
-procedure TLight.Refresh;
-var
- Time: real;
- TimeSkip: real;
- L: integer;
-begin
- if Enabled then begin
- Time := GetTime;
- TimeSkip := Time - LastTime;
- for L := 0 to 7 do begin
- if Light[L] = true then begin
- if LightTime[L] > Time then begin
- // jest jeszcze zapas - bez zmian
- //LightTime[L] := LightTime[L] - TimeSkip;
- end else begin
- // czas minal
- Light[L] := false;
- end;
- end;
- end;
- LastTime := Time;
- AutoSetState;
- end;
-end;
-
-end.
-
-