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-rw-r--r--Game/Code/Classes/UJoystick.pas273
1 files changed, 0 insertions, 273 deletions
diff --git a/Game/Code/Classes/UJoystick.pas b/Game/Code/Classes/UJoystick.pas
deleted file mode 100644
index cd9aadc5..00000000
--- a/Game/Code/Classes/UJoystick.pas
+++ /dev/null
@@ -1,273 +0,0 @@
-unit UJoystick;
-
-interface
-
-uses SDL;
-
-type
- TJoyButton = record
- State: integer;
- Enabled: boolean;
- Type_: byte;
- Sym: cardinal;
- end;
-
- TJoyHatState = record
- State: Boolean;
- LastTick: Cardinal;
- Enabled: boolean;
- Type_: byte;
- Sym: cardinal;
- end;
-
- TJoyUnit = record
- Button: array[0..15] of TJoyButton;
- HatState: Array[0..3] of TJoyHatState;
- end;
-
- TJoy = class
- constructor Create;
- procedure Update;
- end;
-
-var
- Joy: TJoy;
- JoyUnit: TJoyUnit;
- SDL_Joy: PSDL_Joystick;
- JoyEvent: TSDL_Event;
-
-implementation
-
-uses SysUtils, Windows, ULog;
-
-constructor TJoy.Create;
-var
- B{, N}: integer;
-begin
- //Old Corvus5 Method
- {// joystick support
- SDL_JoystickEventState(SDL_IGNORE);
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
- if SDL_NumJoysticks <> 1 then beep;
-
- SDL_Joy := SDL_JoystickOpen(0);
- if SDL_Joy = nil then beep;
-
- if SDL_JoystickNumButtons(SDL_Joy) <> 16 then beep;
-
-// SDL_JoystickEventState(SDL_ENABLE);
- // Events don't work - thay hang the whole application with SDL_JoystickEventState(SDL_ENABLE)
-
- // clear states
- for B := 0 to 15 do
- JoyUnit.Button[B].State := 1;
-
- // mapping
- JoyUnit.Button[1].Enabled := true;
- JoyUnit.Button[1].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[1].Sym := SDLK_RETURN;
- JoyUnit.Button[2].Enabled := true;
- JoyUnit.Button[2].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[2].Sym := SDLK_ESCAPE;
-
- JoyUnit.Button[12].Enabled := true;
- JoyUnit.Button[12].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[12].Sym := SDLK_LEFT;
- JoyUnit.Button[13].Enabled := true;
- JoyUnit.Button[13].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[13].Sym := SDLK_DOWN;
- JoyUnit.Button[14].Enabled := true;
- JoyUnit.Button[14].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[14].Sym := SDLK_RIGHT;
- JoyUnit.Button[15].Enabled := true;
- JoyUnit.Button[15].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[15].Sym := SDLK_UP;
- }
- //New Sarutas method
- SDL_JoystickEventState(SDL_IGNORE);
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
- if SDL_NumJoysticks < 1 then
- begin
- Log.LogError('No Joystick found');
- exit;
- end;
-
-
- SDL_Joy := SDL_JoystickOpen(0);
- if SDL_Joy = nil then
- begin
- Log.LogError('Could not Init Joystick');
- exit;
- end;
- //N := SDL_JoystickNumButtons(SDL_Joy);
- //if N < 6 then beep;
-
- for B := 0 to 5 do begin
- JoyUnit.Button[B].Enabled := true;
- JoyUnit.Button[B].State := 1;
- JoyUnit.Button[B].Type_ := SDL_KEYDOWN;
- end;
-
- JoyUnit.Button[0].Sym := SDLK_Return;
- JoyUnit.Button[1].Sym := SDLK_Escape;
- JoyUnit.Button[2].Sym := SDLK_M;
- JoyUnit.Button[3].Sym := SDLK_R;
-
- JoyUnit.Button[4].Sym := SDLK_RETURN;
- JoyUnit.Button[5].Sym := SDLK_ESCAPE;
-
- //Set HatState
- for B := 0 to 3 do begin
- JoyUnit.HatState[B].Enabled := true;
- JoyUnit.HatState[B].State := False;
- JoyUnit.HatState[B].Type_ := SDL_KEYDOWN;
- end;
-
- JoyUnit.HatState[0].Sym := SDLK_UP;
- JoyUnit.HatState[1].Sym := SDLK_RIGHT;
- JoyUnit.HatState[2].Sym := SDLK_DOWN;
- JoyUnit.HatState[3].Sym := SDLK_LEFT;
-end;
-
-procedure TJoy.Update;
-var
- B: integer;
- State: UInt8;
- Tick: Cardinal;
- Axes: Smallint;
-begin
- SDL_JoystickUpdate;
-
- //Manage Buttons
- for B := 0 to 15 do begin
- if (JoyUnit.Button[B].Enabled) and (JoyUnit.Button[B].State <> SDL_JoystickGetButton(SDL_Joy, B)) and (JoyUnit.Button[B].State = 0) then begin
- JoyEvent.type_ := JoyUnit.Button[B].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.Button[B].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end;
-
-
- for B := 0 to 15 do begin
- JoyUnit.Button[B].State := SDL_JoystickGetButton(SDL_Joy, B);
- end;
-
- //Get Tick
- Tick := Gettickcount;
-
- //Get CoolieHat
- if (SDL_JoystickNumHats(SDL_Joy)>=1) then
- State := SDL_JoystickGetHat(SDL_Joy, 0)
- else
- State := 0;
-
- //Get Axis
- if (SDL_JoystickNumAxes(SDL_Joy)>=2) then
- begin
- //Down - Up (X- Axis)
- Axes := SDL_JoystickGetAxis(SDL_Joy, 1);
- If Axes >= 15000 then
- State := State or SDL_HAT_Down
- Else If Axes <= -15000 then
- State := State or SDL_HAT_UP;
-
- //Left - Right (Y- Axis)
- Axes := SDL_JoystickGetAxis(SDL_Joy, 0);
- If Axes >= 15000 then
- State := State or SDL_HAT_Right
- Else If Axes <= -15000 then
- State := State or SDL_HAT_Left;
- end;
-
- //Manage Hat and joystick Events
- if (SDL_JoystickNumHats(SDL_Joy)>=1) OR (SDL_JoystickNumAxes(SDL_Joy)>=2) then
- begin
-
- //Up Button
- If (JoyUnit.HatState[0].Enabled) and ((SDL_HAT_UP AND State) = SDL_HAT_UP) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 500 msecs
- if (JoyUnit.HatState[0].State = False) OR (JoyUnit.HatState[0].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[0].State then
- JoyUnit.HatState[0].Lasttick := Tick + 200
- else
- JoyUnit.HatState[0].Lasttick := Tick + 500;
-
- JoyUnit.HatState[0].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[0].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[0].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[0].State := False;
-
- //Right Button
- If (JoyUnit.HatState[1].Enabled) and ((SDL_HAT_RIGHT AND State) = SDL_HAT_RIGHT) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 500 msecs
- if (JoyUnit.HatState[1].State = False) OR (JoyUnit.HatState[1].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[1].State then
- JoyUnit.HatState[1].Lasttick := Tick + 200
- else
- JoyUnit.HatState[1].Lasttick := Tick + 500;
-
- JoyUnit.HatState[1].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[1].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[1].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[1].State := False;
-
- //Down button
- If (JoyUnit.HatState[2].Enabled) and ((SDL_HAT_DOWN AND State) = SDL_HAT_DOWN) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 230 msecs
- if (JoyUnit.HatState[2].State = False) OR (JoyUnit.HatState[2].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[2].State then
- JoyUnit.HatState[2].Lasttick := Tick + 200
- else
- JoyUnit.HatState[2].Lasttick := Tick + 500;
-
- JoyUnit.HatState[2].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[2].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[2].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[2].State := False;
-
- //Left Button
- If (JoyUnit.HatState[3].Enabled) and ((SDL_HAT_LEFT AND State) = SDL_HAT_LEFT) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 230 msecs
- if (JoyUnit.HatState[3].State = False) OR (JoyUnit.HatState[3].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[3].State then
- JoyUnit.HatState[3].Lasttick := Tick + 200
- else
- JoyUnit.HatState[3].Lasttick := Tick + 500;
-
- JoyUnit.HatState[3].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[3].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[3].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[3].State := False;
- end;
-
-end;
-
-end.