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-rw-r--r--Game/Code/Classes/UIni.pas722
1 files changed, 309 insertions, 413 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 232021b6..50c121e9 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -25,8 +25,8 @@ type
type
TIni = class
private
- function ExtractKeyIndex(const key: string; const prefix: string; suffix: string): integer;
- function GetMaxKeyIndex(keys: TStringList; const prefix: string; const suffix: string): integer;
+ function ExtractKeyIndex(const key, prefix, suffix: String): Integer;
+ function GetMaxKeyIndex(keys: TStringList; const prefix, suffix: String): Integer;
procedure LoadInputDeviceCfg(IniFile: TMemIniFile);
procedure SaveInputDeviceCfg(IniFile: TIniFile);
public
@@ -181,7 +181,6 @@ implementation
uses
StrUtils,
- //UFiles,
UMain,
SDL,
ULanguage,
@@ -190,24 +189,30 @@ uses
URecord,
UCommandLine;
-function TIni.ExtractKeyIndex(const key: string; const prefix: string; suffix: string): integer;
+function TIni.ExtractKeyIndex(const key, prefix, suffix: String): Integer;
var
- tmpStr: string;
+ value: String;
+ start: Integer;
begin
Result := -1;
- if not AnsiStartsText(prefix, key) then
- Exit;
- tmpStr := AnsiReplaceText(key, prefix, '');
- tmpStr := AnsiReplaceText(tmpStr, suffix, '');
- Result := StrToIntDef(tmpStr, -1);
+
+ if Pos(prefix, key) > -1 then
+ begin
+ start := Pos(prefix, key) + Length(prefix);
+
+ // copy all between prefix and suffix
+ value := copy (key, start, Pos(suffix, key) - 1 - start);
+ Result := StrToIntDef(value, -1);
+ end;
end;
-function TIni.GetMaxKeyIndex(keys: TStringList; const prefix: string; const suffix: string): integer;
+function TIni.GetMaxKeyIndex(keys: TStringList; const prefix, suffix: string): integer;
var
i: integer;
keyIndex: integer;
begin
Result := -1;
+
for i := 0 to keys.Count-1 do
begin
keyIndex := ExtractKeyIndex(keys[i], prefix, suffix);
@@ -219,14 +224,12 @@ end;
procedure TIni.LoadInputDeviceCfg(IniFile: TMemIniFile);
var
deviceIndex: integer;
- deviceCfgIndex: integer;
deviceCfg: PInputDeviceConfig;
device: TAudioInputDevice;
deviceIniIndex: integer;
deviceIniStr: string;
channelCount: integer;
channelIndex: integer;
- channelIndexStr: string;
newDevice: boolean;
recordKeys: TStringList;
i: integer;
@@ -236,49 +239,45 @@ begin
// read all record-keys for filtering
IniFile.ReadSection('Record', recordKeys);
- deviceCfgIndex := 0;
SetLength(InputDeviceConfig, 0);
for i := 0 to recordKeys.Count-1 do
begin
// find next device-name
deviceIniIndex := ExtractKeyIndex(recordKeys[i], 'DeviceName[', ']');
- if (deviceIniIndex < 0) then
- continue;
- deviceIniStr := IntToStr(deviceIniIndex);
-
- if not IniFile.ValueExists('Record', 'DeviceName['+deviceIniStr+']') then
- break;
+ if (deviceIniIndex >= 0) then
+ begin
+ deviceIniStr := IntToStr(deviceIniIndex);
- // resize list
- SetLength(InputDeviceConfig, deviceCfgIndex+1);
+ if not IniFile.ValueExists('Record', 'DeviceName['+deviceIniStr+']') then
+ break;
- deviceCfg := @InputDeviceConfig[deviceCfgIndex];
+ // resize list
+ SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
- // read an input device's config.
- // Note: All devices are appended to the list whether they exist or not.
- // Otherwise an external device's config will be lost if it is not
- // connected (e.g. singstar mics or USB-Audio devices).
- deviceCfg.Name := IniFile.ReadString('Record', 'DeviceName['+deviceIniStr+']', '');
- deviceCfg.Input := IniFile.ReadInteger('Record', 'Input['+deviceIniStr+']', 0);
+ // read an input device's config.
+ // Note: All devices are appended to the list whether they exist or not.
+ // Otherwise an external device's config will be lost if it is not
+ // connected (e.g. singstar mics or USB-Audio devices).
+ deviceCfg := @InputDeviceConfig[High(InputDeviceConfig)];
+ deviceCfg.Name := IniFile.ReadString('Record', 'DeviceName['+deviceIniStr+']', '');
+ deviceCfg.Input := IniFile.ReadInteger('Record', 'Input['+deviceIniStr+']', 0);
- // find the largest channel-number of the current device in the ini-file
- channelCount := GetMaxKeyIndex(recordKeys, 'Channel(', ')['+deviceIniStr+']');
- if (channelCount < 0) then
- channelCount := 0;
+ // find the largest channel-number of the current device in the ini-file
+ channelCount := GetMaxKeyIndex(recordKeys, 'Channel(', ')['+deviceIniStr+']');
+ if (channelCount < 0) then
+ channelCount := 0;
- SetLength(deviceCfg.ChannelToPlayerMap, channelCount);
+ SetLength(deviceCfg.ChannelToPlayerMap, channelCount);
- // read channel-to-player mapping for every channel of the current device
- // or set non-configured channels to no player (=0).
- for channelIndex := 0 to High(deviceCfg.ChannelToPlayerMap) do
- begin
- channelIndexStr := IntToStr(channelIndex+1);
- deviceCfg.ChannelToPlayerMap[channelIndex] :=
- IniFile.ReadInteger('Record', 'Channel('+channelIndexStr+')['+deviceIniStr+']', 0);
+ // read channel-to-player mapping for every channel of the current device
+ // or set non-configured channels to no player (=0).
+ for channelIndex := 0 to High(deviceCfg.ChannelToPlayerMap) do
+ begin
+ deviceCfg.ChannelToPlayerMap[channelIndex] :=
+ IniFile.ReadInteger('Record', 'Channel('+IntToStr(channelIndex+1)+')['+deviceIniStr+']', 0);
+ end;
end;
-
- Inc(deviceCfgIndex);
end;
recordKeys.Free();
@@ -287,9 +286,9 @@ begin
for deviceIndex := 0 to High(AudioInputProcessor.Device) do
begin
newDevice := true;
- for deviceCfgIndex := 0 to High(InputDeviceConfig) do
+ for deviceIniIndex := 0 to High(InputDeviceConfig) do
begin //Search for Card in List
- deviceCfg := @InputDeviceConfig[deviceCfgIndex];
+ deviceCfg := @InputDeviceConfig[deviceIniIndex];
device := AudioInputProcessor.Device[deviceIndex];
if (deviceCfg.Name = Trim(device.Description)) then
@@ -307,9 +306,8 @@ begin
end;
// associate ini-index with device
- device.CfgIndex := deviceCfgIndex;
-
- Break;
+ device.CfgIndex := deviceIniIndex;
+ break;
end;
end;
@@ -318,28 +316,26 @@ begin
begin
// resize list
SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
- deviceCfgIndex := High(InputDeviceConfig);
-
- deviceCfg := @InputDeviceConfig[deviceCfgIndex];
+ deviceCfg := @InputDeviceConfig[High(InputDeviceConfig)];
device := AudioInputProcessor.Device[deviceIndex];
+
+ // associate ini-index with device
+ device.CfgIndex := High(InputDeviceConfig);
- deviceCfg.Name := Trim(AudioInputProcessor.Device[deviceIndex].Description);
+ deviceCfg.Name := Trim(device.Description);
deviceCfg.Input := 0;
-
+
channelCount := device.AudioFormat.Channels;
SetLength(deviceCfg.ChannelToPlayerMap, channelCount);
for channelIndex := 0 to channelCount-1 do
begin
// set default at first start of USDX (1st device, 1st channel -> player1)
- if ((channelIndex = 0) and (deviceCfgIndex = 0)) then
+ if ((channelIndex = 0) and (device.CfgIndex = 0)) then
deviceCfg.ChannelToPlayerMap[0] := 1
else
deviceCfg.ChannelToPlayerMap[channelIndex] := 0;
end;
-
- // associate ini-index with device
- device.CfgIndex := deviceCfgIndex;
end;
end;
@@ -347,516 +343,429 @@ end;
procedure TIni.SaveInputDeviceCfg(IniFile: TIniFile);
var
- deviceIndex: integer;
- deviceIndexStr: string;
- channelIndex: integer;
- channelIndexStr: string;
- valueStr: string;
+ deviceIndex: Integer;
+ deviceIndexStr: String;
+ channelIndex: Integer;
begin
- for deviceIndex := 0 to High(InputDeviceConfig) do begin
+ for deviceIndex := 0 to High(InputDeviceConfig) do
+ begin
deviceIndexStr := IntToStr(deviceIndex+1);
-
- valueStr := InputDeviceConfig[deviceIndex].Name;
- IniFile.WriteString('Record', 'DeviceName['+deviceIndexStr+']', valueStr);
-
- valueStr := IntToStr(InputDeviceConfig[deviceIndex].Input);
- IniFile.WriteString('Record', 'Input['+deviceIndexStr+']', valueStr);
-
+
+ // DeviceName and DeviceInput
+ IniFile.WriteString('Record', 'DeviceName['+deviceIndexStr+']', InputDeviceConfig[deviceIndex].Name);
+ IniFile.WriteString('Record', 'Input['+deviceIndexStr+']', IntToStr(InputDeviceConfig[deviceIndex].Input));
+
+ // Channel-to-Player Mapping
for channelIndex := 0 to High(InputDeviceConfig[deviceIndex].ChannelToPlayerMap) do
begin
- channelIndexStr := IntToStr(channelIndex+1);
- valueStr := IntToStr(InputDeviceConfig[deviceIndex].ChannelToPlayerMap[channelIndex]);
- IniFile.WriteString('Record', 'Channel('+channelIndexStr+')['+deviceIndexStr+']', valueStr);
+ IniFile.WriteString('Record', 'Channel('+IntToStr(channelIndex+1)+')['+deviceIndexStr+']',
+ IntToStr(InputDeviceConfig[deviceIndex].ChannelToPlayerMap[channelIndex]));
end;
end;
end;
procedure TIni.Load();
var
- IniFile: TMemIniFile;
- ThemeIni: TMemIniFile;
- Tekst: string;
- Pet: integer;
- B: boolean;
- I, I2, I3: integer;
- S: string;
- Modes: PPSDL_Rect;
- SR: TSearchRec; //Skin List Patch
- lFileName : String;
-
+ IniFile: TMemIniFile;
+ ThemeIni: TMemIniFile;
+ ThemeName: String;
+ I: Integer;
+ Modes: PPSDL_Rect;
+ searchResult: TSearchRec;
+ // returns name without fileextension
function GetFileName (S: String):String;
begin
//Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
Result := copy (S,0,Pos ('.ini',S)-1);
end;
-
+
+ // get index of value V in array a, returns -1 if value is not in array
+ function GetArrayIndex(var A: array of String; V: String; caseInsensitiv: Boolean = False): Integer;
+ var
+ i: Integer;
+ begin
+ Result := -1;
+
+ for i := 0 To High(A) do
+ if (A[i] = V) or (caseInsensitiv and (UpperCase(A[i]) = UpperCase(V))) then
+ begin
+ Result := i;
+ break;
+ end;
+ end;
+
+ // swap two strings
+ procedure swap(var s1, s2: String);
+ var
+ s3: String;
+ begin
+ s3 := s1;
+ s1 := s2;
+ s2 := s3;
+ end;
begin
GamePath := Platform.GetGameUserPath;
- Log.LogStatus( 'GamePath : ' +GamePath , '' );
+ Log.LogStatus( 'GamePath : ' +GamePath , '' );
if (Params.ConfigFile <> '') then
try
- lFileName := Params.ConfigFile;
+ FileName := Params.ConfigFile;
except
- lFileName := GamePath + 'config.ini';
+ FileName := GamePath + 'config.ini';
end
else
- lFileName := GamePath + 'config.ini';
-
- Log.LogStatus( 'Using config : ' +lFileName , '');
- IniFile := TMemIniFile.Create( lFileName );
+ FileName := GamePath + 'config.ini';
+ Log.LogStatus( 'Using config : ' + FileName , 'Ini');
+ IniFile := TMemIniFile.Create( FileName );
// Name
for I := 0 to 11 do
- Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
-
+ Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
// Templates for Names Mod
for I := 0 to 2 do
- Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
+ NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
for I := 0 to 11 do
- Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
-
+ NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
+
// Players
- Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
- for Pet := 0 to High(IPlayers) do
- if Tekst = IPlayers[Pet] then Ini.Players := Pet;
-
+ Players := GetArrayIndex(IPlayers, IniFile.ReadString('Game', 'Players', IPlayers[0]));
+
// Difficulty
- Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
- for Pet := 0 to High(IDifficulty) do
- if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;
-
+ Difficulty := GetArrayIndex(IDifficulty, IniFile.ReadString('Game', 'Difficulty', 'Easy'));
+
// Language
- Tekst := IniFile.ReadString('Game', 'Language', 'English');
- for Pet := 0 to High(ILanguage) do
- if Tekst = ILanguage[Pet] then Ini.Language := Pet;
-
-// Language.ChangeLanguage(ILanguage[Ini.Language]);
-
+ Language := GetArrayIndex(ILanguage, IniFile.ReadString('Game', 'Language', 'English'));
+ //Language.ChangeLanguage(ILanguage[Language]);
+
// Tabs
- Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
- for Pet := 0 to High(ITabs) do
- if Tekst = ITabs[Pet] then Ini.Tabs := Pet;
-
- //Tabs at Startup fix
- Ini.Tabs_at_startup := Ini.Tabs;
-
- // Sorting
- Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
- for Pet := 0 to High(ISorting) do
- if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
-
+ Tabs := GetArrayIndex(ITabs, IniFile.ReadString('Game', 'Tabs', ITabs[0]));
+ Tabs_at_startup := Tabs; //Tabs at Startup fix
+
+ // Song Sorting
+ Sorting := GetArrayIndex(ISorting, IniFile.ReadString('Game', 'Sorting', ISorting[0]));
+
// Debug
- Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
- for Pet := 0 to High(IDebug) do
- if Tekst = IDebug[Pet] then Ini.Debug := Pet;
-
- //if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
+ Debug := GetArrayIndex(IDebug, IniFile.ReadString('Game', 'Debug', IDebug[0]));
+ //if Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
// Screens
- Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
- for Pet := 0 to High(IScreens) do
- if Tekst = IScreens[Pet] then Ini.Screens := Pet;
-
+ Screens := GetArrayIndex(IScreens, IniFile.ReadString('Graphics', 'Screens', IScreens[0]));
+
// FullScreen
- Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
- for Pet := 0 to High(IFullScreen) do
- if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;
-
+ FullScreen := GetArrayIndex(IFullScreen, IniFile.ReadString('Graphics', 'FullScreen', 'On'));
// Resolution
SetLength(IResolution, 0);
-
- Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_RESIZABLE ) ; // Check if there are any modes available
-// Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN or SDL_RESIZABLE); // Check if there are any modes available
- if integer( Modes ) = 0 then
- begin
- Log.LogStatus( 'No resolutions Found' , 'Video');
- end
- else
- if integer( Modes ) = -1 then
- begin
- Log.LogStatus( 'ANY resolutions can be used' , 'Video');
- // Interesting bug here on linux ...
- // https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/14044
- end
- else
- begin
- while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
+
+ // Check if there are any modes available
+ if IFullScreen[FullScreen] = 'On' then
+ Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN or SDL_RESIZABLE)
+ else
+ Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_RESIZABLE ) ;
+
+ if integer( Modes ) = 0 then
+ begin
+ Log.LogStatus( 'No resolutions Found' , 'Video');
+ end
+ else
+ begin
+ if integer( Modes ) = -1 then
begin
- Log.LogStatus( 'Found Video Mode : ' + IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h) , 'Video');
- SetLength(IResolution, Length(IResolution) + 1);
- IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
- Inc(Modes);
- end;
- end;
-
+ Log.LogStatus( 'ANY resolutions can be used - Fallback to some standard resolutions' , 'Video');
+
+ // Fallback to some standard resolutions
+ SetLength(IResolution, 10);
+ IResolution[0] := '640x480';
+ IResolution[1] := '800x600';
+ IResolution[2] := '1024x768';
+ IResolution[3] := '1152x864';
+ IResolution[4] := '1280x800';
+ IResolution[5] := '1280x960';
+ IResolution[6] := '1400x1050';
+ IResolution[7] := '1440x900';
+ IResolution[8] := '1600x1200';
+ IResolution[9] := '1680x1050';
+
+ Resolution := GetArrayIndex(IResolution, IniFile.ReadString('Graphics', 'Resolution', '800x600'));
+ if Resolution = -1 then
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IniFile.ReadString('Graphics', 'Resolution', '800x600');
+ Resolution := High(IResolution);
+ end;
+ end
+ else
+ begin
+ while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
+ begin
+ Log.LogStatus( 'Found Video Mode : ' + IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h) , 'Video');
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
+ Inc(Modes);
+ end;
+
+ // reverse order
+ for I := 0 to (Length(IResolution) div 2) - 1 do begin
+ swap(IResolution[I], IResolution[High(IResolution)-I]);
+ end;
+ Resolution := GetArrayIndex(IResolution, IniFile.ReadString('Graphics', 'Resolution', '800x600'));
+
+ if Resolution = -1 then
+ begin
+ Resolution := GetArrayIndex(IResolution, '800x600');
+ if Resolution = -1 then
+ Resolution := 0;
+ end;
+ end;
+ end;
// if no modes were set, then failback to 800x600
// as per http://sourceforge.net/forum/message.php?msg_id=4544965
// THANKS : linnex at users.sourceforge.net
if Length(IResolution) < 1 then
- begin
+ begin
Log.LogStatus( 'Found Video Mode : NONE !!! ( Defaulted to 800 x 600 )', 'Video');
- SetLength(IResolution, Length(IResolution) + 1);
- IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
- Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[High(IResolution)] , 'Graphics - Resolutions');
+ SetLength(IResolution, 1);
+ IResolution[0] := '800x600';
+ Resolution := 0;
+ Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[0] , 'Graphics - Resolutions');
// Default to fullscreen OFF, in this case !
- Ini.FullScreen := 0;
+ FullScreen := 0;
end;
- // reverse order
- for I := 0 to (Length(IResolution) div 2) - 1 do begin
- S := IResolution[I];
- IResolution[I] := IResolution[High(IResolution)-I];
- IResolution[High(IResolution)-I] := S;
- end;
-
- Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
- for Pet := 0 to High(IResolution) do
- if Tekst = IResolution[Pet] then Ini.Resolution := Pet;
-
-
- // Resolution
- Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
- for Pet := 0 to High(IDepth) do
- if Tekst = IDepth[Pet] then Ini.Depth := Pet;
-
- // Texture Size
- Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
- for Pet := 0 to High(ITextureSize) do
- if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;
+ // Depth
+ Depth := GetArrayIndex(IDepth, IniFile.ReadString('Graphics', 'Depth', '32 bit'));
+
+ // TextureSize
+ TextureSize := GetArrayIndex(ITextureSize, IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]));
// SingWindow
- Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
- for Pet := 0 to High(ISingWindow) do
- if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;
+ SingWindow := GetArrayIndex(ISingWindow, IniFile.ReadString('Graphics', 'SingWindow', 'Big'));
// Oscilloscope
- Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
- for Pet := 0 to High(IOscilloscope) do
- if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
+ Oscilloscope := GetArrayIndex(IOscilloscope, IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar'));
// Spectrum
- Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
- for Pet := 0 to High(ISpectrum) do
- if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;
+ Spectrum := GetArrayIndex(ISpectrum, IniFile.ReadString('Graphics', 'Spectrum', 'Off'));
// Spectrograph
- Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
- for Pet := 0 to High(ISpectrograph) do
- if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;
+ Spectrograph := GetArrayIndex(ISpectrograph, IniFile.ReadString('Graphics', 'Spectrograph', 'Off'));
// MovieSize
- Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
- for Pet := 0 to High(IMovieSize) do
- if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;
+ MovieSize := GetArrayIndex(IMovieSize, IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]));
// MicBoost
- Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
- for Pet := 0 to High(IMicBoost) do
- if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;
+ MicBoost := GetArrayIndex(IMicBoost, IniFile.ReadString('Sound', 'MicBoost', 'Off'));
// ClickAssist
- Tekst := IniFile.ReadString('Sound', 'ClickAssist', 'Off');
- for Pet := 0 to High(IClickAssist) do
- if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;
+ ClickAssist := GetArrayIndex(IClickAssist, IniFile.ReadString('Sound', 'ClickAssist', 'Off'));
// BeatClick
- Tekst := IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]);
- for Pet := 0 to High(IBeatClick) do
- if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;
+ BeatClick := GetArrayIndex(IBeatClick, IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]));
// SavePlayback
- Tekst := IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]);
- for Pet := 0 to High(ISavePlayback) do
- if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
-
+ SavePlayback := GetArrayIndex(ISavePlayback, IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]));
+
// Threshold
- Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[1]);
- for Pet := 0 to High(IThreshold) do
- if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
-
- //Song Preview
- Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
- for Pet := 0 to High(IPreviewVolume) do
- if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;
-
- Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
- for Pet := 0 to High(IPreviewFading) do
- if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
-
+ Threshold := GetArrayIndex(IThreshold, IniFile.ReadString('Sound', 'Threshold', IThreshold[1]));
+
+ //Preview Volume
+ PreviewVolume := GetArrayIndex(IPreviewVolume, IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]));
+
+ //Preview Fading
+ PreviewFading := GetArrayIndex(IPreviewFading, IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]));
+
// Lyrics Font
- Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
- for Pet := 0 to High(ILyricsFont) do
- if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
+ LyricsFont := GetArrayIndex(ILyricsFont, IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]));
// Lyrics Effect
- Tekst := IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]);
- for Pet := 0 to High(ILyricsEffect) do
- if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;
+ LyricsEffect := GetArrayIndex(ILyricsEffect, IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]));
// Solmization
- Tekst := IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]);
- for Pet := 0 to High(ISolmization) do
- if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
-
+ Solmization := GetArrayIndex(ISolmization, IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]));
+
// Theme
-
- //Theme List Patch
-
- //I2 Saves the no of the Deluxe (Standard-) Theme
- I2 := 0;
- //I counts is the cur. Theme no
- I := 0;
-
- SetLength(ITheme, 0);
- writeln( 'Searching for Theme : '+ ThemePath + '*.ini' );
- FindFirst(ThemePath + '*.ini',faAnyFile,SR);
- Repeat
- writeln( SR.Name );
-
- //Read Themename from Theme
- ThemeIni := TMemIniFile.Create(SR.Name);
- Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
- ThemeIni.Free;
-
- //if Deluxe Theme then save Themeno to I2
- if (Tekst = 'DELUXE') then
- I2 := I;
-
- //Search for Skins for this Theme
- for Pet := low(Skin.Skin) to high(Skin.Skin) do
+ SetLength(ITheme, 0);
+ Log.LogStatus('Searching for Theme : ' + ThemePath + '*.ini', 'Theme');
+ FindFirst(ThemePath + '*.ini',faAnyFile, searchResult);
+ Repeat
+ Log.LogStatus('Found Theme: ' + searchResult.Name, 'Theme');
+
+ //Read Themename from Theme
+ ThemeIni := TMemIniFile.Create(searchResult.Name);
+ ThemeName := UpperCase(ThemeIni.ReadString('Theme','Name', GetFileName(searchResult.Name)));
+ ThemeIni.Free;
+
+ //Search for Skins for this Theme
+ for I := Low(Skin.Skin) to High(Skin.Skin) do
+ begin
+ if UpperCase(Skin.Skin[I].Theme) = ThemeName then
begin
- if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
- begin
- SetLength(ITheme, Length(ITheme)+1);
- ITheme[High(ITheme)] := GetFileName(SR.Name);
- break;
- end;
+ SetLength(ITheme, Length(ITheme)+1);
+ ITheme[High(ITheme)] := GetFileName(searchResult.Name);
+ break;
end;
+ end;
+ Until FindNext(searchResult) <> 0;
+ FindClose(searchResult);
- Inc(I);
- Until FindNext(SR) <> 0;
- FindClose(SR);
- //Theme List Patch End }
-
- //No Theme Found
- if (Length(ITheme)=0) then
+ // No Theme Found
+ if (Length(ITheme) = 0) then
begin
Log.CriticalError('Could not find any valid Themes.');
end;
-
- Tekst := IniFile.ReadString('Themes', 'Theme', ITheme[I2]);
- Ini.Theme := 0;
- for Pet := 0 to High(ITheme) do
- if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;
-
+ Theme := GetArrayIndex(ITheme, IniFile.ReadString('Themes', 'Theme', 'DELUXE'), True);
+ if (Theme = -1) then
+ Theme := 0;
+
// Skin
Skin.onThemeChange;
- Ini.SkinNo := 0;
-
- Tekst := IniFile.ReadString('Themes', 'Skin', ISkin[0]);
- for Pet := 0 to High(ISkin) do
- if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;
+
+ SkinNo := GetArrayIndex(ISkin, IniFile.ReadString('Themes', 'Skin', ISkin[0]));
// Color
- Tekst := IniFile.ReadString('Themes', 'Color', IColor[0]);
- for Pet := 0 to High(IColor) do
- if Tekst = IColor[Pet] then Ini.Color := Pet;
-
+ Color := GetArrayIndex(IColor, IniFile.ReadString('Themes', 'Color', IColor[0]));
+
LoadInputDeviceCfg(IniFile);
//Advanced Settings
// LoadAnimation
- Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
- for Pet := 0 to High(ILoadAnimation) do
- if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
+ LoadAnimation := GetArrayIndex(ILoadAnimation, IniFile.ReadString('Advanced', 'LoadAnimation', 'On'));
// ScreenFade
- Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
- for Pet := 0 to High(IScreenFade) do
- if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;
+ ScreenFade := GetArrayIndex(IScreenFade, IniFile.ReadString('Advanced', 'ScreenFade', 'On'));
// EffectSing
- Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
- for Pet := 0 to High(IEffectSing) do
- if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;
+ EffectSing := GetArrayIndex(IEffectSing, IniFile.ReadString('Advanced', 'EffectSing', 'On'));
// AskbeforeDel
- Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
- for Pet := 0 to High(IAskbeforeDel) do
- if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
+ AskbeforeDel := GetArrayIndex(IAskbeforeDel, IniFile.ReadString('Advanced', 'AskbeforeDel', 'On'));
// OnSongClick
- Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
- for Pet := 0 to High(IOnSongClick) do
- if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
+ OnSongClick := GetArrayIndex(IOnSongClick, IniFile.ReadString('Advanced', 'OnSongClick', 'Sing'));
// Linebonus
- Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
- for Pet := 0 to High(ILineBonus) do
- if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
+ LineBonus := GetArrayIndex(ILineBonus, IniFile.ReadString('Advanced', 'LineBonus', 'At Score'));
// PartyPopup
- Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
- for Pet := 0 to High(IPartyPopup) do
- if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;
-
+ PartyPopup := GetArrayIndex(IPartyPopup, IniFile.ReadString('Advanced', 'PartyPopup', 'On'));
// Joypad
- Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
- for Pet := 0 to High(IJoypad) do
- if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
+ Joypad := GetArrayIndex(IJoypad, IniFile.ReadString('Controller', 'Joypad', IJoypad[0]));
// LCD
- Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
- for Pet := 0 to High(ILPT) do
- if Tekst = ILPT[Pet] then Ini.LPT := Pet;
-
+ LPT := GetArrayIndex(ILPT, IniFile.ReadString('Devices', 'LPT', ILPT[0]));
// SongPath
if (Params.SongPath <> '') then
SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
else
SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
-
- Filename := IniFile.FileName;
+
IniFile.Free;
end;
procedure TIni.Save;
var
IniFile: TIniFile;
- Tekst: string;
- I: Integer;
- S: String;
begin
- //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
- if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
+ if not (FileExists(Filename) and FileIsReadOnly(Filename)) then
+ begin
IniFile := TIniFile.Create(Filename);
// Players
- Tekst := IPlayers[Ini.Players];
- IniFile.WriteString('Game', 'Players', Tekst);
+ IniFile.WriteString('Game', 'Players', IPlayers[Players]);
// Difficulty
- Tekst := IDifficulty[Ini.Difficulty];
- IniFile.WriteString('Game', 'Difficulty', Tekst);
+ IniFile.WriteString('Game', 'Difficulty', IDifficulty[Difficulty]);
// Language
- Tekst := ILanguage[Ini.Language];
- IniFile.WriteString('Game', 'Language', Tekst);
+ IniFile.WriteString('Game', 'Language', ILanguage[Language]);
// Tabs
- Tekst := ITabs[Ini.Tabs];
- IniFile.WriteString('Game', 'Tabs', Tekst);
+ IniFile.WriteString('Game', 'Tabs', ITabs[Tabs]);
// Sorting
- Tekst := ISorting[Ini.Sorting];
- IniFile.WriteString('Game', 'Sorting', Tekst);
+ IniFile.WriteString('Game', 'Sorting', ISorting[Sorting]);
// Debug
- Tekst := IDebug[Ini.Debug];
- IniFile.WriteString('Game', 'Debug', Tekst);
+ IniFile.WriteString('Game', 'Debug', IDebug[Debug]);
// Screens
- Tekst := IScreens[Ini.Screens];
- IniFile.WriteString('Graphics', 'Screens', Tekst);
+ IniFile.WriteString('Graphics', 'Screens', IScreens[Screens]);
// FullScreen
- Tekst := IFullScreen[Ini.FullScreen];
- IniFile.WriteString('Graphics', 'FullScreen', Tekst);
+ IniFile.WriteString('Graphics', 'FullScreen', IFullScreen[FullScreen]);
// Resolution
- Tekst := IResolution[Ini.Resolution];
- IniFile.WriteString('Graphics', 'Resolution', Tekst);
+ IniFile.WriteString('Graphics', 'Resolution', IResolution[Resolution]);
// Depth
- Tekst := IDepth[Ini.Depth];
- IniFile.WriteString('Graphics', 'Depth', Tekst);
+ IniFile.WriteString('Graphics', 'Depth', IDepth[Depth]);
- // Resolution
- Tekst := ITextureSize[Ini.TextureSize];
- IniFile.WriteString('Graphics', 'TextureSize', Tekst);
+ // TextureSize
+ IniFile.WriteString('Graphics', 'TextureSize', ITextureSize[TextureSize]);
// Sing Window
- Tekst := ISingWindow[Ini.SingWindow];
- IniFile.WriteString('Graphics', 'SingWindow', Tekst);
+ IniFile.WriteString('Graphics', 'SingWindow', ISingWindow[SingWindow]);
// Oscilloscope
- Tekst := IOscilloscope[Ini.Oscilloscope];
- IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
+ IniFile.WriteString('Graphics', 'Oscilloscope', IOscilloscope[Oscilloscope]);
// Spectrum
- Tekst := ISpectrum[Ini.Spectrum];
- IniFile.WriteString('Graphics', 'Spectrum', Tekst);
+ IniFile.WriteString('Graphics', 'Spectrum', ISpectrum[Spectrum]);
// Spectrograph
- Tekst := ISpectrograph[Ini.Spectrograph];
- IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
+ IniFile.WriteString('Graphics', 'Spectrograph', ISpectrograph[Spectrograph]);
// Movie Size
- Tekst := IMovieSize[Ini.MovieSize];
- IniFile.WriteString('Graphics', 'MovieSize', Tekst);
+ IniFile.WriteString('Graphics', 'MovieSize', IMovieSize[MovieSize]);
// MicBoost
- Tekst := IMicBoost[Ini.MicBoost];
- IniFile.WriteString('Sound', 'MicBoost', Tekst);
+ IniFile.WriteString('Sound', 'MicBoost', IMicBoost[MicBoost]);
// ClickAssist
- Tekst := IClickAssist[Ini.ClickAssist];
- IniFile.WriteString('Sound', 'ClickAssist', Tekst);
+ IniFile.WriteString('Sound', 'ClickAssist', IClickAssist[ClickAssist]);
// BeatClick
- Tekst := IBeatClick[Ini.BeatClick];
- IniFile.WriteString('Sound', 'BeatClick', Tekst);
+ IniFile.WriteString('Sound', 'BeatClick', IBeatClick[BeatClick]);
// Threshold
- Tekst := IThreshold[Ini.Threshold];
- IniFile.WriteString('Sound', 'Threshold', Tekst);
+ IniFile.WriteString('Sound', 'Threshold', IThreshold[Threshold]);
// Song Preview
- Tekst := IPreviewVolume[Ini.PreviewVolume];
- IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
-
- Tekst := IPreviewFading[Ini.PreviewFading];
- IniFile.WriteString('Sound', 'PreviewFading', Tekst);
+ IniFile.WriteString('Sound', 'PreviewVolume', IPreviewVolume[PreviewVolume]);
+
+ // PreviewFading
+ IniFile.WriteString('Sound', 'PreviewFading', IPreviewFading[PreviewFading]);
// SavePlayback
- Tekst := ISavePlayback[Ini.SavePlayback];
- IniFile.WriteString('Sound', 'SavePlayback', Tekst);
+ IniFile.WriteString('Sound', 'SavePlayback', ISavePlayback[SavePlayback]);
// Lyrics Font
- Tekst := ILyricsFont[Ini.LyricsFont];
- IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
+ IniFile.WriteString('Lyrics', 'LyricsFont', ILyricsFont[LyricsFont]);
// Lyrics Effect
- Tekst := ILyricsEffect[Ini.LyricsEffect];
- IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
+ IniFile.WriteString('Lyrics', 'LyricsEffect', ILyricsEffect[LyricsEffect]);
// Solmization
- Tekst := ISolmization[Ini.Solmization];
- IniFile.WriteString('Lyrics', 'Solmization', Tekst);
+ IniFile.WriteString('Lyrics', 'Solmization', ISolmization[Solmization]);
// Theme
- Tekst := ITheme[Ini.Theme];
- IniFile.WriteString('Themes', 'Theme', Tekst);
+ IniFile.WriteString('Themes', 'Theme', ITheme[Theme]);
// Skin
- Tekst := ISkin[Ini.SkinNo];
- IniFile.WriteString('Themes', 'Skin', Tekst);
+ IniFile.WriteString('Themes', 'Skin', ISkin[SkinNo]);
// Color
- Tekst := IColor[Ini.Color];
- IniFile.WriteString('Themes', 'Color', Tekst);
+ IniFile.WriteString('Themes', 'Color', IColor[Color]);
SaveInputDeviceCfg(IniFile);
@@ -865,38 +774,31 @@ begin
//Advanced Settings
//LoadAnimation
- Tekst := ILoadAnimation[Ini.LoadAnimation];
- IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
+ IniFile.WriteString('Advanced', 'LoadAnimation', ILoadAnimation[LoadAnimation]);
//EffectSing
- Tekst := IEffectSing[Ini.EffectSing];
- IniFile.WriteString('Advanced', 'EffectSing', Tekst);
+ IniFile.WriteString('Advanced', 'EffectSing', IEffectSing[EffectSing]);
//ScreenFade
- Tekst := IScreenFade[Ini.ScreenFade];
- IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
+ IniFile.WriteString('Advanced', 'ScreenFade', IScreenFade[ScreenFade]);
//AskbeforeDel
- Tekst := IAskbeforeDel[Ini.AskbeforeDel];
- IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
+ IniFile.WriteString('Advanced', 'AskbeforeDel', IAskbeforeDel[AskbeforeDel]);
//OnSongClick
- Tekst := IOnSongClick[Ini.OnSongClick];
- IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
+ IniFile.WriteString('Advanced', 'OnSongClick', IOnSongClick[OnSongClick]);
//Line Bonus
- Tekst := ILineBonus[Ini.LineBonus];
- IniFile.WriteString('Advanced', 'LineBonus', Tekst);
+ IniFile.WriteString('Advanced', 'LineBonus', ILineBonus[LineBonus]);
//Party Popup
- Tekst := IPartyPopup[Ini.PartyPopup];
- IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
+ IniFile.WriteString('Advanced', 'PartyPopup', IPartyPopup[PartyPopup]);
// Joypad
- Tekst := IJoypad[Ini.Joypad];
- IniFile.WriteString('Controller', 'Joypad', Tekst);
+ IniFile.WriteString('Controller', 'Joypad', IJoypad[Joypad]);
IniFile.Free;
+
end;
end;
@@ -905,19 +807,16 @@ var
IniFile: TIniFile;
I: integer;
begin
- //if not FileIsReadOnly(GamePath + 'config.ini') then begin
- //IniFile := TIniFile.Create(GamePath + 'config.ini');
if not FileIsReadOnly(Filename) then begin
IniFile := TIniFile.Create(Filename);
- //Name
- // Templates for Names Mod
+ //Name Templates for Names Mod
for I := 1 to 12 do
- IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
+ IniFile.WriteString('Name', 'P' + IntToStr(I), Name[I-1]);
for I := 1 to 3 do
- IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
+ IniFile.WriteString('NameTeam', 'T' + IntToStr(I), NameTeam[I-1]);
for I := 1 to 12 do
- IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);
+ IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), NameTemplate[I-1]);
IniFile.Free;
end;
@@ -926,15 +825,12 @@ end;
procedure TIni.SaveLevel;
var
IniFile: TIniFile;
- I: integer;
begin
- //if not FileIsReadOnly(GamePath + 'config.ini') then begin
- //IniFile := TIniFile.Create(GamePath + 'config.ini');
if not FileIsReadOnly(Filename) then begin
IniFile := TIniFile.Create(Filename);
// Difficulty
- IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);
+ IniFile.WriteString('Game', 'Difficulty', IDifficulty[Difficulty]);
IniFile.Free;
end;