diff options
Diffstat (limited to 'Game/Code/Classes/UIni.pas')
-rw-r--r-- | Game/Code/Classes/UIni.pas | 801 |
1 files changed, 801 insertions, 0 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas new file mode 100644 index 00000000..4ac67cda --- /dev/null +++ b/Game/Code/Classes/UIni.pas @@ -0,0 +1,801 @@ +unit UIni;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses IniFiles, ULog, SysUtils;
+
+type
+ PInputDeviceConfig = ^TInputDeviceConfig;
+ TInputDeviceConfig = record
+ Name: string;
+ Input: integer;
+ ChannelToPlayerMap: array[0..1] of integer;
+ end;
+
+type
+ TIni = class
+ Name: array[0..11] of string;
+
+ // Templates for Names Mod
+ NameTeam: array[0..2] of string;
+ NameTemplate: array[0..11] of string;
+
+ //Filename of the opened iniFile
+ Filename: string;
+
+ // Game
+ Players: integer;
+ Difficulty: integer;
+ Language: integer;
+ Tabs: integer;
+ Tabs_at_startup:integer; //Tabs at Startup fix
+ Sorting: integer;
+ Debug: integer;
+
+ // Graphics
+ Screens: integer;
+ Resolution: integer;
+ Depth: integer;
+ FullScreen: integer;
+ TextureSize: integer;
+ SingWindow: integer;
+ Oscilloscope: integer;
+ Spectrum: integer;
+ Spectrograph: integer;
+ MovieSize: integer;
+
+ // Sound
+ MicBoost: integer;
+ ClickAssist: integer;
+ BeatClick: integer;
+ SavePlayback: integer;
+ Threshold: integer;
+
+ //Song Preview
+ PreviewVolume: integer;
+ PreviewFading: integer;
+
+ // Lyrics
+ LyricsFont: integer;
+ LyricsEffect: integer;
+ Solmization: integer;
+
+ // Themes
+ Theme: integer;
+ SkinNo: integer;
+ Color: integer;
+
+ // Record
+ InputDeviceConfig: array of TInputDeviceConfig;
+
+ // Advanced
+ LoadAnimation: integer;
+ EffectSing: integer;
+ ScreenFade: integer;
+ AskbeforeDel: integer;
+ OnSongClick: integer;
+ LineBonus: integer;
+ PartyPopup: integer;
+
+ // Controller
+ Joypad: integer;
+
+ // Soundcards
+ SoundCard: array[0..7, 1..2] of integer;
+
+ // Devices
+ LPT: integer;
+
+ procedure Load;
+ procedure Save;
+ procedure SaveNames;
+ procedure SaveLevel;
+ end;
+
+
+var
+ Ini: TIni;
+ IResolution: array of string;
+ ILanguage: array of string;
+ ITheme: array of string;
+ ISkin: array of string;
+ ICard: array of string;
+ IInput: array of string;
+
+const
+ IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
+ IDifficulty: array[0..2] of string = ('Easy', 'Medium', 'Hard');
+ ITabs: array[0..1] of string = ('Off', 'On');
+
+ ISorting: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
+ sEdition = 0;
+ sGenre = 1;
+ sLanguage = 2;
+ sFolder = 3;
+ sTitle = 4;
+ sArtist = 5;
+ sTitle2 = 6;
+ sArtist2 = 7;
+
+ IDebug: array[0..1] of string = ('Off', 'On');
+
+ IScreens: array[0..1] of string = ('1', '2');
+ IFullScreen: array[0..1] of string = ('Off', 'On');
+ IDepth: array[0..1] of string = ('16 bit', '32 bit');
+ ITextureSize: array[0..2] of string = ('128', '256', '512');
+ ISingWindow: array[0..1] of string = ('Small', 'Big');
+
+ //SingBar Mod
+ IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
+ //IOscilloscope: array[0..1] of string = ('Off', 'On');
+
+ ISpectrum: array[0..1] of string = ('Off', 'On');
+ ISpectrograph: array[0..1] of string = ('Off', 'On');
+ IMovieSize: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
+
+ IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
+ IClickAssist: array[0..1] of string = ('Off', 'On');
+ IBeatClick: array[0..1] of string = ('Off', 'On');
+ ISavePlayback: array[0..1] of string = ('Off', 'On');
+ IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%');
+ //Song Preview
+ IPreviewVolume: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
+ IPreviewFading: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
+
+
+ ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
+ ILyricsEffect: array[0..3] of string = ('Simple', 'Zoom', 'Slide', 'Ball');
+ ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
+
+ IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
+
+ // Advanced
+ ILoadAnimation: array[0..1] of string = ('Off', 'On');
+ IEffectSing: array[0..1] of string = ('Off', 'On');
+ IScreenFade: array [0..1] of String =('Off', 'On');
+ IAskbeforeDel: array[0..1] of string = ('Off', 'On');
+ IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
+ ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
+ IPartyPopup: array[0..1] of string = ('Off', 'On');
+
+ IJoypad: array[0..1] of string = ('Off', 'On');
+ ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
+
+ IChannel: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
+
+implementation
+
+uses //UFiles,
+ UMain,
+ SDL,
+ ULanguage,
+ UPlatform,
+ USkins,
+ URecord,
+ UCommandLine;
+
+procedure TIni.Load;
+var
+ IniFile: TMemIniFile;
+ ThemeIni: TMemIniFile;
+ Tekst: string;
+ Pet: integer;
+ B: boolean;
+ I, I2, I3: integer;
+ S: string;
+ Modes: PPSDL_Rect;
+ SR: TSearchRec; //Skin List Patch
+
+ function GetFileName (S: String):String;
+ begin
+ //Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
+ Result := copy (S,0,Pos ('.ini',S)-1);
+ end;
+
+begin
+ GamePath := Platform.GetGameUserPath;
+
+ if (Params.ConfigFile <> '') then
+ try
+ IniFile := TMemIniFile.Create(Params.ConfigFile);
+ except
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+ end
+ else
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+
+
+ // Name
+ for I := 0 to 11 do
+ Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
+
+
+ // Templates for Names Mod
+ for I := 0 to 2 do
+ Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
+ for I := 0 to 11 do
+ Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
+
+ // Players
+ Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
+ for Pet := 0 to High(IPlayers) do
+ if Tekst = IPlayers[Pet] then Ini.Players := Pet;
+
+ // Difficulty
+ Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
+ for Pet := 0 to High(IDifficulty) do
+ if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;
+
+ // Language
+ Tekst := IniFile.ReadString('Game', 'Language', 'English');
+ for Pet := 0 to High(ILanguage) do
+ if Tekst = ILanguage[Pet] then Ini.Language := Pet;
+
+// Language.ChangeLanguage(ILanguage[Ini.Language]);
+
+ // Tabs
+ Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
+ for Pet := 0 to High(ITabs) do
+ if Tekst = ITabs[Pet] then Ini.Tabs := Pet;
+
+ //Tabs at Startup fix
+ Ini.Tabs_at_startup := Ini.Tabs;
+
+ // Sorting
+ Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
+ for Pet := 0 to High(ISorting) do
+ if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
+
+ // Debug
+ Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
+ for Pet := 0 to High(IDebug) do
+ if Tekst = IDebug[Pet] then Ini.Debug := Pet;
+
+ //if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
+
+ // Screens
+ Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
+ for Pet := 0 to High(IScreens) do
+ if Tekst = IScreens[Pet] then Ini.Screens := Pet;
+
+ // FullScreen
+ Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
+ for Pet := 0 to High(IFullScreen) do
+ if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;
+
+
+ // Resolution
+ SetLength(IResolution, 0);
+
+ Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
+ while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
+ Inc(Modes);
+ end;
+
+ // if no modes were set, then failback to 800x600
+ // as per http://sourceforge.net/forum/message.php?msg_id=4544965
+ // THANKS : linnex at users.sourceforge.net
+ if Length(IResolution) < 1 then
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
+ Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[High(IResolution)] , 'Graphics - Resolutions');
+
+ // Default to fullscreen OFF, in this case !
+ Ini.FullScreen := 0;
+ end;
+
+ // reverse order
+ for I := 0 to (Length(IResolution) div 2) - 1 do begin
+ S := IResolution[I];
+ IResolution[I] := IResolution[High(IResolution)-I];
+ IResolution[High(IResolution)-I] := S;
+ end;
+
+ Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
+ for Pet := 0 to High(IResolution) do
+ if Tekst = IResolution[Pet] then Ini.Resolution := Pet;
+
+
+ // Resolution
+ Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
+ for Pet := 0 to High(IDepth) do
+ if Tekst = IDepth[Pet] then Ini.Depth := Pet;
+
+ // Texture Size
+ Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
+ for Pet := 0 to High(ITextureSize) do
+ if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;
+
+ // SingWindow
+ Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
+ for Pet := 0 to High(ISingWindow) do
+ if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;
+
+ // Oscilloscope
+ Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
+ for Pet := 0 to High(IOscilloscope) do
+ if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
+
+ // Spectrum
+ Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
+ for Pet := 0 to High(ISpectrum) do
+ if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;
+
+ // Spectrograph
+ Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
+ for Pet := 0 to High(ISpectrograph) do
+ if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;
+
+ // MovieSize
+ Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
+ for Pet := 0 to High(IMovieSize) do
+ if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;
+
+ // MicBoost
+ Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
+ for Pet := 0 to High(IMicBoost) do
+ if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;
+
+ // ClickAssist
+ Tekst := IniFile.ReadString('Sound', 'ClickAssist', 'Off');
+ for Pet := 0 to High(IClickAssist) do
+ if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;
+
+ // BeatClick
+ Tekst := IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]);
+ for Pet := 0 to High(IBeatClick) do
+ if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;
+
+ // SavePlayback
+ Tekst := IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]);
+ for Pet := 0 to High(ISavePlayback) do
+ if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
+
+ // Threshold
+ Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
+ for Pet := 0 to High(IThreshold) do
+ if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
+
+ //Song Preview
+ Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
+ for Pet := 0 to High(IPreviewVolume) do
+ if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;
+
+ Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
+ for Pet := 0 to High(IPreviewFading) do
+ if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
+
+ // Lyrics Font
+ Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
+ for Pet := 0 to High(ILyricsFont) do
+ if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
+
+ // Lyrics Effect
+ Tekst := IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]);
+ for Pet := 0 to High(ILyricsEffect) do
+ if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;
+
+ // Solmization
+ Tekst := IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]);
+ for Pet := 0 to High(ISolmization) do
+ if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
+
+ // Theme
+
+ //Theme List Patch
+
+ //I2 Saves the no of the Deluxe (Standard-) Theme
+ I2 := 0;
+ //I counts is the cur. Theme no
+ I := 0;
+
+ SetLength(ITheme, 0);
+ writeln( 'Searching for Theme : '+ ThemePath + '*.ini' );
+ FindFirst(ThemePath + '*.ini',faAnyFile,SR);
+ Repeat
+ writeln( SR.Name );
+
+ //Read Themename from Theme
+ ThemeIni := TMemIniFile.Create(SR.Name);
+ Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
+ ThemeIni.Free;
+
+ //if Deluxe Theme then save Themeno to I2
+ if (Tekst = 'DELUXE') then
+ I2 := I;
+
+ //Search for Skins for this Theme
+ for Pet := low(Skin.Skin) to high(Skin.Skin) do
+ begin
+ if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
+ begin
+ SetLength(ITheme, Length(ITheme)+1);
+ ITheme[High(ITheme)] := GetFileName(SR.Name);
+ break;
+ end;
+ end;
+
+ Inc(I);
+ Until FindNext(SR) <> 0;
+ FindClose(SR);
+ //Theme List Patch End }
+
+ //No Theme Found
+ if (Length(ITheme)=0) then
+ begin
+ Log.CriticalError('Could not find any valid Themes.');
+ end;
+
+
+ Tekst := IniFile.ReadString('Themes', 'Theme', ITheme[I2]);
+ Ini.Theme := 0;
+ for Pet := 0 to High(ITheme) do
+ if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;
+
+ // Skin
+ Skin.onThemeChange;
+ Ini.SkinNo := 0;
+
+ Tekst := IniFile.ReadString('Themes', 'Skin', ISkin[0]);
+ for Pet := 0 to High(ISkin) do
+ if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;
+
+ // Color
+ Tekst := IniFile.ReadString('Themes', 'Color', IColor[0]);
+ for Pet := 0 to High(IColor) do
+ if Tekst = IColor[Pet] then Ini.Color := Pet;
+
+ // Input devices - load ini list
+ SetLength(InputDeviceConfig, 0);
+ I := 1;
+ while (IniFile.ValueExists('Record', 'DeviceName'+IntToStr(I))) do begin
+ // resize list
+ SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
+ I2 := High(InputDeviceConfig);
+
+ // read an input device's config.
+ // Note: All devices are appended to the list whether they exist or not.
+ // Otherwise an external device's config will be lost if it is not
+ // connected (e.g. singstar mics or USB-Audio devices).
+ InputDeviceConfig[I2].Name :=
+ IniFile.ReadString('Record', 'DeviceName'+IntToStr(I), '');
+ InputDeviceConfig[I2].Input :=
+ IniFile.ReadInteger('Record', 'Input'+IntToStr(I), 0);
+ InputDeviceConfig[I2].ChannelToPlayerMap[0] :=
+ IniFile.ReadInteger('Record', 'ChannelL'+IntToStr(I), 0);
+ InputDeviceConfig[I2].ChannelToPlayerMap[1] :=
+ IniFile.ReadInteger('Record', 'ChannelR'+IntToStr(I), 0);
+
+ Inc(I);
+ end;
+
+ // Input devices - append detected soundcards
+ for I := 0 to High(AudioInputProcessor.Device) do
+ begin
+ B := False;
+ For I2 := 0 to High(InputDeviceConfig) do
+ begin //Search for Card in List
+ if (InputDeviceConfig[I2].Name = Trim(AudioInputProcessor.Device[I].Description)) then
+ begin
+ B := True;
+ // associate ini-index with device
+ AudioInputProcessor.Device[I].CfgIndex := I2;
+ Break;
+ end;
+ end;
+
+ //If not in List -> Add
+ If not B then
+ begin
+ // resize list
+ SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
+ I2 := High(InputDeviceConfig);
+
+ InputDeviceConfig[I2].Name := Trim(AudioInputProcessor.Device[I].Description);
+ InputDeviceConfig[I2].Input := 0;
+ InputDeviceConfig[I2].ChannelToPlayerMap[0] := 0;
+ InputDeviceConfig[I2].ChannelToPlayerMap[1] := 0;
+
+ // associate ini-index with device
+ AudioInputProcessor.Device[I].CfgIndex := I2;
+
+ // set default at first start of USDX (1st device, 1st channel -> player1)
+ if (I2 = 0) then
+ InputDeviceConfig[I2].ChannelToPlayerMap[0] := 1;
+ end;
+ end;
+
+ //Advanced Settings
+
+ // LoadAnimation
+ Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
+ for Pet := 0 to High(ILoadAnimation) do
+ if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
+
+ // ScreenFade
+ Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
+ for Pet := 0 to High(IScreenFade) do
+ if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;
+
+ // EffectSing
+ Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
+ for Pet := 0 to High(IEffectSing) do
+ if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;
+
+ // AskbeforeDel
+ Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
+ for Pet := 0 to High(IAskbeforeDel) do
+ if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
+
+ // OnSongClick
+ Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
+ for Pet := 0 to High(IOnSongClick) do
+ if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
+
+ // Linebonus
+ Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
+ for Pet := 0 to High(ILineBonus) do
+ if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
+
+ // PartyPopup
+ Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
+ for Pet := 0 to High(IPartyPopup) do
+ if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;
+
+
+ // Joypad
+ Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
+ for Pet := 0 to High(IJoypad) do
+ if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
+
+ // LCD
+ Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
+ for Pet := 0 to High(ILPT) do
+ if Tekst = ILPT[Pet] then Ini.LPT := Pet;
+
+
+ // SongPath
+ if (Params.SongPath <> '') then
+ SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
+ else
+ SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
+
+ Filename := IniFile.FileName;
+ IniFile.Free;
+end;
+
+procedure TIni.Save;
+var
+ IniFile: TIniFile;
+ Tekst: string;
+ I: Integer;
+ S: String;
+begin
+ //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
+ if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
+
+ IniFile := TIniFile.Create(Filename);
+
+ // Players
+ Tekst := IPlayers[Ini.Players];
+ IniFile.WriteString('Game', 'Players', Tekst);
+
+ // Difficulty
+ Tekst := IDifficulty[Ini.Difficulty];
+ IniFile.WriteString('Game', 'Difficulty', Tekst);
+
+ // Language
+ Tekst := ILanguage[Ini.Language];
+ IniFile.WriteString('Game', 'Language', Tekst);
+
+ // Tabs
+ Tekst := ITabs[Ini.Tabs];
+ IniFile.WriteString('Game', 'Tabs', Tekst);
+
+ // Sorting
+ Tekst := ISorting[Ini.Sorting];
+ IniFile.WriteString('Game', 'Sorting', Tekst);
+
+ // Debug
+ Tekst := IDebug[Ini.Debug];
+ IniFile.WriteString('Game', 'Debug', Tekst);
+
+ // Screens
+ Tekst := IScreens[Ini.Screens];
+ IniFile.WriteString('Graphics', 'Screens', Tekst);
+
+ // FullScreen
+ Tekst := IFullScreen[Ini.FullScreen];
+ IniFile.WriteString('Graphics', 'FullScreen', Tekst);
+
+ // Resolution
+ Tekst := IResolution[Ini.Resolution];
+ IniFile.WriteString('Graphics', 'Resolution', Tekst);
+
+ // Depth
+ Tekst := IDepth[Ini.Depth];
+ IniFile.WriteString('Graphics', 'Depth', Tekst);
+
+ // Resolution
+ Tekst := ITextureSize[Ini.TextureSize];
+ IniFile.WriteString('Graphics', 'TextureSize', Tekst);
+
+ // Sing Window
+ Tekst := ISingWindow[Ini.SingWindow];
+ IniFile.WriteString('Graphics', 'SingWindow', Tekst);
+
+ // Oscilloscope
+ Tekst := IOscilloscope[Ini.Oscilloscope];
+ IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
+
+ // Spectrum
+ Tekst := ISpectrum[Ini.Spectrum];
+ IniFile.WriteString('Graphics', 'Spectrum', Tekst);
+
+ // Spectrograph
+ Tekst := ISpectrograph[Ini.Spectrograph];
+ IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
+
+ // Movie Size
+ Tekst := IMovieSize[Ini.MovieSize];
+ IniFile.WriteString('Graphics', 'MovieSize', Tekst);
+
+ // MicBoost
+ Tekst := IMicBoost[Ini.MicBoost];
+ IniFile.WriteString('Sound', 'MicBoost', Tekst);
+
+ // ClickAssist
+ Tekst := IClickAssist[Ini.ClickAssist];
+ IniFile.WriteString('Sound', 'ClickAssist', Tekst);
+
+ // BeatClick
+ Tekst := IBeatClick[Ini.BeatClick];
+ IniFile.WriteString('Sound', 'BeatClick', Tekst);
+
+ // Threshold
+ Tekst := IThreshold[Ini.Threshold];
+ IniFile.WriteString('Sound', 'Threshold', Tekst);
+
+ // Song Preview
+ Tekst := IPreviewVolume[Ini.PreviewVolume];
+ IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
+
+ Tekst := IPreviewFading[Ini.PreviewFading];
+ IniFile.WriteString('Sound', 'PreviewFading', Tekst);
+
+ // SavePlayback
+ Tekst := ISavePlayback[Ini.SavePlayback];
+ IniFile.WriteString('Sound', 'SavePlayback', Tekst);
+
+ // Lyrics Font
+ Tekst := ILyricsFont[Ini.LyricsFont];
+ IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
+
+ // Lyrics Effect
+ Tekst := ILyricsEffect[Ini.LyricsEffect];
+ IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
+
+ // Solmization
+ Tekst := ISolmization[Ini.Solmization];
+ IniFile.WriteString('Lyrics', 'Solmization', Tekst);
+
+ // Theme
+ Tekst := ITheme[Ini.Theme];
+ IniFile.WriteString('Themes', 'Theme', Tekst);
+
+ // Skin
+ Tekst := ISkin[Ini.SkinNo];
+ IniFile.WriteString('Themes', 'Skin', Tekst);
+
+ // Color
+ Tekst := IColor[Ini.Color];
+ IniFile.WriteString('Themes', 'Color', Tekst);
+
+ // Record
+ for I := 0 to High(InputDeviceConfig) do begin
+ S := IntToStr(I+1);
+
+ Tekst := InputDeviceConfig[I].Name;
+ IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
+
+ Tekst := IntToStr(InputDeviceConfig[I].Input);
+ IniFile.WriteString('Record', 'Input' + S, Tekst);
+
+ Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[0]);
+ IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
+
+ Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[1]);
+ IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
+ end;
+
+ //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
+
+ //Advanced Settings
+
+ //LoadAnimation
+ Tekst := ILoadAnimation[Ini.LoadAnimation];
+ IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
+
+ //EffectSing
+ Tekst := IEffectSing[Ini.EffectSing];
+ IniFile.WriteString('Advanced', 'EffectSing', Tekst);
+
+ //ScreenFade
+ Tekst := IScreenFade[Ini.ScreenFade];
+ IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
+
+ //AskbeforeDel
+ Tekst := IAskbeforeDel[Ini.AskbeforeDel];
+ IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
+
+ //OnSongClick
+ Tekst := IOnSongClick[Ini.OnSongClick];
+ IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
+
+ //Line Bonus
+ Tekst := ILineBonus[Ini.LineBonus];
+ IniFile.WriteString('Advanced', 'LineBonus', Tekst);
+
+ //Party Popup
+ Tekst := IPartyPopup[Ini.PartyPopup];
+ IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
+
+ // Joypad
+ Tekst := IJoypad[Ini.Joypad];
+ IniFile.WriteString('Controller', 'Joypad', Tekst);
+
+ IniFile.Free;
+ end;
+end;
+
+procedure TIni.SaveNames;
+var
+ IniFile: TIniFile;
+ I: integer;
+begin
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
+
+ //Name
+ // Templates for Names Mod
+ for I := 1 to 12 do
+ IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
+ for I := 1 to 3 do
+ IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
+ for I := 1 to 12 do
+ IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);
+
+ IniFile.Free;
+ end;
+end;
+
+procedure TIni.SaveLevel;
+var
+ IniFile: TIniFile;
+ I: integer;
+begin
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
+
+ // Difficulty
+ IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);
+
+ IniFile.Free;
+ end;
+end;
+
+end.
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