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-rw-r--r--Game/Code/Classes/UIni.pas11
1 files changed, 10 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 2c01a652..64fa2da3 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -82,6 +82,7 @@ type
SavePlayback: integer;
ThresholdIndex: integer;
AudioOutputBufferSizeIndex: integer;
+ VoicePassthrough: integer;
//Song Preview
PreviewVolume: integer;
@@ -175,6 +176,8 @@ const
IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%');
IThresholdVals: array[0..3] of single = (0.05, 0.10, 0.15, 0.20);
+ IVoicePassthrough: array[0..1] of string = ('Off', 'On');
+
IAudioOutputBufferSize: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536');
IAudioOutputBufferSizeVals: array[0..9] of integer = ( 0, 256, 512 , 1024 , 2048 , 4096 , 8192 , 16384 , 32768 , 65536 );
@@ -571,7 +574,10 @@ begin
//Preview Fading
PreviewFading := GetArrayIndex(IPreviewFading, IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]));
-
+
+ //AudioRepeat aka VoicePassthrough
+ VoicePassthrough := GetArrayIndex(IVoicePassthrough, IniFile.ReadString('Sound', 'VoicePassthrough', IVoicePassthrough[0]));
+
// Lyrics Font
LyricsFont := GetArrayIndex(ILyricsFont, IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]));
@@ -740,6 +746,9 @@ begin
// SavePlayback
IniFile.WriteString('Sound', 'SavePlayback', ISavePlayback[SavePlayback]);
+ // NoteLines
+ IniFile.WriteString('Sound', 'VoicePassthrough', IVoicePassthrough[VoicePassthrough]);
+
// Lyrics Font
IniFile.WriteString('Lyrics', 'LyricsFont', ILyricsFont[LyricsFont]);