diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UIni.pas | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas index 2c01a652..64fa2da3 100644 --- a/Game/Code/Classes/UIni.pas +++ b/Game/Code/Classes/UIni.pas @@ -82,6 +82,7 @@ type SavePlayback: integer; ThresholdIndex: integer; AudioOutputBufferSizeIndex: integer; + VoicePassthrough: integer; //Song Preview PreviewVolume: integer; @@ -175,6 +176,8 @@ const IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%'); IThresholdVals: array[0..3] of single = (0.05, 0.10, 0.15, 0.20); + IVoicePassthrough: array[0..1] of string = ('Off', 'On'); + IAudioOutputBufferSize: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536'); IAudioOutputBufferSizeVals: array[0..9] of integer = ( 0, 256, 512 , 1024 , 2048 , 4096 , 8192 , 16384 , 32768 , 65536 ); @@ -571,7 +574,10 @@ begin //Preview Fading PreviewFading := GetArrayIndex(IPreviewFading, IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1])); - + + //AudioRepeat aka VoicePassthrough + VoicePassthrough := GetArrayIndex(IVoicePassthrough, IniFile.ReadString('Sound', 'VoicePassthrough', IVoicePassthrough[0])); + // Lyrics Font LyricsFont := GetArrayIndex(ILyricsFont, IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1])); @@ -740,6 +746,9 @@ begin // SavePlayback IniFile.WriteString('Sound', 'SavePlayback', ISavePlayback[SavePlayback]); + // NoteLines + IniFile.WriteString('Sound', 'VoicePassthrough', IVoicePassthrough[VoicePassthrough]); + // Lyrics Font IniFile.WriteString('Lyrics', 'LyricsFont', ILyricsFont[LyricsFont]); |