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-rw-r--r--Game/Code/Classes/UGraphicClasses.pas14
1 files changed, 13 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas
index 83d192d6..761ec058 100644
--- a/Game/Code/Classes/UGraphicClasses.pas
+++ b/Game/Code/Classes/UGraphicClasses.pas
@@ -3,6 +3,7 @@ unit UGraphicClasses;
interface
uses UTexture;
+
const DelayBetweenFrames : Cardinal = 60;
type
@@ -79,7 +80,18 @@ type
var GoldenRec : TEffectManager;
implementation
-uses sysutils, Windows,OpenGl12, UIni, UMain, UThemes, USkins, UGraphic, UDrawTexture, math, dialogs;
+
+uses sysutils,
+ Windows,
+ OpenGl12,
+ UIni,
+ UMain,
+ UThemes,
+ USkins,
+ UGraphic,
+ UDrawTexture,
+ UCommon,
+ math;
//TParticle
Constructor TParticle.Create(cX,cY: Real; cScreen: Integer; cLive: Byte; cFrame : integer; cRecArrayIndex : Integer; cStarType : TParticleType; Player: Cardinal);