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-rw-r--r--Game/Code/Classes/UGraphicClasses.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas
index 4dfc66ce..15bd2244 100644
--- a/Game/Code/Classes/UGraphicClasses.pas
+++ b/Game/Code/Classes/UGraphicClasses.pas
@@ -268,7 +268,7 @@ end;
procedure TParticle.LiveOn;
begin
- //Live = 0 => Live forever <blindy> ?? die werden doch aber im Manager bei Draw getötet, wenns 0 is
+ //Live = 0 => Live forever <blindy> ?? but if this is 0 they would be killed in the Manager at Draw
if (Live > 0) then
Dec(Live);