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-rw-r--r--Game/Code/Classes/UGraphicClasses.pas13
1 files changed, 9 insertions, 4 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas
index a26ea2f3..ac19af6c 100644
--- a/Game/Code/Classes/UGraphicClasses.pas
+++ b/Game/Code/Classes/UGraphicClasses.pas
@@ -602,12 +602,17 @@ begin
// calculation of coordinates done with hardcoded values like in UDraw.pas
// might need to be adjusted if drawing of SingScreen is modified
// coordinates may still be a bit weird and need adjustment
- if Ini.SingWindow = 0 then begin
- Left := 130;
- end else begin
+
+ if ((Screens = 1) and (PlayersPlay <= 3)) or (Screens = 2) then
+ begin
Left := 30;
+ Right := 770;
+ end else
+ begin
+ Left := 15;
+ Right := 385;
end;
- Right := 770;
+
// spawn effect for every player with a perfect line
for P:=0 to PlayersPlay-1 do
if Player[P].LastSentencePerfect then