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-rw-r--r--Game/Code/Classes/UGraphic.pas14
1 files changed, 11 insertions, 3 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index cc876b65..ae145955 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -18,6 +18,7 @@ uses
SysUtils,
ULyrics,
UImage,
+ UMusic,
UScreenLoading,
UScreenWelcome,
UScreenMain,
@@ -454,13 +455,15 @@ begin
Log.LogBenchmark('--> Loading Fonts', 2);
}
+ // Note: do not initialize video modules earlier. They might depend on some
+ // SDL video functions or OpenGL extensions initialized in InitializeScreen()
+ InitializeVideo();
+
//Log.BenchmarkStart(2);
Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D');
Display := TDisplay.Create;
- Log.LogStatus('SDL_EnableUnicode', 'UGraphic.Initialize3D');
- SDL_EnableUnicode(1);
//Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
//Log.LogStatus('Loading Screens', 'Initialize3D');
@@ -551,9 +554,14 @@ begin
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); // Z-Buffer depth
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ // VSYNC works for windows only at the moment. SDL_GL_SWAP_CONTROL under
+ // linux uses GLX_MESA_swap_control which is not supported by nvidea cards.
+ // Maybe use glXSwapIntervalSGI(1) from the GLX_SGI_swap_control extension instead.
+ //SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); // VSYNC (currently Windows only)
+
// If there is a resolution in Parameters, use it, else use the Ini value
I := Params.Resolution;
if (I <> -1) then