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-rw-r--r--Game/Code/Classes/UFiles.pas148
1 files changed, 148 insertions, 0 deletions
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
new file mode 100644
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+++ b/Game/Code/Classes/UFiles.pas
@@ -0,0 +1,148 @@
+unit UFiles;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+{$I switches.inc}
+
+uses SysUtils,
+ ULog,
+ UMusic,
+ USongs,
+ USong;
+
+procedure ResetSingTemp;
+function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
+
+var
+ SongFile: TextFile; // all procedures in this unit operates on this file
+ FileLineNo: integer; //Line which is readed at Last, for error reporting
+
+ // variables available for all procedures
+ Base : array[0..1] of integer;
+ Rel : array[0..1] of integer;
+ Mult : integer = 1;
+ MultBPM : integer = 4;
+
+implementation
+
+uses TextGL,
+ UIni,
+ UPlatform,
+ UMain;
+
+//--------------------
+// Resets the temporary Sentence Arrays for each Player and some other Variables
+//--------------------
+procedure ResetSingTemp;
+var
+ Pet: integer;
+begin
+ SetLength(Czesci, Length(Player));
+ for Pet := 0 to High(Player) do begin
+ SetLength(Czesci[Pet].Czesc, 1);
+ SetLength(Czesci[Pet].Czesc[0].Nuta, 0);
+ Czesci[Pet].Czesc[0].Lyric := '';
+ Czesci[Pet].Czesc[0].LyricWidth := 0;
+ Player[pet].Score := 0;
+ Player[pet].IlNut := 0;
+ Player[pet].HighNut := -1;
+ end;
+
+ (* FIXME
+ //Reset Path and Filename Values to Prevent Errors in Editor
+ if assigned( CurrentSong ) then
+ begin
+ SetLength(CurrentSong.BPM, 0);
+ CurrentSong.Path := '';
+ CurrentSong.FileName := '';
+ end;
+ *)
+
+// CurrentSong := nil;
+end;
+
+
+//--------------------
+// Saves a Song
+//--------------------
+function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
+var
+ C: integer;
+ N: integer;
+ S: string;
+ B: integer;
+ RelativeSubTime: integer;
+ NoteState: String;
+
+begin
+// Relative := true; // override (idea - use shift+S to save with relative)
+ AssignFile(SongFile, Name);
+ Rewrite(SongFile);
+
+ WriteLn(SongFile, '#TITLE:' + Song.Title + '');
+ WriteLn(SongFile, '#ARTIST:' + Song.Artist);
+
+ if Song.Creator <> '' then WriteLn(SongFile, '#CREATOR:' + Song.Creator);
+ if Song.Edition <> 'Unknown' then WriteLn(SongFile, '#EDITION:' + Song.Edition);
+ if Song.Genre <> 'Unknown' then WriteLn(SongFile, '#GENRE:' + Song.Genre);
+ if Song.Language <> 'Unknown' then WriteLn(SongFile, '#LANGUAGE:' + Song.Language);
+
+ WriteLn(SongFile, '#MP3:' + Song.Mp3);
+
+ if Song.Cover <> '' then WriteLn(SongFile, '#COVER:' + Song.Cover);
+ if Song.Background <> '' then WriteLn(SongFile, '#BACKGROUND:' + Song.Background);
+ if Song.Video <> '' then WriteLn(SongFile, '#VIDEO:' + Song.Video);
+ if Song.VideoGAP <> 0 then WriteLn(SongFile, '#VIDEOGAP:' + FloatToStr(Song.VideoGAP));
+ if Song.Resolution <> 4 then WriteLn(SongFile, '#RESOLUTION:' + IntToStr(Song.Resolution));
+ if Song.NotesGAP <> 0 then WriteLn(SongFile, '#NOTESGAP:' + IntToStr(Song.NotesGAP));
+ if Song.Start <> 0 then WriteLn(SongFile, '#START:' + FloatToStr(Song.Start));
+ if Song.Finish <> 0 then WriteLn(SongFile, '#END:' + IntToStr(Song.Finish));
+ if Relative then WriteLn(SongFile, '#RELATIVE:yes');
+
+ WriteLn(SongFile, '#BPM:' + FloatToStr(Song.BPM[0].BPM / 4));
+ WriteLn(SongFile, '#GAP:' + FloatToStr(Song.GAP));
+
+ RelativeSubTime := 0;
+ for B := 1 to High(CurrentSong.BPM) do
+ WriteLn(SongFile, 'B ' + FloatToStr(CurrentSong.BPM[B].StartBeat) + ' ' + FloatToStr(CurrentSong.BPM[B].BPM/4));
+
+ for C := 0 to Czesc.High do begin
+ for N := 0 to Czesc.Czesc[C].HighNut do begin
+ with Czesc.Czesc[C].Nuta[N] do begin
+
+
+ //Golden + Freestyle Note Patch
+ case Czesc.Czesc[C].Nuta[N].Wartosc of
+ 0: NoteState := 'F ';
+ 1: NoteState := ': ';
+ 2: NoteState := '* ';
+ end; // case
+ S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Dlugosc) + ' ' + IntToStr(Ton) + ' ' + Tekst;
+
+
+ WriteLn(SongFile, S);
+ end; // with
+ end; // N
+
+ if C < Czesc.High then begin // don't write end of last sentence
+ if not Relative then
+ S := '- ' + IntToStr(Czesc.Czesc[C+1].Start)
+ else begin
+ S := '- ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime) +
+ ' ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime);
+ RelativeSubTime := Czesc.Czesc[C+1].Start;
+ end;
+ WriteLn(SongFile, S);
+ end;
+
+ end; // C
+
+
+ WriteLn(SongFile, 'E');
+ CloseFile(SongFile);
+end;
+
+end.