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-rw-r--r--Game/Code/Classes/UFiles.pas41
1 files changed, 0 insertions, 41 deletions
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 565c5ee3..9cd3bdc1 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -54,47 +54,6 @@ implementation
uses TextGL,
UIni,
UMain;
-{*
-//--------------------
-// Function sets all Absolute Paths e.g. Song Path and makes sure the Directorys exist
-//--------------------
-procedure InitializePaths;
-
- // Initialize a Path Variable
- // After Setting Paths, make sure that Paths exist
- function initialize_path( out aPathVar : String; const aLocation : String ): boolean;
- var
- lWriteable: Boolean;
- begin
- aPathVar := aLocation;
-
- If DirectoryExists(aPathVar) then
- lWriteable := ForceDirectories(aPathVar)
- else
- lWriteable := false;
-
- if not Writeable then
- Log.LogError('Error: Dir ('+ aLocation +') is Readonly');
-
- result := lWriteable;
- end;
-
-begin
- GamePath := ExtractFilePath(ParamStr(0));
-
- initialize_path( LogPath , GamePath );
- initialize_path( SoundPath , GamePath + 'Sounds\' );
- initialize_path( SongPath , GamePath + 'Songs\' );
- initialize_path( ThemePath , GamePath + 'Themes\' );
- initialize_path( ScreenshotsPath , GamePath + 'Screenshots\');
- initialize_path( CoversPath , GamePath + 'Covers\' );
- initialize_path( LanguagesPath , GamePath + 'Languages\' );
- initialize_path( PluginPath , GamePath + 'Plugins\' );
- initialize_path( PlaylistPath , GamePath + 'Playlists\' );
-
- DecimalSeparator := ',';
-end;
-*}
//--------------------
// Clears Song Header values