diff options
Diffstat (limited to 'Game/Code/Classes/UDraw.pas')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 31291788..2e742172 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -12,9 +12,10 @@ procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrCzesci: integer); procedure SingDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer);
procedure SingDrawPlayerCzesc(X, Y, W: real; NrGracza: integer; Space: integer);
procedure SingDrawPlayerBGCzesc(Left, Top, Right: real; NrCzesci, NrGracza: integer; Space: integer);
+{ for no use since we have UGraphicClasses
procedure SingDrawStar(X, Y, A: real);
procedure SingGoldenStar(X, Y, A: real);
-
+}
// The Singbar
procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer);
@@ -381,8 +382,8 @@ var //inc(Starfr);
//Starfr := Starfr mod 128;
-
- SingDrawStar(Rec.Left+2, Rec.Top+4, A);
+ GoldenRec.SavePerfectNotePos(Rec.Left, Rec.Top);
+ { SingDrawStar(Rec.Left+2, Rec.Top+4, A);}
end;
// detekt
@@ -500,6 +501,7 @@ begin end;
end;
+{not used anymore tough we have UGraphicClasses
procedure SingDrawStar(X, Y, A: real);
var
TempR: real;
@@ -509,7 +511,7 @@ var W := 32;
H := 32;
- // Golden Star Patch
+// Golden Star Patch
// case Z of
// 1: glColor4f(1, 1, 1, A);
// 2: glColor4f(1, 1, 0.3, A);
@@ -530,8 +532,9 @@ var glTexCoord2f((1/16) * Starframe, 1); glVertex2f(X+W, Y-H);
glEnd;
end;
+}
-
+{not used anymore tough we have UGraphicClasses
procedure SingGoldenStar(X, Y, A: real);
var
TempR: real;
@@ -554,7 +557,7 @@ var glTexCoord2f((1/16) * StarfrG2, 1); glVertex2f(X+W, Y-H);
glEnd;
end;
-
+}
procedure SingDraw;
var
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