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-rw-r--r--Game/Code/Classes/UDraw.pas14
1 files changed, 8 insertions, 6 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index df729bd4..d9582aee 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -1646,20 +1646,22 @@ begin
width:= Theme.Sing.StaticTimeProgress.w;
height:= Theme.Sing.StaticTimeProgress.h;
- glColor4f(Theme.Sing.StaticTimeProgress.ColR,
- Theme.Sing.StaticTimeProgress.ColG,
- Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color
+ // glColor4f(Theme.Sing.StaticTimeProgress.ColR,
+ // Theme.Sing.StaticTimeProgress.ColG,
+ // Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, Tex_TimeProgress.TexNum);
-
+// glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ // glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum);
+
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2f(x,y);
- glTexCoord2f(0, 1); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y);
+ glTexCoord2f(1, 0); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y);
glTexCoord2f(1, 1); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y+height);
- glTexCoord2f(1, 0); glVertex2f(x, y+height);
+ glTexCoord2f(0, 1); glVertex2f(x, y+height);
glEnd;
glDisable(GL_TEXTURE_2D);