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-rw-r--r--Game/Code/Classes/UDraw.pas48
1 files changed, 24 insertions, 24 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 18c347a7..4b7d02fc 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -202,16 +202,16 @@ var
Pet: integer;
TempR: real;
begin
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ do begin
+ for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start to Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ do begin
if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then
glColor4f(0, 0, 0, 1)
else
glColor4f(0, 0, 0, 0.3);
- glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote), Top);
- glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote), Top + 135);
+ glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start), Top);
+ glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start), Top + 135);
end;
glEnd;
glDisable(GL_BLEND);
@@ -248,7 +248,7 @@ begin
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
if ( lTmpA > 0 ) AND
( lTmpB > 0 ) THEN
@@ -264,22 +264,22 @@ begin
with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin
for Pet := 0 to HighNote do begin
with Note[Pet] do begin
- if not FreeStyle then begin
+ if NoteType <> ntFreestyle then begin
if Ini.EffectSing = 0 then
// If Golden note Effect of then Change not Color
begin
case NoteType of
- 1: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- 2: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
+ ntNormal: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
+ ntGolden: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
end; // case
end //Else all Notes same Color
else
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
// Czesci == teil, element == piece, element | koniec == end / ending
// lewa czesc - left part
- Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
+ Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
@@ -297,7 +297,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
+ Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -322,7 +322,7 @@ begin
glEnd;
// Golden Star Patch
- if (NoteType = 2) AND (Ini.EffectSing=1) then
+ if (NoteType = ntGolden) AND (Ini.EffectSing=1) then
begin
GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
end;
@@ -365,13 +365,13 @@ var
//// if Player[NrGracza].IlNut > 0 then
begin
- TempR := W / (Lines[0].Line[Lines[0].Current].End_ - Lines[0].Line[Lines[0].Current].StartNote);
+ TempR := W / (Lines[0].Line[Lines[0].Current].End_ - Lines[0].Line[Lines[0].Current].Note[0].Start);
for N := 0 to Player[NrGracza].HighNote do
begin
with Player[NrGracza].Note[N] do
begin
// Left part of note
- Rec.Left := X + (Start-Lines[0].Line[Lines[0].Current].StartNote) * TempR + 0.5 + 10*ScreenX;
+ Rec.Left := X + (Start-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
// Draw it in half size, if not hit
@@ -399,7 +399,7 @@ var
// Middle part of the note
Rec.Left := Rec.Right;
- Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR - NotesW - 0.5 + 10*ScreenX;
// (nowe) - dunno
if (Start+Length-1 = LineState.CurrentBeatD) then
@@ -480,7 +480,7 @@ begin
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
if ( lTmpA > 0 ) AND
@@ -496,16 +496,16 @@ begin
with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin
for Pet := 0 to HighNote do begin
with Note[Pet] do begin
- if not FreeStyle then begin
+ if NoteType <> ntFreestyle then begin
// begin: 14, 20
// easy: 6, 11
W := NotesW * 2 + 2;
H := NotesH * 1.5 + 3.5;
- X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
+ X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
X1 := X2-W;
- X3 := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
X4 := X3+W;
// left
@@ -1235,22 +1235,22 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start);
with Lines[NrCzesci].Line[Lines[NrCzesci].Current] do begin
for Pet := 0 to HighNote do begin
with Note[Pet] do begin
// Golden Note Patch
case NoteType of
- 0: glColor4f(1, 1, 1, 0.35);
- 1: glColor4f(1, 1, 1, 0.85);
- 2: glColor4f(1, 1, 0.3, 0.85);
+ ntFreestyle: glColor4f(1, 1, 1, 0.35);
+ ntNormal: glColor4f(1, 1, 1, 0.85);
+ ntGolden: Glcolor4f(1, 1, 0.3, 0.85);
end; // case
// lewa czesc - left part
- Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
+ Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
@@ -1264,7 +1264,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
glBegin(GL_QUADS);